



// Solid block
brick 0
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     70 10 128 128
        frame_size      128 128

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Open block
brick 1
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     210 10 128 128
        frame_size      128 128

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Solid platform
brick 2
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     350 10 144 43
        frame_size      144 43

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Open platform
brick 3
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     350 60 144 37
        frame_size      144 37

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Pillar 16
brick 4
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 10 48 16
        frame_size      48 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Pillar 18
brick 6
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 26 48 18
        frame_size      48 18

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Pillar 32
brick 7
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 44 48 32
        frame_size      48 32

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Pillar 24
brick 8
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 76 48 24
        frame_size      48 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Short Platform
brick 9
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 110 40 72
        frame_size      40 72

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Useful Block 1
brick 10
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     70 10 32 64
        frame_size      32 64

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Useful Block 2
brick 11
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     70 74 32 64
        frame_size      32 64

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Useful Block 3
brick 12
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     210 10 16 64
        frame_size      16 64

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Useful Block 4
brick 13
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     210 74 16 64
        frame_size      16 64

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Sign - Arrow Right
brick 14
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 200 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Sign - Arrow Down
brick 15
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     37 200 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Sign - Arrow Left
brick 16
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     64 200 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Sign - Arrow Up
brick 17
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     91 200 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Sign - Star
brick 18
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 250 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Sign - X
brick 19
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     37 250 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}











// Sign - Upside-down star
brick 20
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     64 250 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Sign - Upside-down X
brick 21
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     91 250 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Dirt - 10x20
brick 22
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     485 110 10 20
        frame_size      10 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Dirt - 20x20
brick 23
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     350 110 20 20
        frame_size      20 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Dirt - 20x20
brick 24
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     375 110 40 20
        frame_size      40 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Dirt - 60x20
brick 25
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     420 110 60 20
        frame_size      60 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Dirt - 10x20
brick 26
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     485 135 10 20
        frame_size      10 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Dirt - 20x20
brick 27
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     350 135 20 20
        frame_size      20 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Dirt - 20x20
brick 28
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     375 135 40 20
        frame_size      40 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Dirt - 60x20
brick 29
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     420 135 60 20
        frame_size      60 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Noise - Small
brick 30
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     500 135 23 21
        frame_size      23 21

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Noise - Medium
brick 31
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     525 135 41 20
        frame_size      41 20

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Noise - Large
brick 32
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     500 110 114 21
        frame_size      114 21

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Ramp Piece
brick 33
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               -10

    sprite
    {
        source_file     images/desert1.png
        source_rect     500 10 12 2
        frame_size      12 2

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 34
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     500 12 12 8
        frame_size      12 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}







// Ramp Piece
brick 35
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               10

    sprite
    {
        source_file     images/desert1.png
        source_rect     513 10 12 2
        frame_size      12 2

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 36
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     513 12 12 8
        frame_size      12 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}













// Ramp Piece
brick 39
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               10

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 10 24 6
        frame_size      24 6

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 40
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 16 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}











// Ramp Piece
brick 41
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               -20

    sprite
    {
        source_file     images/desert1.png
        source_rect     530 24 24 8
        frame_size      24 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 42
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     530 32 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Ramp Piece
brick 43
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               20

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 24 24 8
        frame_size      24 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 44
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 32 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}














// Ramp Piece
brick 45
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               -30

    sprite
    {
        source_file     images/desert1.png
        source_rect     530 40 24 12
        frame_size      24 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 46
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     530 52 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Ramp Piece
brick 47
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               30

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 40 24 12
        frame_size      24 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 48
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 52 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}











// Ramp Piece
brick 49
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               -45

    sprite
    {
        source_file     images/desert1.png
        source_rect     530 60 24 24
        frame_size      24 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 50
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     530 84 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Ramp Piece
brick 51
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               45

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 60 24 24
        frame_size      24 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Ramp Piece
brick 52
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     555 84 24 7
        frame_size      24 7

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Sign - Arrow Right
brick 53
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     10 300 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Sign - Arrow Down
brick 54
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     37 300 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Sign - Arrow Left
brick 55
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     64 300 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Sign - Arrow Up
brick 56
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     91 300 26 45
        frame_size      26 45

