// Item Box
sprite SD_ITEMBOX
{
    source_file     images/item_boxes.png
    source_rect     9 100 180 96
    frame_size      30 32
    hot_spot        15 33

    // Surge life box
    animation 0
    {
        repeat      TRUE
        fps         24
        data        1 1 1 1 1 0 1 0 1 0 0 0 1 1 0 0 1 1 1 1 1 1 1 1
    }

    // Neon life box
    animation 1
    {
        repeat      TRUE
        fps         24
        data        2 2 2 2 2 0 2 0 2 0 0 0 2 2 0 0 2 2 2 2 2 2 2 2
    }

    // Charge life box
    animation 2
    {
        repeat      TRUE
        fps         24
        data        3 3 3 3 3 0 3 0 3 0 0 0 3 3 0 0 3 3 3 3 3 3 3 3
    }

    // ring box
    animation 3
    {
        repeat      TRUE
        fps         24
        data        4 4 4 4 4 0 4 0 4 0 0 0 4 4 0 0 4 4 4 4 4 4 4 4
    }

    // invencibility box
    animation 4
    {
        repeat      TRUE
        fps         24
        data        5 5 5 5 5 0 5 0 5 0 0 0 5 5 0 0 5 5 5 5 5 5 5 5
    }

    // speed shoes box
    animation 5
    {
        repeat      TRUE
        fps         24
        data        6 6 6 6 6 0 6 0 6 0 0 0 6 6 0 0 6 6 6 6 6 6 6 6
    }

    // glasses box
    animation 6
    {
        repeat      TRUE
        fps         24
        data        7 7 7 7 7 0 7 0 7 0 0 0 7 7 0 0 7 7 7 7 7 7 7 7
    }

    // shield box
    animation 7
    {
        repeat      TRUE
        fps         24
        data        8 8 8 8 8 0 8 0 8 0 0 0 8 8 0 0 8 8 8 8 8 8 8 8
    }

    // trap box
    animation 8
    {
        repeat      TRUE
        fps         24
        data        9 9 9 9 9 0 9 0 9 0 0 0 9 9 0 0 9 9 9 9 9 9 9 9
    }

    // none
    animation 9
    {
        repeat      TRUE
        fps         24
        data        10 10 10 10 10 0 10 0 10 0 0 0 10 10 0 0 10 10 10 10 10 10 10 10
    }

    // crushed box
    animation 10
    {
        repeat      TRUE
        fps         24
        data        11
    }
    
    // fire shield box
    animation 11
    {
        repeat      TRUE
        fps         24
        data        12 12 12 12 12 0 12 0 12 0 0 0 12 12 0 0 12 12 12 12 12 12 12 12
    }

    // thunder shield box
    animation 12
    {
        repeat      TRUE
        fps         24
        data        13 13 13 13 13 0 13 0 13 0 0 0 13 13 0 0 13 13 13 13 13 13 13 13
    }

    // water shield box
    animation 13
    {
        repeat      TRUE
        fps         24
        data        14 14 14 14 14 0 14 0 14 0 0 0 14 14 0 0 14 14 14 14 14 14 14 14
    }

    // acid shield box
    animation 14
    {
        repeat      TRUE
        fps         24
        data        15 15 15 15 15 0 15 0 15 0 0 0 15 15 0 0 15 15 15 15 15 15 15 15
    }

    // wind shield box
    animation 15
    {
        repeat      TRUE
        fps         24
        data        16 16 16 16 16 0 16 0 16 0 0 0 16 16 0 0 16 16 16 16 16 16 16 16
    }
}
