name	donsk
type	none
health		50
mpset		43 1 0 0 0 0 0
mp		43
chargerate	3
speed		18
#antigravity	-10
holdblock	1
bounce		0
gfxshadow	1
grabdistance	34
#risetime	-0.8
falldie		1
makeinv		2
mprate		1
nodieblink	1
nolife		1
noquake		1
summonkill	1
thold		9
throwdamage	10
typeshot	0
atchain		1 2 3 4
running		20 4 2 2 0
jumpheight	4.5
jumpmove	1 2
jumpspeed	11
throw		2 4
com u d f u a freespecial7
bflash bflash
icon data/chars/don/icon.gif
#iconpain data/chars/don/icon1.gif
#icondie data/chars/don/icon1.gif
#iconmphigh data/sprites/mp2.gif
#iconmphalf data/sprites/mp1.gif
#iconmplow data/chars/misc/empty.gif
palette data/chars/don/001.gif
alternatepal data/chars/don/alt1.gif
alternatepal data/chars/don/alt2.gif
parrow	data/chars/misc/p1.gif	-5 -90
parrow2	data/chars/misc/p2.gif	-5 -90
weapons donsk DON
weaploss	2
dust dust
load dongrtr
#load footthr
load bosf3
load dssk
load dskboard
didhitscript 	 data/scripts/hit1.c
animationscript  data/scripts/script.c
anim	spawn
	seta	25
	offset	24 62
	bbox	0 0 0 0
	delay	1
	subentity dskboard
        summonframe 0 0 0 1
        frame	data/chars/misc/empty.gif
        delay	5
       	frame	data/chars/don/001.gif
        #sound   data/sounds/lkicksh.wav
        delay	100
        offset	24 62
        frame	data/chars/don/001.gif
        offset	24 62
        delay 	30
	frame	data/chars/don/001.gif
anim	respawn
	seta	25
	offset	24 62
	bbox	0 0 0 0
	delay	2
	subentity skboard
        summonframe 0 0 0 1
       	frame	data/chars/misc/empty.gif
        sound   data/sounds/lkicksh.wav
	frame	data/chars/don/001.gif
anim	idle
	loop	1
	seta	25
	offset	24 62
	delay	120
	bbox	19 13 25 50
	frame	data/chars/don/001.gif
        delay   15
	frame	data/chars/don/002.gif
        delay   300
	frame	data/chars/don/001.gif
	delay	50
	frame	data/chars/don/003.gif
	delay	300
	frame	data/chars/don/001.gif
        delay   10
	frame	data/chars/don/004.gif
	frame	data/chars/don/005.gif
	offset	21 62
	delay	120
	frame	data/chars/don/006.gif
	delay	30
	frame	data/chars/don/007.gif
        delay   400
	frame	data/chars/don/006.gif
	delay	10
	offset	24 62
	frame	data/chars/don/005.gif
	frame	data/chars/don/004.gif
	frame	data/chars/don/001.gif
anim	charge
anim	walk
	loop	1
	seta	25
	offset	32 80
	bbox	8 32 42 52
	delay	1
	frame	data/chars/don/089_1.gif
anim	up
	loop	1
	seta	25
	offset	28 81
	bbox	12 24 30 60
	delay	1
	frame	data/chars/don/088.gif
anim	down
	loop	1
	seta	25
	offset	28 81
	bbox	7 24 39 61
	delay	1
	frame	data/chars/don/088.gif
anim	jumpdelay
	seta	25
	offset	24 62
	delay	7
	frame	data/chars/don/001.gif
anim	jumpland
	seta	25
	offset	24 62
	delay	10
	frame	data/chars/don/001.gif
anim	run
	loop	1
	seta	25
	offset	34 76
	bbox	8 37 39 48
	delay	1
	frame	data/chars/don/089.gif
anim	runattack
	#seta	25
	#offset	27 62
	#bbox	22 7 22 47
	#jumpframe 0 0 1.5
	#landframe 6
	#hitflash bflash
	#delay	10
	#sound	data/sounds/swing4.wav
	#frame	data/chars/don/054.gif
	#bbox	31 8 22 39
	#delay	5
	#frame	data/chars/don/055.gif
	#bbox	31 10 28 38
	#frame	data/chars/don/056.gif
	#bbox	37 21 31 36
	#frame	data/chars/don/057.gif
	#frame	data/chars/don/058.gif
	#attack	65 31 82 13 3 1 0 0 15 0
	#dropv	1.8 3.2
	#frame	data/chars/don/059.gif
	#delay	12
	#frame	data/chars/don/059.gif
anim	get
	seta	25
	offset	38 66
	delay	20
	frame	data/chars/don/136.gif
	delay	20
	frame	data/chars/don/137.gif
anim	attack1
	seta	25
	offset	75 77
	bbox	46 18 20 57
	hitflash bflash
	delay	8
	frame	data/chars/don/040.gif
	delay	4
	frame	data/chars/don/041.gif
	sound	data/sounds/swing3.wav
	bbox	62 18 20 48
