name	raph
type	player
health		65
mpset		43 1 0 0 0 0 0
mp		43
chargerate	3
speed		12
#antigravity	-10
holdblock	1
#blockpain	1
bounce		0
gfxshadow	1
grabdistance	34
#risetime	-0.8
falldie		1
makeinv		2
mprate		1
nodieblink	1
nolife		1
noquake		1
summonkill	1
score		0 0
thold		9
throw		2 4
throwdamage	10
typeshot	0
atchain		1 2 3 4
running		19 4 2 2 0
jumpheight	3.95
jumpmove	1 2
jumpspeed	11
#com d f a freespecial1
#com u u a freespecial3
#com u d j freespecial4
#com d f a freespecial5
#com d u s freespecial6
#com u d f u a freespecial7
bflash bflash
icon		data/chars/raph/icon1.gif
iconpain	data/chars/raph/icon2.gif
icondie		data/chars/raph/icon3.gif
#iconmphigh data/sprites/mp2.gif
#iconmphalf data/sprites/mp1.gif
#iconmplow data/chars/misc/empty.gif
palette		data/chars/raph/001.gif
alternatepal	data/chars/raph/alt1.gif
alternatepal	data/chars/raph/alt2.gif
alternatepal	data/chars/raph/alt3.gif
alternatepal	data/chars/raph/alt4.gif
parrow		data/chars/misc/p1.gif	-5 -90
parrow2		data/chars/misc/p2.gif	-5 -90
weapons raphsk raph
dust dust
load dongrtr
load rssk
load say2
didhitscript 	 data/scripts/hit1.c
animationscript  data/scripts/script.c
anim	spawn
	offset	22 56
	bbox	0 0 0 0
	custknife say2
	throwframe 0 40
	delay	1
	frame	data/chars/misc/empty.gif
	#sound   data/sounds/lkicksh.wav
	delay	5
	frame	data/chars/raph/001.gif
	delay 	100
	frame	data/chars/raph/001.gif
	delay 	30
	frame	data/chars/raph/001.gif
anim	respawn
	offset	24 62
	bbox	0 0 0 0
	delay	2
	frame	data/chars/misc/empty.gif
	#sound   data/sounds/lkicksh.wav
	frame	data/chars/raph/001.gif
anim	idle
	loop	1
	offset	22 56
	bbox	21 7 26 38
	delay	120
	frame	data/chars/raph/001.gif
        delay   7
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/002.gif
	frame	data/chars/raph/003.gif
	frame	data/chars/raph/004.gif
	delay	50
	frame	data/chars/raph/001.gif
	frame	data/chars/raph/005.gif
	frame	data/chars/raph/001.gif
	delay	80
	frame	data/chars/raph/006.gif
	delay	80
	frame	data/chars/raph/007.gif
	delay	80
	frame	data/chars/raph/006.gif
        delay   120
	frame	data/chars/raph/001.gif
	delay	7
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/008.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/011.gif
anim	charge
	loop	1
	offset	22 56
	bbox	19 13 22 38
	delay	10
	frame	data/chars/raph/011.gif
	frame	data/chars/raph/010.gif
	frame	data/chars/raph/009.gif
	frame	data/chars/raph/008.gif
anim	walk
	loop	1
	offset	14 61
	bbox	7 6 18 54
	delay	10
	frame	data/chars/raph/012.gif
	sound	data/sounds/step1.wav
	frame	data/chars/raph/013.gif
	frame	data/chars/raph/014.gif
	frame	data/chars/raph/015.gif
	sound	data/sounds/step1.wav
	frame	data/chars/raph/016.gif
	frame	data/chars/raph/017.gif
	frame	data/chars/raph/018.gif
	frame	data/chars/raph/019.gif
anim	up
	loop	1
	offset	20 62
	bbox	9 5 19 55
	delay	10
	frame	data/chars/raph/020.gif
	frame	data/chars/raph/021.gif
	frame	data/chars/raph/022.gif
	frame	data/chars/raph/023.gif
	frame	data/chars/raph/024.gif
	frame	data/chars/raph/025.gif
	frame	data/chars/raph/026.gif
	frame	data/chars/raph/027.gif
anim	down
	loop	1
	offset	14 61
	bbox	7 6 18 54
	delay	10
	frame	data/chars/raph/012.gif
	frame	data/chars/raph/013.gif
	frame	data/chars/raph/014.gif
	frame	data/chars/raph/015.gif
	frame	data/chars/raph/016.gif
	frame	data/chars/raph/017.gif
