// Ring
sprite SD_RING
{
    source_file     images/items.png
    source_rect     278 178 64 48
    frame_size      16 16
    hot_spot        9 12

    // idle
    animation 0
    {
        repeat      TRUE
        fps         16
        data        0 1 2 3 4 5 6 7
    }

    // end
    animation 1
    {
        repeat      FALSE
        fps         8
        data        8 9 10
    }
}