	frame	data/chars/don/042.gif
	bbox	71 31 23 34
	frame	data/chars/don/043.gif
	attack	87 46 80 34 3 0 0 0 12 0
	dropv	1.8 2.4
	bbox	70 48 39 20
	frame	data/chars/don/044.gif
	bbox	74 53 39 20
	frame	data/chars/don/045.gif
	frame	data/chars/don/046.gif
anim	attack2
	seta	25
	offset	46 84
	bbox	28 32 21 50
	hitflash bflash
	delay	8
	sound	data/sounds/swing3.wav
	frame	data/chars/don/047.gif
	bbox	36 30 21 40
	delay	5
	frame	data/chars/don/048.gif
	bbox	37 28 24 40
	frame	data/chars/don/049.gif
	frame	data/chars/don/050.gif
	attack	80 48 56 12 3 0 0 0 12 0
	dropv	2.2 0 -2.4
	frame	data/chars/don/051.gif
	attack	0 0 0 0 0 0 0 0 0 0
	bbox	35 29 26 39
	frame	data/chars/don/052.gif
	dropv	0
	frame	data/chars/don/053.gif
	frame	data/chars/don/053.gif
anim	attack3
	seta	25
	offset	27 62
	bbox	22 7 22 47
	hitflash bflash
	delay	8
	sound	data/sounds/swing4.wav
	frame	data/chars/don/054.gif
	bbox	31 8 22 39
	delay	4
	frame	data/chars/don/055.gif
	bbox	31 10 28 38
	frame	data/chars/don/056.gif
	bbox	37 21 31 36
	frame	data/chars/don/057.gif
	frame	data/chars/don/058.gif
	attack	65 31 82 13 3 0 0 0 12 0
	dropv	1.8 3.2
	frame	data/chars/don/059.gif
	frame	data/chars/don/059.gif
anim	attack4
	seta	25
	offset	53 90
	bbox	32 33 25 47
	hitflash cflash
	delay	10
	sound	data/sounds/swing4.wav
	frame	data/chars/don/060.gif
	delay	7
	frame	data/chars/don/060.gif
	delay	4
	sound	data/sounds/ayoo.wav
	bbox	49 30 25 47
	frame	data/chars/don/061.gif
	bbox	55 37 28 37
	frame	data/chars/don/062.gif
	frame	data/chars/don/063.gif
	attack	83 22 60 70 4 1 0 0 5 0
	dropv	1.7 2.5
	bbox	51 41 35 37
	frame	data/chars/don/064.gif
	attack	0
	attack	81 25 69 65 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/065.gif
	attack	0
	attack	83 22 60 70 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/064.gif
	attack	0 0 0 0 0 0 0 0 0 0
	bbox	51 41 41 37
	frame	data/chars/don/066.gif
	delay	25
	frame	data/chars/don/067.gif
anim	attackbackward
	seta	25
	offset	53 90
	bbox	34 38 19 28
	hitflash cflash
	delay	22
	flipframe	0
	frame	data/chars/don/060.gif
	delay	5
	sound	data/sounds/ayoo.wav
	frame	data/chars/don/061.gif
	sound	data/sounds/swing4.wav
	frame	data/chars/don/062.gif
	frame	data/chars/don/063.gif
	attack	83 22 60 70 2 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/064.gif
	attack	0
	attack	81 25 69 65 3 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/065.gif
	attack	0
	frame	data/chars/don/066.gif
	delay	25
	frame	data/chars/don/067.gif
anim	attackup
	seta	25
	offset	46 84
	bbox	36 30 21 40
	hitflash	bflash
	delay	11
	frame	data/chars/don/048.gif
	bbox	37 28 24 40
	delay	6
	frame	data/chars/don/049.gif
	sound	data/sounds/swing4.wav
	frame	data/chars/don/050.gif
	offset	53 90
	bbox	55 38 18 32
	attack2	70 7 35 52 1 1 0 0 10 0
	frame	data/chars/don/062.gif
	attack2	50 7 51 51 1 1 0 0 10 0
	delay	10
	attack2	50 7 51 51 1 1 0 0 10 0
	frame	data/chars/don/061.gif
anim	chargeattack
	seta	25
	offset	27 62
	bbox	22 7 22 47
	jumpframe 0 0 1.5
	landframe 6
	hitflash bflash
	delay	10
	sound	data/sounds/swing4.wav
	frame	data/chars/don/054.gif
	bbox	31 8 22 39
	delay	5
	frame	data/chars/don/055.gif
	bbox	31 10 28 38
	frame	data/chars/don/056.gif
	bbox	37 21 31 36
	frame	data/chars/don/057.gif
	frame	data/chars/don/058.gif
	attack	65 31 82 13 3 1 0 0 15 0
	dropv	1.8 3.2
	frame	data/chars/don/059.gif
	delay	12
	frame	data/chars/don/059.gif
#anim attackdown
        #mponly  1
        #energycost 50
        #delay	30
	#bbox	40 46 35 39
	#offset	74 108
        #quakeframe 1 2 1
	#frame	data/chars/don/at1.gif