	frame	data/chars/raph/018.gif
	frame	data/chars/raph/019.gif
anim	jumpdelay
	offset	20 49
	delay	9
	frame	data/chars/raph/rise05.gif
anim	jumpland
	offset	20 49
	delay	9
	frame	data/chars/raph/rise05.gif
anim	waiting
	offset	26 174
	delay	15
	frame	data/chars/don/wait01.png
	delay	5
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait11.png
anim	select
	offset	26 174
	shadow	0
	delay	1
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait11.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait11.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait11.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/raph/wait06.png
	frame	data/chars/raph/wait07.png
	frame	data/chars/raph/wait08.png
	frame	data/chars/raph/wait09.png
	frame	data/chars/raph/wait10.png
	frame	data/chars/raph/wait11.png
anim	run
	loop	1
	delay	8
	offset	23 64
	bbox	12 12 22 36
	frame	data/chars/raph/028.gif
	sound	data/sounds/step1.wav
	bbox	9 12 22 48
	frame	data/chars/raph/029.gif
	frame	data/chars/raph/030.gif
	bbox	12 12 22 36
	frame	data/chars/raph/031.gif
	bbox	12 12 22 44
	frame	data/chars/raph/032.gif
	frame	data/chars/raph/033.gif
	sound	data/sounds/step1.wav
	frame	data/chars/raph/034.gif
	frame	data/chars/raph/035.gif
anim	runattack
	offset	24 72
	bbox	11 7 21 49
	jumpframe	0 2.1 2.4
	landframe	6
	hitflash	bflash
	sound	data/sounds/jump.wav
	delay	15
	frame	data/chars/raph/097.gif
	offset	34 67
	bbox	17 1 23 51
	delay	10
	attack3	31 22 43 18 4 1 0 0 14 0
	dropv	1.6 2.6
	frame	data/chars/raph/ra001.gif
	frame	data/chars/raph/ra002.gif
	frame	data/chars/raph/ra001.gif
	frame	data/chars/raph/ra002.gif
	frame	data/chars/raph/ra001.gif
	attack3	0
	delay	15
	offset	39 65
	bbox	50 8 32 46
	frame	data/chars/raph/089.gif
anim	runslide
	offset	39 65
	bbox	50 8 32 46
	jumpframe	2 0 1.8
	landframe	4
	hitflash bflash
	delay	12
	hitflash	cflash
	frame	data/chars/raph/089.gif
	frame	data/chars/raph/090.gif
	sound	data/sounds/swing3.wav
	offset	22 20
	bbox	13 26 70 3
	delay	20
	attack	24 2 61 28 5 1 0 0 14 0
	dropv	1.9 3
	frame	data/chars/raph/088.gif
	attack	0
	attack	24 2 61 28 5 0 0 0 14 0
	dropv	1.9 2.5
	delay	10
	frame	data/chars/raph/088.gif
	dropv	1.9 3
	delay	10
	frame	data/chars/raph/088.gif
anim	get
	offset	38 66
	delay	20
	frame	data/chars/don/136.gif
	delay	20
	frame	data/chars/don/137.gif
anim	attack1
	offset	53 81
	bbox	32 23 15 57
	hitflash cflash
	delay	8
	frame	data/chars/raph/045.gif
	bbox	37 23 15 36
	delay	4
	frame	data/chars/raph/046.gif
	sound	data/sounds/swing5.wav
	bbox	38 27 30 41
	attack	67 15 39 34 3 0 0 0 12 0
	dropv	1.7 2.2
	frame	data/chars/raph/047.gif
	attack	0
	bbox	42 28 24 35
	attack	66 41 35 31 3 0 0 0 12 0
	dropv	1.7 2.2
	frame	data/chars/raph/048.gif
	attack	0
	bbox	35 40 29 28
	frame	data/chars/raph/049.gif
	frame	data/chars/raph/050.gif
anim	attack2
	offset	25 63
	bbox	21 7 20 50
	hitflash	cflash
	delay	8
	frame	data/chars/raph/051.gif
	bbox	26 5 21 40
	delay	4
	frame	data/chars/raph/052.gif
	bbox	25 9 26 40
	frame	data/chars/raph/053.gif
	sound	data/sounds/swing5.wav
	bbox	30 24 37 28
	frame	data/chars/raph/054.gif
	attack	44 28 72 17 3 0 0 0 12 0
	dropv	1.8 2.5
	frame	data/chars/raph/055.gif
	attack	0
	bbox	37 24 31 26
	attack	66 32 28 12 3 0 0 0 12 0
	dropv	1.8 2.5
	frame	data/chars/raph/056.gif
	dropv	0
	bbox	30 24 37 28
	frame	data/chars/raph/057.gif
