name	fskate01
health	40
speed	14
type	enemy
aimove	normal
running  11 4 2 0 0
#diesound data/sounds/die1.wav
cantgrab 1
falldie	2
nodieblink 2
summonkill 1
throw	2 4
nolife 1
grabdistance 20
throwdamage	20
noquake 1
dust dust
palette data/chars/foot/01.gif
remap data/chars/foot/01.gif data/chars/foot/alt1.gif
remap data/chars/foot/01.gif data/chars/foot/alt2.gif
remap data/chars/foot/01.gif data/chars/foot/alt3.gif
remap data/chars/foot/01.gif data/chars/foot/alt4.gif
remap data/chars/foot/01.gif data/chars/foot/alt5.gif
remap data/chars/foot/01.gif data/chars/foot/alt6.gif
hostile player npc 
candamage player npc obstacle 
blockodds 4
thold 1
bflash aaa
animationscript data/scripts/escript.c
gfxshadow 1
load skboardf
load boom01
anim	spawn
	seta	25
	subentity skboardf
        summonframe 0 0 0 1
	offset	26 62
	bbox	19 9 16 41
	delay	1
	frame	data/chars/foot/b8.gif
anim	idle
	seta	25
	loop	1
	offset	26 60
	bbox	19 9 16 41
	delay	30
	frame	data/chars/foot/01.gif
        frame	data/chars/foot/01a.gif
anim	walk
	seta	25
	loop	1
	offset	26 60
	bbox	19 9 16 41
	delay	30
	frame	data/chars/foot/01.gif
        frame	data/chars/foot/01a.gif
anim	backwalk
	seta	25
	loop	1
	offset	26 60
	bbox	19 9 16 41
	delay	30
	frame	data/chars/foot/01.gif
        frame	data/chars/foot/01a.gif
anim	run
	seta	25
	loop	1
	offset	26 60
	bbox	19 9 16 41
	delay	30
	frame	data/chars/foot/01.gif
        frame	data/chars/foot/01a.gif
anim	rise1
	seta	25
        offset	26 60
	delay	5
        bbox    0 0 0 0
	frame	data/chars/foot/w1.gif
        frame	data/chars/foot/w2.gif
        frame	data/chars/foot/w3.gif
        frame	data/chars/foot/w4.gif
anim	attack1
	seta	25
	range	30 50
	offset	26 60
	delay	20
        bbox    20 6 15 46
	hitfx	data/sounds/punch6.wav
	frame	data/chars/foot/05.gif
        attack3 27 13 37 11 5 0 0 0 10
	dropv	1.8 2.9
        frame	data/chars/foot/06.gif
anim	attack2
	seta	25
        range	30 50
	offset	26 60
	delay	20
        bbox    20 6 15 46
	hitfx	data/sounds/punch6.wav
	frame	data/chars/foot/05.gif
        attack2 27 13 37 11 6 0 0 0 10
        frame	data/chars/foot/06.gif
        attack  0 0 0 0 0
        delay   10
	frame	data/chars/foot/k1.gif
        attack  50 3 33 28 8 0 0 0 30
	dropv	1.8 2.9
        frame	data/chars/foot/k2.gif
        attack  0 0 0 0 0
        frame	data/chars/foot/k3.gif
        frame	data/chars/foot/k4.gif
        offset	26 70
        bbox    24 26 17 37
        frame	data/chars/foot/07a.gif
        delay	5
        move	3
        bbox    16 12 20 45
        attack  20 1 16 34 10 1 0 0 20
        frame	data/chars/foot/07.gif
        frame	data/chars/foot/07.gif
        frame	data/chars/foot/07.gif
anim	attack3
	seta	25
        range	30 50
        offset	26 60
	bbox	19 9 16 41
	delay	20
        jumpframe 3 0 1.7 0
	landframe 5
        hitflash bflash
	hitfx	data/sounds/punch3.wav
	frame	data/chars/foot/x1.gif
        frame	data/chars/foot/x2.gif
	delay	10
        frame	data/chars/foot/xx1.gif
        blast   33 17 30 19 10 1 0 30
        frame	data/chars/foot/xx2.gif
        frame	data/chars/foot/xx3.gif
        blast   0 0 0 0
        frame	data/chars/foot/xx4.gif
anim	attack4
	seta	25
        range	0 20
	offset	26 60
	delay	20
        bbox    20 6 15 46
	hitfx	data/sounds/punch6.wav
	frame	data/chars/foot/05.gif
        attack  27 13 37 11 6 0 0 0 10
        delay	10
        frame	data/chars/foot/06.gif
        attack  0 0 0 0 0
	frame	data/chars/foot/06.gif
        offset	26 70
        bbox    24 26 17 37
        frame	data/chars/foot/07a.gif
        delay	30
        bbox    16 12 20 45
        attack  20 1 16 34 8 1 0 0 30
        frame	data/chars/foot/07.gif
anim	attack5
	seta	25
	range	50 90
	offset	26 60
	jumpframe 1 0 2
	landframe 2
	delay	20
        bbox    20 6 15 46
	hitfx	data/sounds/punch6.wav
	frame	data/chars/foot/05.gif
        attack5 27 13 37 11 5 0 0 0 10
	delay	50
        frame	data/chars/foot/06.gif
	delay	10
	frame	data/chars/foot/06.gif
anim	attack6
	seta	25
        range 0 10
        offset	46 65
	delay	10
        bbox    38 16 19 42
	frame	data/chars/foot/g1.gif
        delay 2
        move    -3
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        move    0
        delay 10
        frame	data/chars/foot/g4.gif
        delay 2
        move    -3
