name	mikesk
type	none
health		65
mpset		43 1 0 0 0 0 0
mp		43
chargerate	2
speed		10
#antigravity	-10
holdblock	1
#blockpain	1
bounce		0
gfxshadow	1
grabdistance	34
#risetime	-0.8
falldie		1
makeinv		2
mprate		1
nodieblink	1
nolife		1
noquake		1
summonkill	1
score		0 0
thold		9
throw		2 4
throwdamage	10
typeshot	0
atchain		1 2 3 4
running		17 4 2 2 0
jumpheight	3.9
jumpmove	1 2
jumpspeed	10
com u d s freespecial2
#com u u a freespecial3
#com u d j freespecial4
#com d f a freespecial5
#com u d f a freespecial6
#com d u s freespecial7
bflash bflash
icon		data/chars/mike/iconi.gif
iconpain	data/chars/mike/iconp.gif
icondie		data/chars/mike/icond.gif
palette		data/chars/mike/001.gif
alternatepal	data/chars/mike/alt1.gif
alternatepal	data/chars/mike/alt2.gif
alternatepal	data/chars/mike/alt3.gif
alternatepal	data/chars/mike/alt4.gif
parrow		data/chars/misc/p1.gif	-5 -90
parrow2		data/chars/misc/p2.gif	-5 -90
weapons mikesk MIKE
weaploss	2
dust dust
load dongrtr
#load footthr
load bosf3
load mssk
load say3
load mskboard
didhitscript 	 data/scripts/hit1.c
animationscript  data/scripts/script.c
anim	spawn
	seta	25
	offset  15 61
	bbox	0 0 0 0
	subentity mskboard
        summonframe 0 0 0 1
	delay	1
	frame	data/chars/misc/empty.gif
	delay	5
	frame	data/chars/mike/001.gif
	#sound	data/sounds/lkicksh.wav
	delay	100
	frame	data/chars/mike/001.gif
	delay	30
	frame	data/chars/mike/001.gif
anim	respawn
	seta	25
	offset  15 61
	bbox	0 0 0 0
	delay	2
	frame	data/chars/misc/empty.gif
	#sound   data/sounds/lkicksh.wav
	frame	data/chars/mike/001.gif
anim	idle
	loop	1
	seta	25
	offset	15 61
	bbox	3 5 37 55
	delay	120
	frame	data/chars/mike/001.gif
	delay	20
	frame	data/chars/mike/002.gif
	delay	15
	frame	data/chars/mike/001.gif
	delay	20
	frame	data/chars/mike/002.gif
	delay	120
	frame	data/chars/mike/001.gif
	delay	120
	frame	data/chars/mike/001.gif
	delay	20
	frame	data/chars/mike/002.gif
	delay	15
	frame	data/chars/mike/001.gif
	delay	20
	frame	data/chars/mike/002.gif
	delay	120
	frame	data/chars/mike/001.gif
	delay	200
	frame	data/chars/mike/003.gif
	delay	40
	frame	data/chars/mike/004.gif
	delay	100
	frame	data/chars/mike/003.gif
	delay	40
	frame	data/chars/mike/005.gif
	delay	100
	frame	data/chars/mike/003.gif
	offset	15 61
	bbox	3 5 37 55
	delay	200
	frame	data/chars/mike/001.gif
	offset	35 65
	bbox	21 8 40 57
	delay	3
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/007.gif
	frame	data/chars/mike/008.gif
	frame	data/chars/mike/009.gif
	frame	data/chars/mike/006.gif
	frame	data/chars/mike/010.gif
	frame	data/chars/mike/011.gif
	frame	data/chars/mike/012.gif
	frame	data/chars/mike/006.gif
	offset	15 61
	bbox	3 5 37 55
	delay	120
	frame	data/chars/mike/001.gif
	delay	5
	offset	28 47
	bbox	9 13 39 36
	delay	15
	frame	data/chars/mike/013.gif
	bbox	9 9 42 36
	frame	data/chars/mike/014.gif
	bbox	7 5 43 40
	delay	10
	frame	data/chars/mike/015.gif
	frame	data/chars/mike/016.gif
	frame	data/chars/mike/017.gif
	frame	data/chars/mike/015.gif
	frame	data/chars/mike/016.gif
	frame	data/chars/mike/017.gif
	frame	data/chars/mike/015.gif