	delay	6
	frame	data/chars/raph/058.gif
anim	attack3
	offset	47 85
	bbox	35 40 29 28
	hitflash	cflash
	delay	8
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/050.gif
	offset	27 62
	bbox	17 10 23 35
	delay	4
	frame	data/chars/raph/059.gif
	bbox	20 10 24 35
	attack	44 15 37 13 3 0 0 0 12 0
	dropv	1.7 1.5 1.4
	frame	data/chars/raph/060.gif
	attack	0
	offset	20 65
	bbox	18 14 33 36
	#attack	51 19 43 16 3 0 0 0 12 0
	#dropv	1.8 3.2
	frame	data/chars/raph/061.gif
	attack	0
	bbox	19 14 21 36
	attack	40 24 27 20 3 0 0 0 12 0
	dropv	1.7 1.5 1.4
	frame	data/chars/raph/062.gif
	attack	0
	attack	2 31 34 36 3 0 0 0 12 0
	dropv	1.7 1.5 1.4
	offset	30 62
	frame	data/chars/raph/063.gif
	attack	0
	delay	5
	frame	data/chars/raph/064.gif
anim	attack4
	offset	28 64
	bbox	21 7 20 50
	hitflash	cflash
	delay	10
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/051.gif
	offset	19 61
	bbox	13 9 26 40
	delay	7
	frame	data/chars/raph/070.gif
	delay	4
	sound	data/sounds/ayoo.wav
	bbox	28 16 33 32
	frame	data/chars/raph/071.gif
	bbox	33 17 36 30
	frame	data/chars/raph/072.gif
	offset	21 61
	attack3	56 20 33 24 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/073.gif
	attack3	0
	offset	21 56
	bbox	21 9 35 31
	attack3	52 0 55 49 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/074.gif
	attack3	0
	attack3	51 2 53 45 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack3	0
	offset	23 61
	frame	data/chars/raph/076.gif
	bbox	24 14 34 30
	frame	data/chars/raph/077.gif
	delay	25
	frame	data/chars/raph/078.gif
anim	attackbackward
	offset	53 65
	bbox	57 7 28 37
	hitflash	cflash
	delay	22
	frame	data/chars/raph/079.gif
	delay	5
	bbox	50 8 32 46
	sound	data/sounds/ayoo.wav
	frame	data/chars/raph/080.gif
	sound	data/sounds/swing5.wav
	bbox	38 4 28 44
	frame	data/chars/raph/081.gif
	frame	data/chars/raph/082.gif
	attack	0 12 33 19 2 1 0 0 5 0
	dropv	1.7 2.4
	frame	data/chars/raph/083.gif
	attack	9 11 27 16 3 1 0 0 5 0
	attack	9 11 27 16 3 1 0 0 5 0
	dropv	1.7 2.4
	frame	data/chars/raph/084.gif
	attack	0
	frame	data/chars/raph/085.gif
anim	attackup
	offset	53 81
	bbox	35 40 29 28
	hitflash	cflash
	delay	12
	frame	data/chars/raph/050.gif
	sound	data/sounds/swing5.wav
	delay	6
	frame	data/chars/raph/049.gif
	bbox	42 28 24 35
	attack2	66 41 35 31 1 1 0 0 12 0
	frame	data/chars/raph/048.gif
	attack2	0
	bbox	38 27 30 41
	attack2	67 15 39 34 1 1 0 0 12 0
	frame	data/chars/raph/047.gif
	attack2 0
	bbox	37 23 15 36
	delay	4
	attack2	42 1 21 34 3 1 1 0 12 0
	frame	data/chars/raph/046.gif
	attack2	0
	delay	12
	frame	data/chars/raph/045.gif
anim	chargeattack
	offset	28 64
	bbox	21 7 20 50
	hitflash	cflash
	delay	10
	sound	data/sounds/swing4.wav
	frame	data/chars/raph/051.gif
	offset	19 61
	bbox	13 9 26 40
	delay	7
	frame	data/chars/raph/070.gif
	delay	4
	sound	data/sounds/ayoo.wav
	bbox	28 16 33 32
	frame	data/chars/raph/071.gif
	bbox	33 17 36 30
	frame	data/chars/raph/072.gif
	offset	21 61
	attack	63 20 26 24 1 0 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/073.gif
	attack	0
	offset	21 56
	bbox	21 9 35 31
	delay	3
	attack	52 0 55 49 1 0 0 0 5 0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 0 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 0 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 0 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 0 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 0 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	dropv	1.7 2.5