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        move    0
        delay 10
        frame	data/chars/foot/g1.gif
        delay 2
        move    -3
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        move    0
        delay 10
        frame	data/chars/foot/g4.gif
        delay 2
        move    -3
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        move    0
        delay 10
        frame	data/chars/foot/g1.gif
anim	attack7
	seta	25
        range 100 105
	offset	42 83
	bbox	31 39 22 27
	delay	10
	frame	data/chars/foot/q1.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 1 0.3 0
        frame	data/chars/foot/q2.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 1 0.3 0
        frame	data/chars/foot/q3.gif
        frame	data/chars/foot/q4.gif
        frame	data/chars/foot/q5.gif
        frame	data/chars/foot/q6.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 1 0.3 0
        frame	data/chars/foot/q7.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
        frame	data/chars/foot/q8.gif
anim	attack8
	seta	25
        range 100 105
	offset	42 83
	bbox	31 39 22 27
	delay	10
	frame	data/chars/foot/q1.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 1 -0.3 0
        frame	data/chars/foot/q2.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 1 -0.3 0
        frame	data/chars/foot/q3.gif
        frame	data/chars/foot/q4.gif
        frame	data/chars/foot/q5.gif
        frame	data/chars/foot/q6.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 1 -0.3 0
        frame	data/chars/foot/q7.gif
        @cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
        frame	data/chars/foot/q8.gif
anim	runattack
	seta	25
	range	30 50
	offset	26 70
	bbox	24 26 17 37
	delay	10
	landframe 4
	jumpframe 1 2 1.5 0
	hitfx	data/sounds/punch3.wav
	frame	data/chars/foot/07a.gif
	delay	10
	frame	data/chars/foot/111.gif
	frame	data/chars/foot/112.gif
	delay	100
	bbox	8 12 22 30
	attack	18 25 46 13 10 1 0 0 0 30
	dropv	1.8 2.9
	frame	data/chars/foot/113.gif
	offset	26 60
	bbox	19 21 18 25
	delay	30
	attack	0 0 0 0 0 0 0 0 0 0
	frame	data/chars/foot/11.gif
anim	riseattack
	seta	25
        range 0 80
        offset	26 60
	delay	10
	frame	data/chars/foot/11.gif
        offset	46 65
	bbox    10000000000 0 1 1
	delay	10
	frame	data/chars/foot/g1.gif
        delay 2
        move    -3
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        move    0
        delay 10
        frame	data/chars/foot/g4.gif
        delay 2
        move    -3
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        move    0
        delay 10
        bbox    38 16 19 42
        frame	data/chars/foot/g1.gif
        delay 2
        move    -3
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g2.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        frame	data/chars/foot/g3.gif
        move    0
        delay 10
        frame	data/chars/foot/g4.gif
        delay 2
        move    -3
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        frame	data/chars/foot/g5.gif
        move    0
        delay 10
        frame	data/chars/foot/g1.gif
anim	block
	seta	25
anim	grabbed
	seta	25
anim	pain
	seta	25
	offset	26 60
	bbox	19 9 16 41
	delay	5
	sound	data/sounds/punch1.wav
	frame	data/chars/foot/081.gif
	offset	27 60
	frame	data/chars/foot/082.gif
	offset	26 60
	frame	data/chars/foot/081.gif
	offset	27 60
        frame	data/chars/foot/082.gif
	offset	26 60
	frame	data/chars/foot/082.gif
	offset	27 60
	frame	data/chars/foot/081.gif
	offset	26 60
        frame	data/chars/foot/082.gif
anim	pain3
	seta	25
        offset	98 92
        delay 1
        movez 1
        movea 1
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim	pain4
	seta	25
        offset	98 92
        delay 1
        movez 1
        movea 1
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim	pain5
	seta	25
        offset	26 60
        delay	200
        bbox    0 0 0 0
        frame	data/chars/foot/10.gif
        delay 5
	frame	data/chars/foot/w1.gif
        frame	data/chars/foot/w2.gif
        frame	data/chars/foot/w3.gif
        frame	data/chars/foot/w4.gif
anim	pain8
	seta	25
        offset	15 95
	delay	5
        bbox	0 0 0 0
	frame	data/chars/foot/a1.gif
        delay 14
        move 27
        offset	53 92
        frame	data/chars/foot/a2.gif