	frame	data/chars/mike/016.gif
	frame	data/chars/mike/017.gif
	frame	data/chars/mike/015.gif
	frame	data/chars/mike/016.gif
	frame	data/chars/mike/017.gif
	delay	50
	frame	data/chars/mike/015.gif
	delay	7
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	frame	data/chars/mike/022.gif
	frame	data/chars/mike/018.gif
	frame	data/chars/mike/019.gif
	frame	data/chars/mike/020.gif
	frame	data/chars/mike/021.gif
	delay	100
	frame	data/chars/mike/022.gif
	bbox	9 9 43 35
	delay	15
	frame	data/chars/mike/014.gif
	bbox	9 13 39 36
	frame	data/chars/mike/013.gif
anim	charge
anim	walk
	loop	1
	seta	25
	offset	42 77
	bbox	9 28 33 50
	delay	5
	frame	data/chars/mike/156.gif
anim	up
	loop	1
	seta	25
	offset	15 61
	bbox	3 5 37 55
	delay	120
	frame	data/chars/mike/005.gif
anim	down
	loop	1
	seta	25
	offset	15 61
	bbox	3 5 37 55
	delay	120
	frame	data/chars/mike/003.gif
anim	jumpdelay
	seta	25
	offset	21 49
	delay	8
	frame	data/chars/mike/151.gif
anim	jumpland
	seta	25
	offset	21 49
	delay	8
	frame	data/chars/mike/151.gif
anim	run
	loop	1
	seta	25
	offset	82 83
	delay	5
	bbox	56 33 35 49
	drawmethod	256 256 1 0 0 0 -1
	frame	data/chars/mike/097.gif
anim	runattack
anim	get
	seta	25
	offset	38 66
	delay	20
	frame	data/chars/don/136.gif
	delay	20
	frame	data/chars/don/137.gif
anim	attack1
	seta	25
	hitflash	bflash
	offset	36 100
	bbox	22 41 31 61
	delay	8
	frame	data/chars/mike/056.gif
	bbox	22 41 35 58
	delay	4
	frame	data/chars/mike/057.gif
	sound	data/sounds/swing3.wav
	frame	data/chars/mike/058.gif
	bbox	25 41 34 60
	frame	data/chars/mike/059.gif
	bbox	25 46 41 55
	attack	58 1 29 45 3 0 0 0 12 0
	dropv	1.7 2.4
	attack	0
	frame	data/chars/mike/060.gif
	bbox	30 44 33 55
	attack	60 53 54 22 3 0 0 0 12 0
	dropv	1.7 2.4
	frame	data/chars/mike/061.gif
	attack	0
	bbox	34 46 32 52
	attack	52 68 28 16 3 0 0 0 12 0
	dropv	1.7 2.4
	frame	data/chars/mike/062.gif
	attack	0
	bbox	34 44 25 55
	frame	data/chars/mike/063.gif
	delay	5
	frame	data/chars/mike/064.gif
anim	attack2
	seta	25
	hitflash	bflash
	offset	79 86
	bbox	59 30 28 56
	delay	4
	sound	data/sounds/swing3.wav
	frame	data/chars/mike/065.gif
	bbox	58 37 31 50
	frame	data/chars/mike/066.gif
	offset	62 86
	bbox	58 28 33 58
	frame	data/chars/mike/067.gif
	offset	55 86
	bbox	60 31 29 55
	attack	89 29 59 29 3 0 0 0 12 0
	dropv	1.7 1.7 -1.6
	frame	data/chars/mike/068.gif
	attack  0
	attack	86 26 51 24 3 0 0 0 12 0
	dropv	1.7 1.7 -1.6
	offset	53 86
	bbox	55 29 31 58
	frame	data/chars/mike/069.gif
	attack	0
	offset	53 86
	bbox	55 29 37 58
	frame	data/chars/mike/070.gif
	offset	60 86
	bbox	50 29 47 58
	delay	2
	attack	27 0 26 41 3 0 0 0 12 0
	dropv	1.7 2.5
	frame	data/chars/mike/071.gif
	attack	0
	frame	data/chars/mike/072.gif
	attack	0 24 50 19 3 0 0 0 12 0
	dropv	1.7 2.5
	frame	data/chars/mike/073.gif
	attack	0
	frame	data/chars/mike/074.gif
	frame	data/chars/mike/075.gif
	delay	5
	frame	data/chars/mike/076.gif
anim	attack3
	seta	25
	hitflash	bflash
	offset	21 101
	bbox	6 44 35 57
	delay	5
	sound	data/sounds/swing4.wav
	frame	data/chars/mike/077.gif
	frame	data/chars/mike/078.gif