	sound	data/sounds/swing5.wav
	frame	data/chars/raph/074.gif
	attack	0
	attack	51 2 53 45 1 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/075.gif
	attack	0
	offset	23 61
	frame	data/chars/raph/076.gif
	bbox	24 14 34 30
	frame	data/chars/raph/077.gif
	delay	25
	frame	data/chars/raph/078.gif
anim	freespecial1
	mponly  1
        energycost 2
	hitflash cflash
	drawmethod	256 256 1 0 0 0 -1
	counterframe 0 1 0
	followanim 9
	offset	53 65
	bbox	57 7 28 37
	delay 	22
	frame	data/chars/raph/079.gif
anim	special
	mponly	1
	energycost	15
	offset	46 71
	bbox	26 20 14 51
	hitflash	cflash
	jumpframe	1 2
	landframe	6
	delay	20
	frame	data/chars/raph/a.gif
	delay	6
	frame	data/chars/raph/b.gif
	sound	data/sounds/ayoo.wav
	frame	data/chars/raph/c.gif
	attack	60 6 33 37 5 1 0 0 0 15
	dropv	1.7 2.7
	frame	data/chars/raph/d.gif
	attack	63 16 33 42 5 1 0 0 0 15
	dropv	1.7 2.7
	frame	data/chars/raph/e.gif
	attack	0
	delay	40
	frame	data/chars/raph/f.gif
	delay	18
	frame	data/chars/raph/g.gif
anim	special2
	mponly	1
	energycost	15
	hitflash	cflash
	jumpframe	1 2.3 3.5
	landframe	9
	offset	20 49
	#bbox	14 1 34 51
	delay	12
	frame	data/chars/raph/rise05.gif
	offset	26 38
	delay	6
	attack	2 5 89 23 10 1 0 0 0 15
	dropv	1.7 2.8
	sound	data/sounds/swing4.wav
	frame	data/chars/raph/sp01.gif
	attack	0
	attack	2 0 89 30 10 1 0 0 0 15
	dropv	3.9 0
	frame	data/chars/raph/sp02.gif
	attack	0
	attack	2 0 89 30 10 1 0 0 0 15
	dropv	1.7 2.8
	frame	data/chars/raph/sp03.gif
	attack	0
	attack	2 1 89 23 10 1 0 0 0 15
	dropv	1.7 2.8
	frame	data/chars/raph/sp04.gif
	attack	0
	attack	2 5 89 23 10 1 0 0 0 15
	dropv	1.7 2.8
	sound	data/sounds/swing4.wav
	frame	data/chars/raph/sp01.gif
	attack	0
	attack	2 0 89 30 10 1 0 0 0 15
	dropv	1.7 2.8
	frame	data/chars/raph/sp02.gif
	attack	0
	attack	2 0 89 30 10 1 0 0 0 15
	dropv	1.7 2.8
	frame	data/chars/raph/sp03.gif
	attack	0
	attack	2 1 89 23 10 1 0 0 0 15
	dropv	1.7 2.8
	sound	data/sounds/swing4.wav
	frame	data/chars/raph/sp04.gif
	offset	46 71
	delay	20
	frame	data/chars/raph/g.gif
anim	jump
	offset	18 75
	bbox	10 33 21 40
	delay	30
	frame	data/chars/raph/036.gif
	delay	8
	frame	data/chars/raph/037.gif
	frame	data/chars/raph/038.gif
	frame	data/chars/raph/039.gif
	frame	data/chars/raph/041.gif
	frame	data/chars/raph/042.gif
	frame	data/chars/raph/043.gif
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anim	jumpattack
	offset	29 85
	bbox	15 9 16 32
	hitflash	cflash
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/raph/107.gif
	delay	100
	attack	24 29 37 31 3 1 0 0 14 0
	dropv	1.8 2.3
	frame	data/chars/raph/107.gif
anim	jumpattack2
	offset	29 88
	bbox	16 18 22 43
	hitflash	bflash
	delay	13
	frame	data/chars/raph/102.gif
	delay	6
	frame	data/chars/raph/103.gif
	sound	data/sounds/swing5.wav
	offset	19 70
	bbox	2 9 26 36
	frame	data/chars/raph/104.gif
	attack	21 34 28 24 3 1 0 0 14 0
	dropv	1.6 2.7
	frame	data/chars/raph/105.gif
	frame	data/chars/raph/106.gif
	attack	0
	attack	21 34 28 24 1 0 0 0 14 0
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anim	jumpattack3
	hitflash	bflash
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	bbox	13 9 20 34
	delay	5
	sound	data/sounds/ayoo.wav
	frame	data/chars/raph/098.gif
	frame	data/chars/raph/099.gif
