name	footspr
health	60
speed	8
type	enemy
aimove chase
#aimove wander
aimove normal
diesound data/sounds/die1.wav
palette	data/chars/footbw/ftspr2.gif
remap data/chars/foot/01.gif data/chars/foot/alt1.gif  
paingrab 1
throw	2 4
nolife 1
grabdistance 20
throwdamage	20
noquake 1
dust dust
hostile player npc 
candamage player npc obstacle
gfxshadow 1
anim idle
	loop	1
	offset	23 67
	fshadow 2
	bbox	19 9 16 41
	delay	30
	frame	data/chars/footbw/ftspr2.gif
	frame	data/chars/footbw/ftspr2.gif
anim spawn
	offset	28 67
	bbox	19 9 16 41
	delay	30
	frame	data/chars/footbw/ftspr2.gif
        frame	data/chars/footbw/ftspr2.gif
anim walk
	loop	1
	offset	28 67
	bbox	19 9 16 41
	delay	15
	frame	data/chars/footbw/ftspr8.gif
	frame	data/chars/footbw/ftspr7.gif
        frame	data/chars/footbw/ftspr6.gif
        frame	data/chars/footbw/ftspr5.gif
anim backwalk
	loop	1
	offset	28 67
	bbox	19 9 16 41
	delay	15
	frame	data/chars/footbw/ftspr8.gif
	frame	data/chars/footbw/ftspr7.gif
        frame	data/chars/footbw/ftspr6.gif
        frame	data/chars/footbw/ftspr5.gif
anim pain
	offset	26 52
	bbox	19 9 16 41
	delay	5
        offset	26 60
	frame	data/chars/foot/081.gif
        offset	27 60
        frame	data/chars/foot/081.gif
        offset	26 60
	frame	data/chars/foot/082.gif
        offset	27 60
        frame	data/chars/foot/082.gif
        offset	26 60
	frame	data/chars/foot/081.gif
        offset	27 60
        frame	data/chars/foot/081.gif
        offset	26 60
	frame	data/chars/foot/082.gif
        offset	27 60
        frame	data/chars/foot/082.gif
anim pain8
        offset	15 95
	delay	5
        bbox	276 2999 1 1
	frame	data/chars/foot/a1.gif
        delay 14
        move 27
        offset	53 92
        frame	data/chars/foot/a2.gif
        delay 10
        move 20
        bbox	70 0 8 7
        offset	91 92
        frame	data/chars/foot/a6.gif
        move  15
        offset	98 92
        bbox    54 21 32 39
        frame	data/chars/foot/a7.gif
anim fall8
        offset	98 92
        delay 1
        movez 1
        movea 1
        dropframe 72 
        bbox	276 2999 1 1
        frame	data/chars/foot/a7.gif
        sound   data/sounds/die1.wav
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
         frame	data/chars/foot/a7.gif
        offset	68 132
         frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif        
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
                offset	110 163
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        offset	150 194
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim death8
        offset	98 92
        delay 1
        movez 1
        movea 1
        dropframe 48 
        bbox	276 2999 1 1
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim grabbed
	offset	15 95
	bbox	12 45 21 39
		delay	5
		frame	data/chars/foot/a1a.gif
anim pain10
    offset	15 95
	bbox	276 2999 1 1
	delay	1
	frame	data/chars/foot/a1.gif
        delay 9
        move 27
        offset	53 92
        frame	data/chars/foot/a2.gif
        move 46
        delay 10
        offset	99 92
        frame	data/chars/foot/a3.gif
        move  19
        offset	118 92
        bbox	12 45 21 39
        frame	data/chars/foot/a4.gif
        move 0
        frame	data/chars/foot/a5.gif
anim death10
        offset	15 95
	bbox	12 45 21 39
	delay	1
	frame	data/chars/foot/a1.gif
        delay 9
        move 27
        offset	53 92
        frame	data/chars/foot/a2.gif
        move 46
        delay 10
        offset	99 92
        frame	data/chars/foot/a3.gif
        move  19
        offset	118 92
        frame	data/chars/foot/a4.gif
        move 0
        bbox	12 45 21 39
        frame	data/chars/foot/a5.gif
anim pain5
	offset	26 60
	delay	200
        frame	data/chars/foot/10.gif
        offset	26 60
	delay	20
	frame	data/chars/foot/11.gif
anim fall
	offset	26 60
	delay	30
        hitflash bflash
        bbox	0 0 0 0
        landframe 2