	bbox	13 45 37 56
	frame	data/chars/mike/079.gif
	bbox	23 48 31 50
	frame	data/chars/mike/080.gif
	bbox	26 47 28 47
	attack	51 36 55 36 3 0 0 0 12 0
	dropv	1.7 2.8
	frame	data/chars/mike/081.gif
	attack	0
	offset	24 101
	bbox	20 46 32 50
	attack	50 53 67 33 3 0 0 0 12 0
	dropv	1.7 2.8
	frame	data/chars/mike/082.gif
	attack	0
	attack	55 0 32 49 3 0 0 0 12 0
	dropv	1.7 2.7
	frame	data/chars/mike/083.gif
	attack	0
	delay	1
	frame	data/chars/mike/084.gif
	frame	data/chars/mike/085.gif
	frame	data/chars/mike/086.gif
	frame	data/chars/mike/087.gif
	delay	5
	frame	data/chars/mike/088.gif
anim	attack4
	seta	25
	hitflash	bflash
	offset	82 83
	bbox	67 30 39 53
	delay	15
	drawmethod	256 256 1 0 0 0 -1
	frame	data/chars/mike/089.gif
	bbox	60 23 37 58
	delay	4
	frame	data/chars/mike/090.gif
	frame	data/chars/mike/091.gif
	sound	data/sounds/swing4.wav
	bbox	57 26 38 56
	frame	data/chars/mike/092.gif
	sound	data/sounds/ayoo.wav
	attack3	100 0 31 40 4 1 0 0 5 0
	dropv	1.7 2.5
	bbox	54 30 44 53
	frame	data/chars/mike/093.gif
	attack3	0
	attack3	92 5 51 36 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/mike/094.gif
	attack3	75 27 46 40 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/mike/095.gif
	attack3	0
	frame	data/chars/mike/096.gif
	bbox	56 33 35 49
	delay	15
	frame	data/chars/mike/097.gif
	nodrawmethod	1
anim	attackbackward
	seta	25
	hitflash	cflash
	offset	82 83
	bbox	67 30 39 53
	delay	12
	sound	data/sounds/swing4.wav
	frame	data/chars/mike/089.gif
	bbox	60 23 37 58
	delay	4
	frame	data/chars/mike/090.gif
	frame	data/chars/mike/091.gif
	sound	data/sounds/swing4.wav
	bbox	57 26 38 56
	frame	data/chars/mike/092.gif
	sound	data/sounds/ayoo.wav
	attack3	30 0 31 40 4 1 0 0 5 0
	dropv	1.7 2.5
	bbox	54 30 44 53
	frame	data/chars/mike/093.gif
	attack3	0
	attack3	0 5 51 36 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/mike/094.gif
	attack3	7 27 46 40 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/mike/095.gif
	attack3	0
	frame	data/chars/mike/096.gif
	bbox	56 33 35 49
	delay	15
	frame	data/chars/mike/097.gif
anim	attackup
	seta	25
	hitflash	bflash
	offset	21 101
	bbox	6 44 35 57
	delay	10
	sound	data/sounds/swing3.wav
	frame	data/chars/mike/077.gif
	delay	5
	frame	data/chars/mike/078.gif
	bbox	13 45 37 56
	frame	data/chars/mike/079.gif
	bbox	23 48 31 50
	frame	data/chars/mike/080.gif
	bbox	26 47 28 47
	frame	data/chars/mike/081.gif
	offset	24 101
	bbox	20 46 32 50
	attack2	50 53 67 33 1 1 0 0 12 0
	frame	data/chars/mike/082.gif
	attack2	0
	attack2	55 0 32 49 1 1 0 0 12 0
	frame	data/chars/mike/083.gif
	attack2	0
	delay	1
	frame	data/chars/mike/084.gif
	frame	data/chars/mike/085.gif
	frame	data/chars/mike/086.gif
	frame	data/chars/mike/087.gif
	frame	data/chars/mike/088.gif
anim	chargeattack
anim	special
	seta	25
	hitflash	bflash	
	mponly	1
	energycost	15
	hitflash	cflash
	jumpframe	0 2.3 2.5 0
	landframe	7
	offset	31 71
	delay	10
	frame	data/chars/mike/121.gif
	delay	4
	frame	data/chars/mike/122.gif
	frame	data/chars/mike/123.gif
	sound	data/sounds/swing4.wav
	frame	data/chars/mike/124.gif
