// Explosion
sprite SD_EXPLOSION
{
    source_file     images/items.png
    source_rect     0 177 266 40
    frame_size      38 40
    hot_spot        19 20

    // explosion type I
    animation 0
    {
        repeat      FALSE
        fps         8
        data        0 1 6
    }

    // explosion type II
    animation 1
    {
        repeat      FALSE
        fps         8
        data        2 3 4 5 6
    }
}
