// LoopRight - Special object
sprite SD_LOOPRIGHT
{
    source_file     images/special.png
    source_rect     0 0 32 96
    frame_size      32 96
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}


// LoopTop - Special object
sprite SD_LOOPMIDDLE
{
    source_file     images/special.png
    source_rect     64 0 32 16
    frame_size      32 16
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}



// LoopLeft - Special object
sprite SD_LOOPLEFT
{
    source_file     images/special.png
    source_rect     32 0 32 96
    frame_size      32 96
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}



// LoopNone - Special object
sprite SD_LOOPNONE
{
    source_file     images/special.png
    source_rect     96 0 32 96
    frame_size      32 96
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}


// LoopFloor - Special object
sprite SD_LOOPFLOOR
{
    source_file     images/special.png
    source_rect     64 16 32 32
    frame_size      32 32
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}


// LoopFloorNone - Special object
sprite SD_LOOPFLOORNONE
{
    source_file     images/special.png
    source_rect     64 48 32 32
    frame_size      32 32
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}


// LoopFloorTop - Special Object
sprite SD_LOOPFLOORTOP
{
    source_file     images/special.png
    source_rect     128 0 64 16
    frame_size      64 16
    hot_spot        0 0

    // default
    animation 0
    {
        repeat      TRUE
        fps         8
        data        0
    }
}