	sound	data/sounds/ayoo.wav
	attack	46 0 65 53 10 1 0 0 0 0
	dropv	1.7 2.8
	frame	data/chars/mike/125.gif
	attack	0
	attack	26 4 89 66 10 1 0 0 0 0
	dropv	1.7 2.8
	frame	data/chars/mike/126.gif
	attack	0
	frame	data/chars/mike/127.gif
	delay	10
	frame	data/chars/mike/127.gif
anim	special2
	seta	25
	hitflash	bflash
	mponly	1
	energycost 15
	offset	17 32
	#bbox	1 1 34 30
	jumpframe	2 2.7 2.1
	landframe	7
	delay	15
	frame	data/chars/mike/sp001.gif
	offset	14 44
	sound	data/sounds/aya.wav
	delay	10
	frame	data/chars/mike/sp002.gif
	offset	14 54
	attack	11 3 43 27 10 1 0 0 0 0
	dropv	2.5 2.7
	frame	data/chars/mike/sp003.gif
	frame	data/chars/mike/sp004.gif
	attack	23 1 33 37 10 1 0 0 0 0
	offset	20 43
	attack	23 1 33 37 10 1 0 0 0 0
	dropv	1.8 2.7
	frame	data/chars/mike/sp005.gif
	offset	9 57
	attack	8 3 21 57 10 1 0 0 0 0
	dropv   1.7 2.5
	frame	data/chars/mike/sp006.gif
	frame	data/chars/mike/sp007.gif
	frame	data/chars/mike/sp008.gif
anim	jump
	seta	25
	offset	17 69
	bbox	4 2 27 64
	delay	30
	frame	data/chars/mike/047.gif
	offset	16 61
	bbox	4 3 31 42
	delay	8
	frame	data/chars/mike/048.gif
	offset	16 63
	bbox	2 7 34 26
	frame	data/chars/mike/049.gif
	offset	17 66
	bbox	1 3 35 37
	frame	data/chars/mike/050.gif
	offset	17 67
	bbox	4 3 31 42
	frame	data/chars/mike/052.gif
	offset	17 66
	bbox	4 3 36 32
	frame	data/chars/mike/053.gif
	offset	15 67
	bbox	4 1 34 38
	frame	data/chars/mike/054.gif
	offset	17 84
	offset	17 84
	bbox	1 15 30 62
	frame	data/chars/mike/055.gif
anim	jumpattack
	seta	25
	hitflash	bflash
	offset	29 69
	bbox	19 9 16 28
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/mike/119.gif
	delay	100
	attack	33 34 33 26 3 1 0 0 14 0
	dropv	1.8 2.3
	frame	data/chars/mike/119.gif
anim	jumpattack2
	seta	25
	hitflash	bflash
	offset	25 84
	bbox	7 15 27 71
	delay	8
	frame	data/chars/mike/110.gif
	bbox	12 15 31 59
	frame	data/chars/mike/111.gif
	bbox	12 24 39 40
	delay	4
	frame	data/chars/mike/112.gif
	sound	data/sound/swing2.wav
	bbox	11 26 32 33
	attack	33 49 41 20 2 1 0 0 20 0
	dropv	1.7 2.5
	frame	data/chars/mike/113.gif
	attack	0
	attack	29 56 34 31 2 1 0 0 20 0
	dropv	1.7 2.5
	frame	data/chars/mike/114.gif
	attack	0
	delay	1
	frame	data/chars/mike/115.gif
	frame	data/chars/mike/116.gif
	frame	data/chars/mike/117.gif
	frame	data/chars/mike/118.gif
anim	jumpattack3
	seta	25
	hitflash	bflash
	sound	data/sounds/ayoo.wav
	offset	22 68
	bbox	9 4 31 45
	delay	5
	frame	data/chars/mike/106.gif
	bbox	10 5 26 43
	frame	data/chars/mike/107.gif
	bbox	4 4 30 49
	frame	data/chars/mike/108.gif
	offset	24 69
	bbox	10 2 26 45
	attack2	28 0 22 39 1 1 0 0 20 0
	frame	data/chars/mike/109.gif
	delay	10
	frame	data/chars/mike/109.gif
anim	jumpforward
	seta	25
	hitflash	bflash
	offset	29 69
	bbox	19 9 16 28
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/mike/119.gif
	delay	100
	attack	33 34 33 26 3 1 0 0 14 0
	dropv	1.8 2.3
	frame	data/chars/mike/119.gif
anim	runjumpattack
	seta	25
	hitflash	bflash
	offset	36 63
	bbox	24 18 21 42
	sound	data/sounds/swing2.wav
	dive	3.5 3.2
	delay	4
	frame	data/chars/mike/120.gif