        #delay   5
        #frame	data/chars/don/at1a.gif 
	#bbox	77 79 40 30
        #blast	87 46 82 63 12 1 0 30
	#frame	data/chars/don/at2.gif
        #blast   0 0 0 0 0
        #frame	data/chars/don/at3.gif
anim	special
	mponly		1
	energycost	15
	jumpframe	5 2 2.8 0
	landframe	8
	hitflash	cflash
	offset	34 76
	delay	10
	frame	data/chars/don/087.gif
	frame	data/chars/don/088.gif
	frame	data/chars/don/089_1.gif
	delay	16
	frame	data/chars/don/089.gif
	sound	data/sounds/aya.wav
	delay	5
	frame	data/chars/don/090_1.gif
	frame	data/chars/don/090.gif
	delay	25
	blast	61 30 64 29 10 5 0 1 14 0
	dropv	2.8 3.4
	frame	data/chars/don/091.gif
	blast	0 0 0 0 0
	delay	70
	frame	data/chars/don/092.gif
	delay	5
	frame	data/chars/don/092.gif
anim	special2
	mponly	1
	energycost	15
	offset	21 49
	#bbox	17 4 22 43
	jumpframe	1 2.6 2.5
	landframe	14
	hitflash	bflash
	delay	10
	frame	data/chars/don/151.gif
	offset	38 94
	delay	12
	frame	data/chars/don/080.gif
	delay	3
	sound	data/sounds/swing1.wav
	frame	data/chars/don/081.gif
	attack	28 23 63 51 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082.gif
	sound	data/sounds/swing1.wav
	attack	28 31 49 66 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_2.gif
	attack	0 36 67 47 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_3.gif
	sound	data/sounds/swing1.wav
	attack	11 4 50 66 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_4.gif
	attack	25 24 66 50 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082.gif
	sound	data/sounds/swing1.wav
	attack	28 31 50 66 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_2.gif
	attack	0 33 66 50 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_3.gif
	sound	data/sounds/swing1.wav
	attack	11 4 50 66 10 1 0 0 13 5
	dropv	1.7 2.7
	frame	data/chars/don/082_4.gif
	attack	25 38 50 41 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/083.gif
	sound	data/sounds/swing1.wav
	attack	24 38 66 54 10 1 0 0 13 5
	frame	data/chars/don/084.gif
	attack	24 38 66 54 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/084.gif
	offset	21 49
	delay	10
	frame	data/chars/don/151.gif
anim	jump
	seta	25
	offset	18 98
	bbox	10 33 21 40
	delay	30
	frame	data/chars/don/032.gif
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/039.gif
anim	jumpattack
	seta	25
	offset	30 68
	bbox	19 9 16 28
	hitflash bflash
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/don/085.gif
	delay	100
	attack	33 34 33 26 3 1 0 0 13 3
	dropv	2 3
	frame	data/chars/don/085.gif
anim	jumpattack2
	seta	25
	offset	38 94
	bbox	28 31 22 43
	hitflash bflash
	delay	15
	frame	data/chars/don/080.gif
	delay	5
	frame	data/chars/don/081.gif
	sound	data/sound/swing2.wav
	frame	data/chars/don/082.gif
	attack	50 69 43 28 3 1 0 0 13 3
	dropv	1.7 2.7
	frame	data/chars/don/083.gif
	frame	data/chars/don/084.gif
	attack	0 0 0 0
	frame	data/chars/don/084.gif
anim	jumpattack3
	seta	25
	hitflash bflash
	offset	33 70
	delay	5
	sound	data/sounds/ayoo.wav
	frame	data/chars/don/076.gif
	frame	data/chars/don/077.gif
	frame	data/chars/don/078.gif
	attack2	39 2 18 38 1 1 0 0 8 3
	frame	data/chars/don/079.gif
	delay	10
	attack	39 2 18 38 3 0 0 0 13 0
	frame	data/chars/don/079.gif
anim	jumpforward
	seta	25
	hitflash bflash
	offset	30 68
	bbox	19 9 16 28
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/don/085.gif
	delay	100
	attack	33 34 33 26 3 1 0 0 13 3
	dropv	2 3
	frame	data/chars/don/085.gif
anim	runjumpattack
	seta	25
	offset	30 78
	bbox	18 33 18 31
	hitflash	bflash
	sound	data/sounds/swing2.wav
	dive	3.5 3.2
	delay	4
	frame	data/chars/don/086.gif
