// Enemy: Flying Eyes
sprite SD_FLYINGEYES
{
    source_file     images/baddies.png
    source_rect     243 246 192 60
    frame_size      48 60
    hot_spot        26 59

    // idle
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0 1 2 3
    }
}