	delay	100
	attack	30 21 45 31 3 1 0 0 14 0
	dropv	1.7 2.6
	frame	data/chars/mike/120.gif
anim	jumpspecial
	seta	25
	hitflash	bflash
	mponly	1
	energycost	5
	offset	23 70
	bbox	9 6 21 46
	jumpframe	1 1.5 2.3
	landframe	3
	delay	10
	frame	data/chars/mike/104.gif
	frame	data/chars/mike/105.gif
	sound	data/sounds/swing2.wav
	attack	21 11 22 35 3 1 0 0 5 2
	dropv	1.6 2.5
	offset	30 64
	bbox	9 2 15 43
	delay	50
	frame	data/chars/mike/js001.gif
	attack	0
	attack	21 11 22 35 2 0 0 0 5 2
	delay	5
	frame	data/chars/mike/js001.gif
	attack	0
anim	grabbed
anim	grab
anim	grabattack
anim	grabattack2
anim	grabup
anim	grabdown
anim	grabforward
anim	grabforward2
anim	throw
anim	pain
	seta	25
	offset	48 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/mike/152.gif
	frame	data/chars/mike/153.gif
	delay	20
	frame	data/chars/mike/154.gif
	delay	5
	frame	data/chars/mike/155.gif
	frame	data/chars/mike/156.gif
anim	fall
	seta	25
	offset	30 58
	bbox	0 0 0 0
	landframe	2
	delay	15
	frame	data/chars/mike/161.gif
	hitflash	cflash
	offset	44 50
	delay	200
	attack	21 45 43 6 8 1 0 0 0 10
	frame	data/chars/mike/172.gif
	attack	0
	delay	20
	frame	data/chars/mike/173.gif
anim	death
	seta	25
	offset	13 55
	bbox	0 0 0 0
	custknife	mssk
	throwframe	11 40
	jumpframe	1 0 -1.5
	landframe	8 0 0
	delay	10
	frame	data/chars/mike/166.gif
	offset	13 55
	frame	data/chars/mike/167.gif
	sound	data/sounds/shellsh.wav
	offset	13 59
	frame	data/chars/mike/168.gif
	offset	13 58
	frame	data/chars/mike/169.gif
	offset	19 61
	frame	data/chars/mike/164.gif
	frame	data/chars/mike/165.gif
	offset	26 75
	frame	data/chars/mike/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/mike/148.gif
	frame	data/chars/mike/149.gif
	frame	data/chars/mike/150.gif
	frame	data/chars/mike/150.gif
	offset	22 50
	delay	120
	frame	data/chars/mike/150a.gif
anim	pain2
	seta	25
	offset	60 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/mike/157.gif
	frame	data/chars/mike/158.gif
	frame	data/chars/mike/159.gif
	delay	20
	frame	data/chars/mike/160.gif
	offset	42 77
	delay	5
	frame	data/chars/mike/155.gif
	frame	data/chars/mike/156.gif
anim	fall2
	seta	25
	offset	48 53
	bbox	0 0 0 0
	delay	35
	frame	data/chars/mike/185.gif
	jumpframe	0 4 -0.7 0
	landframe	2
	delay	200
	frame	data/chars/mike/172.gif
	delay	7
	frame	data/chars/mike/172.gif
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/174.gif
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/176.gif
	frame	data/chars/mike/177.gif
	frame	data/chars/mike/178.gif
	frame	data/chars/mike/179.gif
	delay	40
	frame	data/chars/mike/180.gif
anim	death2
	seta	25
	custknife	mssk
	throwframe	11 -1
	jumpframe	1 4 -0.7 0
	landframe	3
	offset	44 63
	bbox	0 0 0 0
	delay	10
	frame	data/chars/mike/164.gif
	offset	49 54
	delay	35
	frame	data/chars/mike/185.gif
	delay	100
	frame	data/chars/mike/172.gif
	delay	7
	frame	data/chars/mike/172.gif
	move	3
	frame	data/chars/mike/173.gif
	move	2
	frame	data/chars/mike/174.gif
	move	0
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/176.gif
	frame	data/chars/mike/177.gif