	delay	100
	attack	36 32 34 31 3 1 0 0 13 3
	dropv	1.7 2.7
	frame	data/chars/don/086.gif
anim	grabbed
anim	grab
anim	grabattack
anim	grabattack2
anim	grabdown
anim	grabup
anim	grabforward
anim	grabforward2
anim	throw
anim	pain
	seta	25
	offset	48 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/don/152.gif
	frame	data/chars/don/153.gif
	delay	20
	frame	data/chars/don/154.gif
	delay	5
	frame	data/chars/don/155.gif
	frame	data/chars/don/156.gif
anim	fall
	seta	25
	offset	30 58
	bbox	0 0 0 0
	#bouncefactor	3
	landframe	2
	delay	15
	frame	data/chars/don/161.gif
	hitflash	cflash
	offset	44 50
	delay	200
	attack	21 45 43 6 8 1 0 0 0 10
	frame	data/chars/don/172.gif
	attack	0
	delay	20
	frame	data/chars/don/173.gif
anim	death
	seta	25
        offset	24 61
	bbox	0 0 0 0
	delay	15
        custknife dssk
        throwframe 17 40
        jumpframe 1 0 -1.5 0
	frame	data/chars/don/166.gif
        offset	18 73
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/038.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/037.gif
	frame	data/chars/don/036.gif
        frame	data/chars/don/035.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/033.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/036.gif
        frame	data/chars/don/035.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/033.gif
	offset	21 49
	delay	10
        #set	0
        @cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
       	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	#@cmd	geteentityproperty getlocalvar("position")
	delay	120
        frame	data/chars/don/183.gif
anim	pain2
	seta	25
	offset	60 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/don/157.gif
	frame	data/chars/don/158.gif
	frame	data/chars/don/159.gif
	delay	20
	frame	data/chars/don/160.gif
	offset	51 77
	delay	5
	frame	data/chars/don/155.gif
	frame	data/chars/don/156.gif
anim	fall2
	seta	25
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 0 4 -0.7 0
	landframe 2
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   200
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	frame	data/chars/don/173.gif
	frame	data/chars/don/174.gif
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	frame	data/chars/don/179.gif
	delay	40
	frame	data/chars/don/180.gif
anim	death2
	seta	25
	custknife	dssk
	throwframe	12 50
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 1 4 -0.7 0
	landframe 3
	offset	44 63
	delay	10
	frame	data/chars/don/164.gif
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   100
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	move	3
	frame	data/chars/don/173.gif
	move	2
	frame	data/chars/don/174.gif
	move	0
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/179.gif
	frame	data/chars/don/180.gif
	delay	100
	frame	data/chars/don/180.gif
anim	pain3
	seta	25
	offset	30 58
	bbox	0 0 0 0
	delay	7
	frame	data/chars/don/161.gif
	frame	data/chars/don/162.gif
	delay	25
	frame	data/chars/don/163.gif
	offset	21 49
	delay	15
	frame	data/chars/don/151.gif
anim	fall3
	seta	25
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 0 4 -0.7 0
	landframe 2
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   100
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	frame	data/chars/don/173.gif
	frame	data/chars/don/174.gif
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	frame	data/chars/don/179.gif
	frame	data/chars/don/180.gif
anim	death3
	seta	25
	custknife	dssk
	throwframe	12 50
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 1 4 -0.7 0
	landframe 3
	offset	44 63
	delay	10
	frame	data/chars/don/164.gif
