name	mhd
health	65
mp	43
speed	12
type	player
noatflash 1
flash cflash
nodrop 1
nolife 1
cantgrab 1
jumpheight 2
escapehits 2
nodieblink 2
falldie	1
jumpheight	3.2
jumpmove	1 1
jumpspeed	12
candamage enemy npc obstacle
icon	data/chars/mhead/icon.gif
palette	data/chars/mhead/alt.gif
#diesound data/sounds/die2.wav
atchain	1 2 3 4
com b f a freespecial2
com d u a freespecial2
com d u s freespecial2
gfxshadow 1
anim	waiting
	offset	24 174
	shadow	0
	delay	5
	frame	data/chars/mhead/wait.gif
anim	select
	offset	24 174
	shadow	0
	delay	5
	frame	data/chars/mhead/wait.gif
anim	spawn
	offset	22 61
	delay	15
	frame	data/chars/mhead/001.gif
anim	idle
	loop	1
	hitfx	data/sounds/punch5.wav
	offset	22 61
	bbox	16 10 20 37
	delay	40
	frame	data/chars/mhead/019.gif
	bbox	20 15 27 32
	delay	15
	frame	data/chars/mhead/002.gif
	bbox	16 10 20 37
	frame	data/chars/mhead/003.gif
	frame	data/chars/mhead/004.gif
	frame	data/chars/mhead/005.gif
	frame	data/chars/mhead/006.gif
	frame	data/chars/mhead/007.gif
	frame	data/chars/mhead/008.gif
	delay	20
	frame	data/chars/mhead/006.gif
	frame	data/chars/mhead/007.gif
	frame	data/chars/mhead/008.gif
	frame	data/chars/mhead/007.gif
	delay	50
	frame	data/chars/mhead/006.gif
	delay	20
	frame	data/chars/mhead/006.gif
	frame	data/chars/mhead/007.gif
	frame	data/chars/mhead/008.gif
	frame	data/chars/mhead/007.gif
	delay	50
	frame	data/chars/mhead/006.gif
	delay	20
	frame	data/chars/mhead/006.gif
	frame	data/chars/mhead/007.gif
	frame	data/chars/mhead/008.gif
	frame	data/chars/mhead/007.gif
	delay	50
	frame	data/chars/mhead/006.gif
	delay	20
	frame	data/chars/mhead/006.gif
	frame	data/chars/mhead/007.gif
	frame	data/chars/mhead/008.gif
	frame	data/chars/mhead/007.gif
	delay	50
	frame	data/chars/mhead/006.gif
	delay	20
	frame	data/chars/mhead/006.gif
	frame	data/chars/mhead/007.gif
	frame	data/chars/mhead/008.gif
	frame	data/chars/mhead/007.gif
	delay	50
	frame	data/chars/mhead/006.gif
anim	walk
	loop	1
	offset	29 62
	bbox	19 2 18 45
	delay	8
	frame	data/chars/mhead/009.gif
	frame	data/chars/mhead/010.gif
	frame	data/chars/mhead/011.gif
	frame	data/chars/mhead/012.gif
	frame	data/chars/mhead/013.gif
	frame	data/chars/mhead/014.gif
	frame	data/chars/mhead/015.gif
	frame	data/chars/mhead/016.gif
	frame	data/chars/mhead/017.gif
	frame	data/chars/mhead/018.gif
anim	attack1
	offset	22 61
	bbox	16 10 20 37
	delay	8
	frame	data/chars/mhead/019.gif
	frame	data/chars/mhead/022.gif
	frame	data/chars/mhead/023.gif
	attack	30 13 32 18 3 0 0 0 0 0
	dropv	1.9 2.4
	frame	data/chars/mhead/024.gif
	frame	data/chars/mhead/025.gif
	attack	0
anim	attack2
	offset	21 61
	bbox	16 10 20 37
	delay	8
	frame	data/chars/mhead/003.gif
	attack	36 23 27 14 3 0 0 0 0 0
	dropv	1.9 2.4
	frame	data/chars/mhead/020.gif
	delay	15
	frame	data/chars/mhead/021.gif