	frame	data/chars/mike/178.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/mike/179.gif
	frame	data/chars/mike/180.gif
	delay	100
	frame	data/chars/mike/180.gif
anim	pain3
	seta	25
	offset	30 58
	bbox	0 0 0 0
	delay	7
	frame	data/chars/mike/161.gif
	frame	data/chars/mike/162.gif
	delay	25
	frame	data/chars/mike/163.gif
	offset	21 49
	delay	15
	frame	data/chars/mike/151.gif
anim	fall3
	seta	25
	offset	48 53
	bbox	0 0 0 0
	delay	35
	frame	data/chars/mike/185.gif
	jumpframe	0 4 -0.7 0
	landframe	2
	delay	100
	frame	data/chars/mike/172.gif
	delay	7
	frame	data/chars/mike/172.gif
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/174.gif
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/176.gif
	frame	data/chars/mike/177.gif
	frame	data/chars/mike/178.gif
	frame	data/chars/mike/179.gif
	frame	data/chars/mike/180.gif
anim	death3
	seta	25
	custknife	mssk
	throwframe	12 -1
	jumpframe	1 4 -0.7 0
	landframe	3
	offset	44 63
	bbox	0 0 0 0
	delay	10
	frame	data/chars/mike/164.gif
	offset	49 54
	delay	35
	frame	data/chars/mike/185.gif
	delay	100
	frame	data/chars/mike/172.gif
	delay	7
	frame	data/chars/mike/172.gif
	move	3
	frame	data/chars/mike/173.gif
	move	2
	frame	data/chars/mike/174.gif
	move	0
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/176.gif
	frame	data/chars/mike/177.gif
	frame	data/chars/mike/178.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/mike/179.gif
	frame	data/chars/mike/180.gif
	delay	100
	frame	data/chars/mike/180.gif
anim	pain4
	seta	25
	offset	60 77
	bbox	0 0 0 0
	delay	10
	frame	data/chars/mike/157.gif
	offset	38 63
	frame	data/chars/mike/164.gif
	delay	25
	frame	data/chars/mike/165.gif
	offset	46 77
	delay	5
	frame	data/chars/mike/155.gif
	frame	data/chars/mike/156.gif
anim	blockpain5
	seta	25
	offset	24 62
	bbox	19 13 22 38
	delay	5
	jumpframe 0 0 -1
	frame	data/chars/don/135.gif
	frame	data/chars/don/134.gif
	frame	data/chars/don/133.gif
anim	pain5
	seta	25
	offset	13 55
	bbox	0 0 0 0
	jumpframe	1 0 -1.5
	landframe	6 0 0
	delay	10
	frame	data/chars/mike/166.gif
	offset	13 55
	frame	data/chars/mike/167.gif
	offset	13 59
	frame	data/chars/mike/168.gif
	offset	13 58
	frame	data/chars/mike/169.gif
	offset	19 61
	frame	data/chars/mike/164.gif
	frame	data/chars/mike/165.gif
	offset	26 75
	frame	data/chars/mike/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	5
	frame	data/chars/mike/148.gif
	frame	data/chars/mike/149.gif
	frame	data/chars/mike/150.gif
	delay	35
	frame	data/chars/mike/150.gif
	offset	33 46
	delay	10
	frame	data/chars/mike/014.gif
	offset	33 52
	frame	data/chars/mike/013.gif
	offset	21 52
	frame	data/chars/mike/151.gif
anim	death5
	seta	25
	offset	13 55
	bbox	0 0 0 0
	custknife	mssk
	throwframe	11 40
	jumpframe	1 0 -1.5
	landframe	8 0 0
	delay	10
	frame	data/chars/mike/166.gif
	offset	13 55
	frame	data/chars/mike/167.gif
	sound	data/sounds/shellsh.wav
	offset	13 59
	frame	data/chars/mike/168.gif
	offset	13 58
	frame	data/chars/mike/169.gif
	offset	19 61
	frame	data/chars/mike/164.gif
	frame	data/chars/mike/165.gif
	offset	26 75
