name	rockslr01
health	35
speed	9
type	enemy
aimove	chase
#aimove	normal
noatflash 1
flash bflash
nodrop 1
nolife 1
cantgrab 1
jumpheight 2
escapehits 4
nodieblink 0
falldie 2
hostile player npc
candamage player npc obstacle shoot
palette data/chars/rockslr/001.gif
#diesound data/sounds/die2.wav
combostyle 1
#atchain	1 1 3 0 4 4
escapehits 3
gfxshadow 1
anim	spawn
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	30 22 25 48
	delay   7
        quakeframe 1 12 1
	quakeframe 2 12 1
	quakeframe 4 12 1
	quakeframe 6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
        attack	28 29 26 31 9 1 0 0 10
	dropv	1.9 3.6
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif 
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move    17
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	idle
	loop	1
	offset	16 59
	bbox	30 22 25 48
	delay	20
	frame	data/chars/rockslr/001.gif
        frame	data/chars/rockslr/002.gif
anim	walk
	loop	1
	offset	16 59
	bbox	30 22 25 48
	delay   15
	frame	data/chars/rockslr/003.gif
        frame	data/chars/rockslr/004.gif
        frame	data/chars/rockslr/005.gif
        frame	data/chars/rockslr/004.gif
anim	attack1
        range	20 30
	hitfx	data/sounds/punch5.wav
	offset	22 61
	bbox	30 22 25 48
	delay   10
	frame	data/chars/rockslr/006.gif
        frame	data/chars/rockslr/007.gif
        attack5	37 30 42 21 9 0 0 0 40
        delay	30
        frame	data/chars/rockslr/008.gif
	delay	15
	frame	data/chars/rockslr/007.gif
anim	attack2
        range	30 45
	hitfx	data/sounds/punch5.wav
	offset	22 61
	bbox	30 22 25 48
	delay   10
	frame	data/chars/rockslr/006.gif
        frame	data/chars/rockslr/007.gif
        attack5	37 30 42 21 9 0 0 0 40
        delay	30
        frame	data/chars/rockslr/008.gif
	delay	15
	frame	data/chars/rockslr/007.gif     
anim	attack3
        range	20 45
	hitfx	data/sounds/punch5.wav
	offset	23 53
	bbox	30 22 25 48
	delay   15
	frame	data/chars/rockslr/009.gif
	frame	data/chars/rockslr/010.gif
        attack3	37 30 42 21 9 1 0 0 20
	#dropv	3.5 2.5
	offset	12 75
	delay	40
        frame	data/chars/rockslr/011.gif
        attack	0
anim	attack4
        range	100 130
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	30 22 25 48
	delay   7
        quakeframe 1 12 1
	quakeframe 2 12 1
	quakeframe 4 12 1
	quakeframe 6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
        attack	28 29 26 31 9 1 0 0 10
	dropv	1.9 3.6
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif 
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move    17
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	attack5
	rangez	50 100
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	30 22 25 48
	delay   7
        quakeframe 1 12 1
	quakeframe 2 12 1
	quakeframe 4 12 1
	quakeframe 6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/005.gif
        attack	28 29 26 31 9 1 0 0 10
	dropv	1.9 3.6 1
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif 
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	movez	10
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	attack6
	range	80 120
	rangez	50 100
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	30 22 25 48
	delay   7
        quakeframe 1 12 1
	quakeframe 2 12 1
	quakeframe 4 12 1
	quakeframe 6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/005.gif
        attack	28 29 26 31 9 1 0 0 10
	dropv	1.9 3.6 1
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move	12
	movez	7
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav 
        frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
        frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	special2
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	0 0 0 0
	jumpframe  4 0	2
        quakeframe 1 12 1
	quakeframe 2 12 1
	quakeframe 4 12 1
	quakeframe 6 12 1
	delay   7
	sound	data/sounds/run1.wav
	frame	data/chars/rockslr/012.gif
	dropv	1.9 3.6
        frame	data/chars/rockslr/013.gif
        frame	data/chars/rockslr/014.gif
        frame	data/chars/rockslr/012.gif 
        frame	data/chars/rockslr/013.gif
        frame	data/chars/rockslr/014.gif
	frame	data/chars/rockslr/012.gif 
	offset	23 53
	bbox	30 22 25 48
	delay   10
	frame	data/chars/rockslr/009.gif
	frame	data/chars/rockslr/010.gif
        attack	36 10 39 45 9 1 0 0 20
	dropv	2 2.6
	offset	12 75
        frame	data/chars/rockslr/011.gif
	delay	20
	frame	data/chars/rockslr/011.gif   
anim	upper
	hitfx	data/sounds/punch5.wav
	range	0 55
	offset	23 53
	bbox	30 22 25 48
	delay   12
	frame	data/chars/rockslr/009.gif
	frame	data/chars/rockslr/010.gif
        attack	36 10 39 45 9 1 0 0 20
	dropv	2 2.6
	offset	12 75
        frame	data/chars/rockslr/011.gif
	delay	20
	frame	data/chars/rockslr/011.gif
anim	pain
	offset	23 63
	bbox	30 22 25 48
	delay   5
	sound	data/sounds/punch1.wav
        frame	data/chars/rockslr/015.gif
	#move	-1
	offset	24 63
        frame	data/chars/rockslr/016.gif
	#move	-1
	offset	23 63
	frame	data/chars/rockslr/016.gif
	offset	24 63
        frame	data/chars/rockslr/016.gif
	offset	23 63
        frame	data/chars/rockslr/016.gif
anim	pain3
	offset	23 63
	bbox	30 22 25 48
	jumpframe 1 0 -1.5
	landframe 4
	delay   5
	sound	data/sounds/punch1.wav
        frame	data/chars/rockslr/015.gif
	#move	-1
	offset	24 63
        frame	data/chars/rockslr/016.gif
	#move	-1
	offset	23 63
	frame	data/chars/rockslr/016.gif
	offset	24 63
        frame	data/chars/rockslr/016.gif
	offset	23 63
        frame	data/chars/rockslr/016.gif
anim	fall
	offset	23 63
	bbox	30 22 25 48
	jumpframe 1 0 -1
	delay	15
	sound	data/sounds/punch2.wav
	frame	data/chars/rockslr/016.gif
	offset	23 43
        frame	data/chars/rockslr/017.gif
anim	rise
	offset	38 83
	bbox	30 22 25 48
	delay	10
	frame	data/chars/rockslr/006.gif