	frame	data/chars/raph/100.gif
	attack2	29 5 21 38 1 1 0 0 14 0
	frame	data/chars/raph/101.gif
	delay	10
	frame	data/chars/raph/101.gif
anim	jumpforward
	hitflash	bflash
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	bbox	15 9 16 32
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/raph/107.gif
	delay	100
	attack	24 29 37 31 3 1 0 0 14 0
	dropv	1.6 2.7
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anim	jumpspecial
	hitflash	bflash
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	bbox	11 9 21 45
	delay	10
	frame	data/chars/raph/097.gif
	offset	32 68
	bbox	21 8 21 48
	delay	5
	attack	37 1 40 29 3 1 0 0 5 2
	dropv	1.5 2.5
	frame	data/chars/raph/js001.gif
	attack	0
	sound	data/sounds/swing5.wav
	offset	29 64
	bbox	16 6 15 37
	attack	14 1 49 46 3 1 0 0 5 2
	dropv	1.5 2.5
	frame	data/chars/raph/js002.gif
	attack	0
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anim	runjumpattack
	hitflash	bflash
	offset	33 80
	bbox	18 33 18 31
	sound	data/sounds/swing2.wav
	dive	3.5 3.2
	delay	4
	frame	data/chars/raph/108.gif
	delay	100
	attack	36 32 34 31 3 1 0 0 14 0
	dropv	1.7 2.6
	frame	data/chars/raph/108.gif
anim	grabbed
	loop 1
	offset	24 62
	bbox	19 13 22 38
	delay	30
	frame	data/chars/don/170.gif
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anim	grab
	offset	43 59
	bbox	35 13 22 28
	frame	data/chars/don/102.gif
anim	grabattack
	offset	29 82
	bbox	16 18 22 43
	hitflash	bflash
	delay	7
	frame	data/chars/raph/102.gif
	delay	4
	frame	data/chars/raph/103.gif
	sound	data/sound/swing2.wav
	offset	19 70
	bbox	2 9 26 36
	frame	data/chars/raph/104.gif
	attack	21 34 28 24 2 0 0 0 13 3
	dropv	1.7 2.5
	frame	data/chars/raph/105.gif
	frame	data/chars/raph/106.gif
	attack	0 0 0 0
	frame	data/chars/raph/106.gif
anim	grabattack2
	offset	23 57
	bbox	7 3 28 55
	hitflash	cflash
	delay	15
	frame	data/chars/raph/ga001.gif
	sound	data/sounds/swing3.wav
	offset	18 42
	bbox	6 3 49 41
	delay	10
	attack	22 0 65 38 2 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/raph/ga002.gif
	attack	0
	offset	18 42
	delay   15
	frame	data/chars/raph/ga003.gif
anim	grabforward
	offset	40 61
	bbox	18 7 24 33
	hitflash	cflash
	delay	6
	frame	data/chars/raph/089.gif
	bbox	20 21 24 33
	frame	data/chars/raph/090.gif
	bbox	6 18 27 33
	frame	data/chars/raph/091.gif
	attack	31 5 35 28 2 0 0 0 5 0
	dropv	1.6 2.5
	frame	data/chars/raph/092.gif
	attack	0
	frame	data/chars/raph/093.gif
anim	grabforward2
	offset	33 70
	bbox	16 15 23 40
	hitflash	cflash
	jumpframe	4 1.9
	landframe	8
	hitflash	bflash
	delay	4
	frame	data/chars/raph/094.gif
	frame	data/chars/raph/095.gif
	frame	data/chars/raph/096.gif
	frame	data/chars/raph/097.gif
	frame	data/chars/raph/098.gif
	delay	5
	move	2
	frame	data/chars/raph/099.gif
	attack2	33 9 24 23 1 1 0 0 20 0
	frame	data/chars/raph/100.gif
	attack2 0
	move	4
	sound	data/sounds/ayoo.wav
	attack2	31 6 19 33 1 1 0 0 20 0
	delay	150
	frame	data/chars/raph/101.gif
	attack2 0
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	frame	data/chars/raph/101.gif
anim	grabup
	offset	30 77
	bbox	7 24 23 37
	hitflash	cflash
	delay	12
	frame	data/chars/don/144.gif
	delay	8
	frame	data/chars/don/145.gif
	attack	38 2 30 32 4 1 0 0 0 0
	dropv	1.7 2.1
	bbox	25 24 19 37
	frame	data/chars/don/146.gif
	attack	0
	frame	data/chars/don/147.gif
	delay	20