	frame	data/chars/mike/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/mike/148.gif
	frame	data/chars/mike/149.gif
	frame	data/chars/mike/150.gif
	frame	data/chars/mike/150.gif
	offset	22 50
	delay	120
	frame	data/chars/mike/150a.gif
anim	pain6
	seta	25
	offset	60 77
	bbox	0 0 0 0
	jumpframe	0 0 -1
	delay	10
	frame	data/chars/mike/157.gif
	offset	39 63
	delay	10
	frame	data/chars/mike/164.gif
	delay	15
	frame	data/chars/mike/165.gif
	offset	44 50
	delay	8
	frame	data/chars/mike/172.gif
	frame	data/chars/mike/173.gif
	delay	20
	frame	data/chars/mike/174.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	delay	8
	frame	data/chars/mike/173.gif
	frame	data/chars/mike/176.gif
	frame	data/chars/mike/177.gif
	frame	data/chars/mike/178.gif
	frame	data/chars/mike/179.gif
	delay	30
	frame	data/chars/mike/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
	frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
anim	death9
	seta	25
        offset	24 61
	bbox	0 0 0 0
	delay	15
        custknife	mssk
        throwframe	17 40
        jumpframe 1 0 -1.5 0
	frame	data/chars/don/166.gif
        offset	18 73
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/038.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/037.gif
	frame	data/chars/don/036.gif
        frame	data/chars/don/035.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/033.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/036.gif
        frame	data/chars/don/035.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/033.gif
	offset	21 49
	delay	10
        #set	0
        @cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
       	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	#@cmd	geteentityproperty getlocalvar("position")
	delay	120
        frame	data/chars/don/183.gif
anim	bpain
	seta	25
	sound	data/sounds/burn.wav
	offset	22 103
	delay	5
	frame	data/chars/mike/burn01.gif
	frame	data/chars/mike/burn02.gif
	frame	data/chars/mike/burn03.gif
	frame	data/chars/mike/burn04.gif
	frame	data/chars/mike/burn05.gif
	frame	data/chars/mike/burn06.gif
	frame	data/chars/mike/burn01.gif
	frame	data/chars/mike/burn02.gif
	frame	data/chars/mike/burn03.gif
	frame	data/chars/mike/burn04.gif
	frame	data/chars/mike/burn05.gif
	frame	data/chars/mike/burn06.gif
	frame	data/chars/mike/burn01.gif
	frame	data/chars/mike/burn02.gif
	frame	data/chars/mike/burn03.gif
	frame	data/chars/mike/burn04.gif
	frame	data/chars/mike/burn05.gif
	frame	data/chars/mike/burn06.gif
	frame	data/chars/mike/burn01.gif
anim	bdie
	seta	25
	sound	data/sounds/shellsh.wav
	offset	22 103
	bbox	0 0 0 0
	custknife mssk
	throwframe 1 50
	frame	data/chars/mike/burn01.gif
	delay	150
	frame	data/chars/mike/burn01.gif
anim	spain
	seta	25
	offset	24 62
	bbox	0 0 0 0
        delay   5
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
anim	shock
	seta	25
        offset	24 62
	bbox	0 0 0 0
	delay	5
        landframe 27  
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
anim	sdie
	seta	25
        offset	24 61
	bbox	0 0 0 0
        seta 1
        delay   5
	custknife mssk
        throwframe 20 40