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   100
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	move	3
	frame	data/chars/don/173.gif
	move	2
	frame	data/chars/don/174.gif
	move	0
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/179.gif
	frame	data/chars/don/180.gif
	delay	100
	frame	data/chars/don/180.gif
anim	pain4
	seta	25
	offset	60 77
	bbox	0 0 0 0
	delay	10
	frame	data/chars/don/157.gif
	offset	44 63
	frame	data/chars/don/164.gif
	delay	25
	frame	data/chars/don/165.gif
	offset	51 77
	delay	5
	frame	data/chars/don/155.gif
	frame	data/chars/don/156.gif
anim	pain5
	seta	25
	offset	24 62
	bbox	0 0 0 0
	jumpframe 1 0 -1.5
	landframe 6 0 0
	delay	10
	frame	data/chars/don/166.gif
	frame	data/chars/don/167.gif
	frame	data/chars/don/168.gif
	frame	data/chars/don/169.gif
	offset	21 62
	frame	data/chars/don/164.gif
	frame	data/chars/don/165.gif
	offset	28 76
	frame	data/chars/don/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	35
	frame	data/chars/don/148.gif
	delay	10
	frame	data/chars/don/149.gif
	frame	data/chars/don/150.gif
	frame	data/chars/don/151.gif
anim	death5
	seta	25
	offset	24 62
	bbox	0 0 0 0
	custknife dssk
        throwframe 11 40
	jumpframe 1 0 -1.5
	landframe 8 0 0
	delay	10
	frame	data/chars/don/166.gif
	frame	data/chars/don/167.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/168.gif
	frame	data/chars/don/169.gif
	offset	21 62
	frame	data/chars/don/164.gif
	frame	data/chars/don/165.gif
	offset	28 76
	frame	data/chars/don/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	frame	data/chars/don/183.gif
	delay	120
        frame	data/chars/don/183.gif
anim	pain6
	seta	25
	offset	60 77
	bbox	0 0 0 0
	jumpframe 0 0 -1
	delay	10
	frame	data/chars/don/157.gif
	offset	44 63
	delay	10
	frame	data/chars/don/164.gif
	delay	15
	frame	data/chars/don/165.gif
	offset	44 50
	delay	8
	frame	data/chars/don/172.gif
	frame	data/chars/don/173.gif
	delay	20
	frame	data/chars/don/174.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	delay	8
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	frame	data/chars/don/179.gif
	delay	30
	frame	data/chars/don/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
        frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
anim	bpain
	seta	25
        delay 100
        offset	24 62
	bbox	0 0 0 0
	frame	data/chars/don/burn.gif
anim	bdie
	offset	24 62
	bbox	0 0 0 0
	custknife ssk
	throwframe 1 50
	frame	data/chars/don/burn.gif
	delay	150
	frame	data/chars/don/burn.gif
anim	spain
	seta	25
	offset	24 62
	bbox	0 0 0 0
        delay   5
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
anim	shock
	seta	25
        offset	24 62
	bbox	0 0 0 0
	delay	5
        landframe 27  
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        delay 10
        offset	24 62
	frame	data/chars/don/148.gif
anim	sdie
	seta	25
        offset	24 61
	bbox	0 0 0 0
        seta 1
        delay   5
        custknife ssk
        throwframe 29 40
        jumpframe 1 3 -1 0
        landframe 17
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
	delay	10
	frame	data/chars/don/pe3.gif
        sound data/sounds/shellsh.wav
        frame	data/chars/don/pe4.gif
        seta  0
	delay	120
	offset	24 98
        @cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
       	frame	data/chars/don/148.gif
        delay 10
        frame	data/chars/don/148.gif
anim	fall
	seta	25
	offset	30 58
	bbox	0 0 0 0
	landframe	2
	delay	15
	frame	data/chars/don/161.gif
	hitflash	cflash
	offset	44 50
	delay	200
	attack	21 45 43 6 8 1 0 0 0 10