        delay 10
        move 20
        bbox	70 0 8 7
        offset	91 92
        frame	data/chars/foot/a6.gif
        move  15
        offset	98 92
        bbox    54 21 32 39
        frame	data/chars/foot/a7.gif
anim	fall8
	seta	25
        offset	98 92
        delay 1
        movez 1
        movea 1
        dropframe 72 
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        sound   data/sounds/die1.wav
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
         frame	data/chars/foot/a7.gif
        offset	68 132
         frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc1.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif
        frame	data/chars/foot/cc2.gif        
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        frame	data/chars/foot/cc3.gif
        offset	110 163
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        frame	data/chars/foot/cc4.gif
        offset	150 194
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        frame	data/chars/foot/cc5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim	death8
	seta	25
        offset	98 92
        delay 1
        movez 1
        movea 1
        dropframe 68 
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
	frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
	frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        drawmethod 512 512
        offset	146 205
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        drawmethod 1024 1024
        offset	221 280
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim	pain10
	seta	25
        offset	5 95
        bbox	276 2999 1 1
	delay	10
	frame	data/chars/foot/a1.gif
        move	27
        offset	67 92
        frame	data/chars/foot/a2.gif
        move	46
        offset	122 92
        frame	data/chars/foot/a3.gif
        move	19
        offset	118 92
        bbox	12 45 21 39
        frame	data/chars/foot/a4.gif
        move	0
        frame	data/chars/foot/a5.gif
anim	pain5
	seta	25
	offset	26 60
	delay	200
        bbox	0 0 0 0
        frame	data/chars/foot/10.gif
        offset	26 60
	delay	20
	frame	data/chars/foot/11.gif
anim	fall
	seta	25
	offset	26 60
	delay	5
	hitflash cflash
	landframe 2
	bbox    0 0 0 0
	sound	data/sounds/punch2.wav
	frame	data/chars/foot/09.gif
        delay	50
	attack  10 23 19 32 6 1 0 0 10
	frame	data/chars/foot/09.gif
	attack	0
        delay	5
	bbox	4 44 40 17
        frame	data/chars/foot/10.gif
anim	death
	custknife boom01
	throwframe 1 50
	offset	26 60
	bbox	19 21 18 25
	delay	15
        bbox	0 0 0 0
        frame	data/chars/foot/10.gif
	frame	data/chars/misc/empty.gif
anim	fall2
	seta	25
	offset	26 60
	delay	1
        jumpframe 1 3.8 -0.45 0
        bbox    11 23 23 28
        landframe 2
	sound	data/sounds/punch1.wav
	frame	data/chars/foot/09.gif
        delay	100
	frame	data/chars/foot/09.gif
	bbox	4 44 40 17
        delay	11
        frame	data/chars/foot/10.gif
anim	bpain
	seta	25
	offset	26 60
	delay	1
        jumpframe 1 3 -1 0
        bbox    11 23 23 28
        landframe 2
	frame	data/chars/foot/09.gif
        delay  1000
	frame	data/chars/foot/09.gif
        bbox    0 0 0 0
        delay   50
        @cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
        frame	data/chars/foot/10.gif
        offset	26 60
	delay	10
	frame	data/chars/foot/12.gif
        offset	26 70
        frame	data/chars/foot/07a.gif
anim	death10
	seta	25
        offset	15 95
	bbox	12 45 21 39
	delay	1
	frame	data/chars/foot/a1.gif
        delay 9
        move 27
        offset	53 92
        frame	data/chars/foot/a2.gif
        move 46
        delay 10
        offset	99 92
        frame	data/chars/foot/a3.gif
        move  19
        offset	118 92
        frame	data/chars/foot/a4.gif
        move 0
        bbox	12 45 21 39
        frame	data/chars/foot/a5.gif
anim	spain
	seta	25
        offset	26 60
	bbox	19 9 16 41
        delay   5
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
         frame	data/chars/foot/sh1.gif
anim	shock
	seta	25
        offset	26 60
	bbox	19 9 16 41
        delay   5
        landframe 17
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/10.gif
anim	sdie
	seta	25
        offset	26 60
	bbox	19 9 16 41
        delay   5
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