	frame	data/chars/don/147.gif
anim	grabdown
	hitflash cflash
	offset	31 61
	bbox	24 8 24 53
	jumpframe	0 2 0
	landframe	4
	delay	10
	frame	data/chars/raph/s001.gif
	bbox	17 8 28 47
	delay	4
	frame	data/chars/raph/s002.gif
	sound	data/sounds/ayoo.wav
	attack	38 17 41 20 4 1 0 0 0 0
	dropv	1.7 2.5
	frame	data/chars/raph/s003.gif
	bbox	14 8 24 36
	frame	data/chars/raph/s004.gif
	frame	data/chars/raph/s005.gif
	delay	20
	frame	data/chars/raph/s006.gif
anim	throw
	offset	44 51
	bbox	0 0 0 0
	delay   15
	#jumpframe	9 0 0.7
	#landframe	11
        throwframewait	5
	frame	data/chars/don/107.gif
	sound	data/sounds/aya.wav
	delay	2
	frame	data/chars/don/108.gif
	frame	data/chars/don/109.gif
	frame	data/chars/don/110.gif
	frame	data/chars/don/111.gif
	frame	data/chars/don/112.gif
	delay	35
	frame	data/chars/don/113.gif
	offset	21 49
	delay	10
	frame	data/chars/raph/149.gif
	frame	data/chars/raph/150.gif
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anim	pain
	offset	48 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/raph/152.gif
	frame	data/chars/raph/153.gif
	delay	20
	frame	data/chars/raph/154.gif
	delay	5
	frame	data/chars/raph/155.gif
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anim	fall
	offset	30 58
	bbox	0 0 0 0
	#bouncefactor	3
	landframe	2
	delay	15
	frame	data/chars/raph/161.gif
	hitflash	cflash
	offset	44 50
	delay	200
	attack	21 45 43 6 8 1 0 0 0 10
	frame	data/chars/raph/fl01.gif
	attack	0
	delay	20
	frame	data/chars/raph/fl03.gif
anim	death
	offset	24 62
	bbox	0 0 0 0
	custknife rssk
        throwframe	8 40
	jumpframe	1 0 -1.5
	landframe	7 0 0
	delay	10
	frame	data/chars/raph/166.gif
	frame	data/chars/raph/167.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/raph/168.gif
	frame	data/chars/raph/169.gif
	offset	21 62
	frame	data/chars/raph/164.gif
	frame	data/chars/raph/165.gif
	offset	28 76
	frame	data/chars/raph/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/raph/148.gif
	delay	120
	frame	data/chars/raph/148a.gif
anim	pain2
	offset	60 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/raph/157.gif
	frame	data/chars/raph/158.gif
	frame	data/chars/raph/159.gif
	delay	20
	frame	data/chars/raph/160.gif
	offset	51 77
	delay	5
	frame	data/chars/raph/155.gif
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anim	fall2
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 0 4 -0.7 0
	landframe 2
	offset	49 54
	delay	35
	frame	data/chars/raph/185.gif
	delay   200
	frame	data/chars/raph/fl01.gif
	delay	7
	frame	data/chars/raph/fl01.gif
	frame	data/chars/raph/fl02.gif
	frame	data/chars/raph/fl03.gif
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	frame	data/chars/raph/fl04.gif
	frame	data/chars/raph/fl05.gif
	frame	data/chars/raph/fl06.gif
	frame	data/chars/raph/fl07.gif
	delay	40
	frame	data/chars/raph/fl08.gif
anim	death2
	custknife	rssk
	throwframe	11 50
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 1 4 -0.7 0
	landframe 3
	offset	44 63
	delay	10
	frame	data/chars/raph/164.gif
	offset	49 54
	delay	35
	frame	data/chars/raph/185.gif
	delay   100
	frame	data/chars/raph/fl01.gif
	delay	7
	frame	data/chars/raph/fl01.gif
	move	3
	frame	data/chars/raph/fl02.gif
	move	2
	frame	data/chars/raph/fl03.gif
	move	0
	frame	data/chars/raph/fl02.gif
	frame	data/chars/raph/fl04.gif
	frame	data/chars/raph/fl05.gif