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
	sound	data/sounds/shellsh.wav
	offset	21 49
	delay	10
	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	frame	data/chars/don/183.gif
	delay	120
        frame	data/chars/don/183.gif
anim	freespecial2
anim	freespecial5
anim	freespecial6
anim	freespecial7
anim	freespecial8
anim	rise1
	seta	25
	offset	44 50
	delay	100
	frame	data/chars/mike/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
	frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
	offset	24 63
	delay	15
	frame	data/chars/mike/132.gif
anim	rise2
	seta	25
	offset	44 50
	delay	50
	frame	data/chars/mike/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
	frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
	offset	21 49
	delay	15
	frame	data/chars/mike/151.gif
anim	land
	seta	25
	offset	21 49
	delay	200
	frame	data/chars/mike/151.gif
anim	block
	seta	25
	offset	16 58
	bbox	19 13 22 38
	delay	10
	frame	data/chars/mike/133.gif
	frame	data/chars/mike/134.gif
	delay	110
	frame	data/chars/mike/135.gif
	delay	10
	frame	data/chars/mike/135.gif
anim	follow1
	seta	25
	offset	21 58
	bbox	1000000000 0 1 1
	cancel  2 3 1 d d a freespecial8
	delay	10
	custknife	dongrtr
	throwframe	3 -1
	hitfx	data/sounds/fall.wav
	quakeframe	2 2 3
	frame	data/chars/don/103.gif
	frame	data/chars/don/104.gif
	attack9	0 49 17 12 19 1 1 1 15 0
	sound	data/sounds/fall.wav
	frame	data/chars/don/105.gif
	frame	data/chars/don/106.gif
anim	follow2
	seta	25
	offset	18 98
	bbox	10 33 21 40
	delay	30
	frame	data/chars/don/032.gif
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/039.gif
	cancel	1 2 0 d d s freespecial2
anim	follow3
	seta	25
	offset	26 63
	bbox	0 0 0 0
	delay	5
	custknife	footthr
	throwframe	3 50
	hitflash	aaaaaa
	hitfx	data/sounds/aya.wav
	frame	data/chars/don/114.gif
	frame	data/chars/don/115.gif
	frame	data/chars/don/116.gif
	frame	data/chars/don/117.gif
	frame	data/chars/don/118.gif
	frame	data/chars/don/119.gif
	frame	data/chars/don/120.gif
	frame	data/chars/don/121.gif
	attack8	49 7 32 39 34 1 1 1 0 0
	frame	data/chars/don/122.gif
	frame	data/chars/don/123.gif
	delay	30
	frame	data/chars/don/124.gif
anim	follow5
	seta	25
	offset	18 73
	delay	8
	bbox	0 0 0 0
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0.8 0
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	28 47
	delay	9
	frame	data/chars/mike/014.gif
	offset	28 47
	frame	data/chars/mike/013.gif
	offset	21 49
	frame	data/chars/mike/151.gif
anim	follow6
	seta	25
	offset	18 73
	delay	8
	bbox	0 0 0 0
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 -0.8 0
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	28 47
	delay	9
	frame	data/chars/mike/014.gif
	offset	28 47
	frame	data/chars/mike/013.gif
	offset	21 49
	frame	data/chars/mike/151.gif
anim	follow7
	seta	25
	hitflash	cflash
	jumpframe	1 2.0 1.3
	landframe	3
	offset	40 80
	bbox	0 0 0 0
	delay	18
	frame	data/chars/don/128.gif
	sound	data/sounds/aya.wav
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anim	follow8
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