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Pyramid
brick 57
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     120 200 60 30
        frame_size      60 30

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Pyramid bridge left
brick 58
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               45

    sprite
    {
        source_file     images/desert1.png
        source_rect     120 235 16 17
        frame_size      16 17

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Pyramid bridge left-middle
brick 59
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     136 235 14 17
        frame_size      14 17

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Pyramid middle
brick 60
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     140 235 15 5
        frame_size      15 5

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Pyramid bridge right-middle
brick 61
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     160 235 14 17
        frame_size      14 17

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Pyramid bridge right
brick 62
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               -45

    sprite
    {
        source_file     images/desert1.png
        source_rect     174 235 16 17
        frame_size      16 17

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Passable Pillar
brick 63
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     120 260 48 16
        frame_size      48 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Passable Pillar
brick 64
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     120 276 48 18
        frame_size      48 18

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Passable Pillar
brick 65
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     120 326 48 24
        frame_size      48 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Passable Pillar
brick 66
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     120 294 48 32
        frame_size      48 32

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Vine 1
brick 67
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     200 200 31 84
        frame_size      31 84

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Vine 2
brick 68
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     240 200 30 84
        frame_size      30 84

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}









// Skull Rock
brick 69
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     180 300 24 32
        frame_size      24 32

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Vase
brick 70
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     210 300 18 47
        frame_size      18 47

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Short Platform
brick 71
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     70 145 41 37
        frame_size      41 37

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Dark Brick A
brick 72
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     115 145 20 15
        frame_size      20 15

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Dark Brick B
brick 73
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     115 165 20 15
        frame_size      20 15

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Dark Brick C
brick 74
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     140 145 20 15
        frame_size      20 15

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Dark Brick D
brick 75
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     140 165 20 15
        frame_size      20 15

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Dark Brick E
brick 76
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     165 145 10 5
        frame_size      10 5

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Dark Brick F
brick 77
{
    type                PASSABLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     165 155 5 5
        frame_size      5 5

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}






// Spikes up
brick 78
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     180 144 21 22
        frame_size      21 22

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Spikes down
brick 79
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     205 145 21 22
        frame_size      21 22

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Spikes right
brick 80
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     180 170 22 21
        frame_size      22 21

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Spikes left
brick 81
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     205 170 22 21
        frame_size      22 21

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}






// Useful block
brick 82
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     226 10 64 16
        frame_size      64 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Useful block
brick 83
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     258 106 64 16
        frame_size      64 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}




// Loop - Lower Right Piece - 1/8
brick 84
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               18

    sprite
    {
        source_file     images/desert1.png
        source_rect     337 259 25 8
        frame_size      25 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Lower Right Piece - 2/8
brick 85
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               9

    sprite
    {
        source_file     images/desert1.png
        source_rect     337 267 25 16
        frame_size      25 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Lower Right Piece - 3/8
brick 86
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               45

    sprite
    {
        source_file     images/desert1.png
        source_rect     362 247 12 12
        frame_size      12 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Lower Right Piece - 4/8
brick 87
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               40

    sprite
    {
        source_file     images/desert1.png
        source_rect     362 259 12 24
        frame_size      12 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Lower Right Piece - 5/8
brick 88
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               72

    sprite
    {
        source_file     images/desert1.png
        source_rect     374 222 8 25
        frame_size      8 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Lower Right Piece - 6/8
brick 89
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               90

    sprite
    {
        source_file     images/desert1.png
        source_rect     382 222 16 25
        frame_size      16 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}







// Loop - Lower Right Piece - 7/8
brick 90
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               50

    sprite
    {
        source_file     images/desert1.png
        source_rect     374 247 24 12
        frame_size      24 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Loop - Lower Right Piece - 8/8
brick 91
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     374 259 24 24
        frame_size      24 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}