	frame	data/chars/don/172.gif
	attack	0
	delay	20
	frame	data/chars/don/173.gif
anim	fall2
	seta	25
	offset	24 62
	bbox    0 0 0 0
	delay   200
        jumpframe 0 4 -1 0
	landframe 1
        frame	data/chars/don/172.gif
	delay	20
       	frame	data/chars/don/173.gif
anim	fall7

anim	rise1
	seta	25
	offset	44 50
	delay	100
	frame	data/chars/don/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
        frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
	#offset	39 79
	offset	40 80
	delay	15
        frame	data/chars/don/132.gif
anim	rise2
	seta	25
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
        frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
	#offset	39 79
	offset	40 80
	delay	15
        frame	data/chars/don/132.gif
anim	freespecial2

anim	freespecial5
	seta	25
	offset	40 80
	bbox	43 26 32 27
	delay 	55
	counterframe 0 1 0
	followanim 8
	frame	data/chars/don/125.gif
anim freespecial7

anim	land
	seta	25
	offset	24 62
	delay	200
       	frame	data/chars/don/173.gif
anim	block
	seta	25
	offset	24 62
	bbox	19 13 22 38
	delay	5
	counterframe 3 1 1
	#followanim 2
	frame	data/chars/don/133.gif
	frame	data/chars/don/134.gif
	delay	110
	frame	data/chars/don/134.gif
	delay	10
	frame	data/chars/don/135.gif
anim	follow1
	seta	25
	offset	21 58
	bbox	1000000000 0 1 1
	delay	10
	custknife	dongrtr
	throwframe	3 -1
	hitfx	data/sounds/fall.wav
	quakeframe	2 2 3
	frame	data/chars/don/103.gif
	frame	data/chars/don/104.gif
	attack9	0 49 17 12 19 1 1 1 15 0
	sound	data/sounds/fall.wav
	frame	data/chars/don/105.gif
	frame	data/chars/don/106.gif
anim	follow3
	seta	25
	offset	26 63
	bbox	0 0 0 0
	delay	5
	custknife	footthr
	throwframe	3 50
	hitflash	aaaaaa
	hitfx	data/sounds/aya.wav
	frame	data/chars/don/114.gif
	frame	data/chars/don/115.gif
	frame	data/chars/don/116.gif
	frame	data/chars/don/117.gif
	frame	data/chars/don/118.gif
	frame	data/chars/don/119.gif
	frame	data/chars/don/120.gif
	frame	data/chars/don/121.gif
	attack8	49 7 32 39 34 1 1 1 0 0
	frame	data/chars/don/122.gif
	frame	data/chars/don/123.gif
	delay	30
	frame	data/chars/don/124.gif
anim	follow4
anim	follow5
	seta	25
	offset	44 50
	delay	45
	bbox	0 0 0 0
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 1 0
	frame	data/chars/don/180.gif
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	9
	frame	data/chars/don/149.gif
	frame	data/chars/don/150.gif
	frame	data/chars/don/151.gif
anim	follow6
	seta	25
	offset	44 50
	delay	45
	bbox	0 0 0 0
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 -1 0
	frame	data/chars/don/180.gif
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	9
	frame	data/chars/don/149.gif
	frame	data/chars/don/150.gif
	frame	data/chars/don/151.gif
anim	follow7
	hitflash	cflash
	jumpframe	2 2.3 1.5
	landframe	4
	offset	40 80
	bbox	0 0 0 0
	delay	18
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
	sound	data/sounds/aya.wav
	delay	30
	attack	35 23 42 25 2 1 0 0 0 0
	dropv   1.9 2.8
	frame	data/chars/don/130.gif
	attack	0
	delay	12
	attack	35 23 42 25 2 1 0 0 0 0
	dropv   1.7 2.5
	frame	data/chars/don/130.gif
	delay	5
	frame	data/chars/don/131.gif
	attack	0
	delay	15
	offset	21 49
	frame	data/chars/don/151.gif
anim	follow8
	seta	25
	offset	27 62
	delay	7
	sound	data/sounds/swing4.wav
	frame	data/chars/don/054.gif
	frame	data/chars/don/055.gif
	bbox	0 0 0 0
	frame	data/chars/don/056.gif
	bbox	0 0 0 0
	frame	data/chars/don/057.gif
	attack	60 34 76 17 2 1 0 0 15 0
	dropv	1.7 3
	frame	data/chars/don/058.gif
	delay	10
	frame	data/chars/don/059.gif
	attack	0 0 0 0 0
anim	follow9