	frame	data/chars/foot/09.gif
        delay 1000
        attack  10 23 19 32 6 1 0 0 10
	frame	data/chars/foot/09.gif
        delay 11
        attack  0
        frame	data/chars/foot/10.gif
anim fall2
	offset	26 60
	delay	1
        jumpframe 1 4 -1 0
        bbox    11 23 23 28
        landframe 2
	frame	data/chars/foot/09.gif
        delay 1000
	frame	data/chars/foot/09.gif
        bbox    0 0 0 0
        delay 11
        frame	data/chars/foot/10.gif
anim bpain
	offset	26 60
	delay	1
        jumpframe 1 3 -1 0
        bbox    11 23 23 28
        landframe 2
	frame	data/chars/foot/09.gif
        delay  1000
	frame	data/chars/foot/09.gif
        bbox    0 0 0 0
        delay   50
        @cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
        frame	data/chars/foot/10.gif
        offset	26 60
	delay	10
	frame	data/chars/foot/12.gif
        offset	26 70
        frame	data/chars/foot/07a.gif
anim rise
    offset	26 60
		delay	10
		frame	data/chars/foot/12.gif
        offset	26 70
        frame	data/chars/foot/07a.gif
anim attack1
	range	30 50
	offset	23 66
		fshadow 2
        bbox    24 26 17 37
		delay	4
		frame	data/chars/footbw/ftspr2.gif
        frame	data/chars/footbw/ftspr3.gif
		delay  	8
		attack 	38 8 61 31 10 0 1 0 30
		frame	data/chars/footbw/ftspr1.gif
		frame	data/chars/footbw/ftspr1.gif
		frame	data/chars/footbw/ftspr3.gif
anim attack2
	range   50 70
	offset	23 66
		fshadow 2
        bbox    24 26 17 37
		delay	4
		frame	data/chars/footbw/ftspr2.gif
        frame	data/chars/footbw/ftspr3.gif
		delay  	8
		attack 	38 8 61 31 10 1 1 0 30
		frame	data/chars/footbw/ftspr1.gif
		frame	data/chars/footbw/ftspr1.gif
		frame	data/chars/footbw/ftspr3.gif
anim attack3
    range	70 90
	offset	23 66
		fshadow 2
        bbox    24 26 17 37
		delay	4
		frame	data/chars/footbw/ftspr2.gif
        frame	data/chars/footbw/ftspr3.gif
		delay  	8
		attack 	38 8 61 31 10 1 1 0 30
		frame	data/chars/footbw/ftspr1.gif
		frame	data/chars/footbw/ftspr1.gif
		frame	data/chars/footbw/ftspr3.gif
anim riseattack 
    range 0 100
		offset	26 60
        bbox    0 0 0 0
			delay   5
			hitflash bflash
			landframe 5
			jumpframe 4 2 2 0
			frame	data/chars/foot/w1.gif
			frame	data/chars/foot/w2.gif
			frame	data/chars/foot/w3.gif
			frame	data/chars/foot/w4.gif
				offset	26 70
				bbox  	0 0 0 0
				blast   18 25 41 11 15 1 0 0 30
					delay   40
					frame	data/chars/foot/13.gif
					blast   0
					offset	26 60
					frame	data/chars/foot/11.gif
anim upper
        offset	46 65
	bbox	0 0 0 0
	delay	10
        bbox    38 16 19 42
	frame	data/chars/foot/g1.gif
        delay 2
        move    -3
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        move    0
        delay 10
        frame	data/chars/foot/g4.gif
        delay 2
        move    -3
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        move    0
        delay 10
        frame	data/chars/foot/g1.gif
        delay 2
        move    -3
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        move    0
        delay 10
        frame	data/chars/foot/g4.gif
        delay 2
        move    -3
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        move    0
        delay 10
        frame	data/chars/foot/g1.gif
anim spain
        offset	26 60
	bbox	19 9 16 41
        delay   5
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
         frame	data/chars/foot/sh1.gif
anim shock
        offset	26 60
	bbox	19 9 16 41
        delay   5
        landframe 17
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/10.gif
anim sdie
        offset	26 60
	bbox	19 9 16 41
        delay   5
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
anim pain3
        offset	98 92
        delay 1
        movez 1
        movea 1
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim pain4
        offset	98 92
        delay 1
        movez 1
        movea 1
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
        