// Loop - Upper Right Piece - 1/8
brick 92
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               108

    sprite
    {
        source_file     images/desert1.png
        source_rect     374 196 8 25
        frame_size      8 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Upper Right Piece - 2/8
brick 93
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               90

    sprite
    {
        source_file     images/desert1.png
        source_rect     382 196 16 25
        frame_size      16 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Upper Right Piece - 3/8
brick 94
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               130

    sprite
    {
        source_file     images/desert1.png
        source_rect     374 184 24 12
        frame_size      24 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Upper Right Piece - 4/8
brick 95
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               180

    sprite
    {
        source_file     images/desert1.png
        source_rect     374 160 24 24
        frame_size      24 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Upper Right Piece - 5/8
brick 96
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               135

    sprite
    {
        source_file     images/desert1.png
        source_rect     362 184 12 12 
        frame_size      12 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Upper Right Piece - 6/8
brick 97
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               140

    sprite
    {
        source_file     images/desert1.png
        source_rect     362 160 12 24
        frame_size      12 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}







// Loop - Upper Right Piece - 7/8
brick 98
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               162

    sprite
    {
        source_file     images/desert1.png
        source_rect     337 176 25 8
        frame_size      25 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Loop - Upper Right Piece - 8/8
brick 99
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               180

    sprite
    {
        source_file     images/desert1.png
        source_rect     337 160 25 16
        frame_size      25 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Loop - Wall Piece
brick 100
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               90

    sprite
    {
        source_file     images/desert1.png
        source_rect     336 218 17 32
        frame_size      17 32

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Ceiling piece
brick 101
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               180

    sprite
    {
        source_file     images/desert1.png
        source_rect     320 200 32 17
        frame_size      32 17

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


















// Loop - Upper Left Piece - 1/8
brick 102
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               198

    sprite
    {
        source_file     images/desert1.png
        source_rect     311 176 25 8
        frame_size      25 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Upper Left Piece - 2/8
brick 103
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               180

    sprite
    {
        source_file     images/desert1.png
        source_rect     311 160 25 16
        frame_size      25 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Upper Left Piece - 3/8
brick 104
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               225

    sprite
    {
        source_file     images/desert1.png
        source_rect     299 184 12 12
        frame_size      12 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Upper Left Piece - 4/8
brick 105
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               220

    sprite
    {
        source_file     images/desert1.png
        source_rect     299 160 12 24
        frame_size      12 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Upper Left Piece - 5/8
brick 106
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               252

    sprite
    {
        source_file     images/desert1.png
        source_rect     291 196 8 25
        frame_size      8 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Upper Left Piece - 6/8
brick 107
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               270

    sprite
    {
        source_file     images/desert1.png
        source_rect     275 196 16 25
        frame_size      16 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}







// Loop - Upper Left Piece - 7/8
brick 108
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               230

    sprite
    {
        source_file     images/desert1.png
        source_rect     275 184 24 12
        frame_size      24 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Loop - Upper Left Piece - 8/8
brick 109
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               180

    sprite
    {
        source_file     images/desert1.png
        source_rect     275 160 24 24
        frame_size      24 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


















// Loop - Lower Left Piece - 1/8
brick 110
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               288

    sprite
    {
        source_file     images/desert1.png
        source_rect     291 222 8 25
        frame_size      8 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Lower Left Piece - 2/8
brick 111
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               270

    sprite
    {
        source_file     images/desert1.png
        source_rect     275 222 16 25
        frame_size      16 25

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Lower Left Piece - 3/8
brick 112
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               310

    sprite
    {
        source_file     images/desert1.png
        source_rect     275 247 24 12
        frame_size      24 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Lower Left Piece - 4/8
brick 113
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     275 259 24 24
        frame_size      24 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

// Loop - Upper Left Piece - 5/8
brick 114
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               315

    sprite
    {
        source_file     images/desert1.png
        source_rect     299 247 12 12
        frame_size      12 12

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}


// Loop - Lower Left Piece - 6/8
brick 115
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               320

    sprite
    {
        source_file     images/desert1.png
        source_rect     299 259 12 24
        frame_size      12 24

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Loop - Lower Left Piece - 7/8
brick 116
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               342

    sprite
    {
        source_file     images/desert1.png
        source_rect     311 259 25 8
        frame_size      25 8

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}



// Loop - Lower Left Piece - 8/8
brick 117
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0

    sprite
    {
        source_file     images/desert1.png
        source_rect     311 267 25 16
        frame_size      25 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}





// Loop - Wall Piece
brick 118
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               270

    sprite
    {
        source_file     images/desert1.png
        source_rect     318 218 17 32
        frame_size      17 32

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}