	frame	data/chars/raph/fl06.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/raph/fl07.gif
	frame	data/chars/raph/fl08.gif
	delay	100
	frame	data/chars/raph/fl08.gif
anim	pain3
	offset	30 58
	bbox	0 0 0 0
	delay	7
	frame	data/chars/raph/161.gif
	frame	data/chars/raph/162.gif
	delay	25
	frame	data/chars/raph/163.gif
	offset	21 49
	delay	15
	frame	data/chars/raph/151.gif
anim	fall3
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 0 4 -0.7 0
	landframe 2
	offset	49 54
	delay	35
	frame	data/chars/raph/185.gif
	delay   100
	frame	data/chars/raph/fl01.gif
	delay	7
	frame	data/chars/raph/fl01.gif
	frame	data/chars/raph/fl02.gif
	frame	data/chars/raph/fl03.gif
	frame	data/chars/raph/fl02.gif
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anim	death3
	custknife	rssk
	throwframe	12 50
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 1 4 -0.7 0
	landframe 3
	offset	44 63
	delay	10
	frame	data/chars/raph/164.gif
	offset	49 54
	delay	35
	frame	data/chars/raph/185.gif
	delay   100
	frame	data/chars/raph/fl01.gif
	delay	7
	frame	data/chars/raph/fl02.gif
	move	3
	frame	data/chars/raph/fl03.gif
	move	2
	frame	data/chars/raph/fl02.gif
	move	0
	frame	data/chars/raph/fl04.gif
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	sound	data/sounds/shellsh.wav
	frame	data/chars/raph/fl08.gif
	frame	data/chars/raph/fl08.gif
	delay	100
	frame	data/chars/raph/fl08.gif
anim	pain4
	offset	60 77
	bbox	0 0 0 0
	delay	10
	frame	data/chars/raph/157.gif
	offset	44 63
	frame	data/chars/raph/164.gif
	delay	25
	frame	data/chars/raph/165.gif
	offset	51 77
	delay	5
	frame	data/chars/raph/155.gif
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anim	blockpain5
	offset	24 62
	bbox	19 13 22 38
	delay	5
	jumpframe 0 0 -1
	landframe 2
	frame	data/chars/don/135.gif
	frame	data/chars/don/134.gif
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anim	pain5
	offset	24 62
	bbox	0 0 0 0
	jumpframe 1 0 -1.5
	landframe 6 0 0
	delay	10
	frame	data/chars/raph/166.gif
	frame	data/chars/raph/167.gif
	frame	data/chars/raph/168.gif
	frame	data/chars/raph/169.gif
	offset	21 62
	frame	data/chars/raph/164.gif
	frame	data/chars/raph/165.gif
	offset	28 76
	frame	data/chars/raph/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	35
	frame	data/chars/raph/148.gif
	delay	10
	frame	data/chars/raph/149.gif
	frame	data/chars/raph/150.gif
	frame	data/chars/raph/151.gif
anim	fall5
	offset	18 75
	jumpframe	0 3 -2
	landframe	3
	offset	44 63
	delay	5
	frame	data/chars/raph/164.gif
	offset	39 57
	delay	20
	frame	data/chars/raph/187.gif
	offset  49 54
	delay	70
	frame	data/chars/raph/fl01.gif
	delay	7
	frame	data/chars/raph/fl01.gif
	frame	data/chars/raph/fl02.gif
	frame	data/chars/raph/fl03.gif
	frame	data/chars/raph/fl02.gif
	frame	data/chars/raph/fl04.gif
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	frame	data/chars/raph/fl07.gif
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anim	death5
	offset	24 62
	bbox	0 0 0 0
	custknife	rssk
        throwframe	8 40
	jumpframe	1 0 -1.5
	landframe	8 0 0
	delay	10
	frame	data/chars/raph/166.gif
	frame	data/chars/raph/167.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/raph/168.gif
	frame	data/chars/raph/169.gif
	offset	21 62
	frame	data/chars/raph/164.gif
	frame	data/chars/raph/165.gif
	offset	28 76
	frame	data/chars/raph/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/raph/148.gif
	delay	120
	frame	data/chars/raph/148a.gif
anim	pain6
	offset	60 77
	bbox	0 0 0 0
	jumpframe 0 0 -1
	delay	10
	frame	data/chars/raph/157.gif
	offset	44 63
	delay	10
	frame	data/chars/raph/164.gif
	delay	15
	frame	data/chars/raph/165.gif
	offset	44 50
	delay	8
	frame	data/chars/raph/fl01.gif
	frame	data/chars/raph/fl02.gif
	delay	20
	frame	data/chars/raph/fl03.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	delay	8
	frame	data/chars/raph/fl02.gif
	frame	data/chars/raph/fl04.gif
	frame	data/chars/raph/fl05.gif
	frame	data/chars/raph/fl06.gif
	frame	data/chars/raph/fl07.gif
	delay	30
	frame	data/chars/raph/fl08.gif
	offset	40 80
	delay	10
	frame	data/chars/raph/rise01.gif
	frame	data/chars/raph/rise02.gif
        frame	data/chars/raph/rise03.gif
	frame	data/chars/raph/rise04.gif
	frame	data/chars/raph/rise06.gif
anim	bpain
	sound	data/sounds/burn.wav
	offset	22 103
	delay	5
	frame	data/chars/raph/burn01.gif
	frame	data/chars/raph/burn02.gif
	frame	data/chars/raph/burn03.gif
	frame	data/chars/raph/burn04.gif
	frame	data/chars/raph/burn05.gif
	frame	data/chars/raph/burn06.gif
	frame	data/chars/raph/burn01.gif
	frame	data/chars/raph/burn02.gif
	frame	data/chars/raph/burn03.gif
	frame	data/chars/raph/burn04.gif
	frame	data/chars/raph/burn05.gif
	frame	data/chars/raph/burn06.gif
	frame	data/chars/raph/burn01.gif
	frame	data/chars/raph/burn02.gif
	frame	data/chars/raph/burn03.gif
	frame	data/chars/raph/burn04.gif
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	frame	data/chars/raph/burn01.gif
anim	bdie
	sound	data/sounds/shellsh.wav
	offset	22 103
	bbox	0 0 0 0
	custknife rssk
	throwframe 1 50
	frame	data/chars/raph/burn01.gif
	delay	150
	frame	data/chars/raph/burn01.gif
anim	spain
	sound	data/sounds/traped.wav
	offset	24 62
	bbox	0 0 0 0
        delay   5
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
anim	shock
        offset	24 62
	bbox	0 0 0 0
	delay	5
        landframe 27  
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
anim	sdie
        offset	24 61
	bbox	0 0 0 0
        seta 1
        delay   5
        custknife rssk
        throwframe 20 40
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
	sound	data/sounds/shellsh.wav
	offset	21 49
	delay	10
	frame	data/chars/raph/148.gif
	frame	data/chars/raph/148.gif
	frame	data/chars/raph/148.gif
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	delay	120
        frame	data/chars/raph/148.gif
anim	freespecial5
	offset	40 80
	bbox	43 26 32 27
	delay 	55
	counterframe 0 1 0
	followanim 8
	frame	data/chars/don/125.gif
anim	freespecial7
	mponly	1
	energycost 15
	offset	46 71
	bbox	26 20 14 51
	hitflash	cflash
	jumpframe	0 2.2 2.3
	landframe	6
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anim	freespecial8
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anim	block
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anim	follow1
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anim	follow3
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anim	follow5
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anim	follow6
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anim	follow7
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anim	follow10
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anim	follow9
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