	delay	8
	frame	data/chars/mhead/020.gif
	attack	0
anim	attack3
	offset	24 61
	bbox	22 10 23 36
	delay	12
	frame	data/chars/mhead/001.gif
	offset	18 56
	bbox	10 4 23 48
	delay	8
	frame	data/chars/mhead/034.gif
	frame	data/chars/mhead/035.gif
	offset	25 53
	bbox	20 2 23 48
	delay	20
	attack	36 12 35 18 5 0 0 0 0 0
	dropv	1.8 2.5
	frame	data/chars/mhead/036.gif
	offset	18 56
	bbox	10 4 23 48
	delay	8
	frame	data/chars/mhead/035.gif
	frame	data/chars/mhead/034.gif
anim	attack4
	offset	20 63
	bbox	14 3 21 48
	delay	10
	frame	data/chars/mhead/037.gif
	frame	data/chars/mhead/038.gif
	offset	28 58
	bbox	27 2 21 36
	delay	18
	attack	40 16 40 18 5 1 0 0 0 0
	dropv	1.8 2.5
	frame	data/chars/mhead/039.gif
	attack	0
	offset	20 63
	bbox	14 3 21 48
	delay	10
	frame	data/chars/mhead/038.gif
	frame	data/chars/mhead/037.gif
anim	attackbackward
	offset	20 63
	bbox	14 3 21 48
	delay	10
	frame	data/chars/mhead/037.gif
	frame	data/chars/mhead/038.gif
	offset	69 63
	bbox	67 11 32 44
	delay	6
	frame	data/chars/mhead/089.gif
	attack	16 28 44 16 4 1 0 0 0 0
	dropv	1.7 2.4
	frame	data/chars/mhead/090.gif
	attack	0 30 57 13 4 1 0 0 0 0
	delay	10
	attack	0 30 57 13 4 1 0 0 0 0
	dropv	1.7 2.5
	frame	data/chars/mhead/091.gif
	attack	0
	delay	6
	frame	data/chars/mhead/092.gif
	attack	0
	frame	data/chars/mhead/093.gif
	frame	data/chars/mhead/094.gif
	frame	data/chars/mhead/095.gif
	offset	20 63
	bbox	14 3 21 48
	delay	10
	frame	data/chars/mhead/038.gif
	frame	data/chars/mhead/037.gif
anim	grab
	offset	22 61
	bbox	16 10 20 37
	delay	10
	frame	data/chars/mhead/022.gif
anim	grabattack
	offset	21 62
	delay	13
	frame	data/chars/mhead/026.gif
	attack	26 17 29 24 3 0 0 0 0 0
	frame	data/chars/mhead/027.gif
	attack	0 0 0 0
anim	grabattack2
	offset	22 61
	bbox	13 8 24 37
	delay	10
	frame	data/chars/mhead/005.gif
	offset	21 62
	delay	4
	frame	data/chars/mhead/026.gif
	frame	data/chars/mhead/027.gif
	frame	data/chars/mhead/028.gif
	attack2	37 10 27 25 2 1 0 0 0 0
	frame	data/chars/mhead/029.gif
	attack2	0
	offset	21 71
	bbox	17 15 24 37
	delay	10
	attack2	41 1 40 44 2 1 0 0 0 0
	frame	data/chars/mhead/030.gif
	delay	4
	frame	data/chars/mhead/031.gif
	attack2	0
	offset	21 62
	frame	data/chars/mhead/032.gif
	frame	data/chars/mhead/033.gif
anim	grabforward
	offset	18 56
	bbox	10 4 23 48
	delay	12
	frame	data/chars/mhead/034.gif
	attack	26 26 19 30 2 0 0 0 0 0
	frame	data/chars/mhead/035.gif
	attack	0 0 0 0
	offset	20 63
	bbox	14 3 21 48
	delay	13
	frame	data/chars/mhead/037.gif
	attack	28 31 23 25 2 1 0 0 0 0
	dropv	1.7 2.4
	frame	data/chars/mhead/038.gif
	attack	0 0 0 0
anim	freespecial2
	range	85 150
	custknife laser01
	throwframe 7 25
	offset	24 57
	bbox	18 3 21 38
	delay	9
	frame	data/chars/mhead/053.gif
	offset	24 63
	frame	data/chars/mhead/054.gif
	offset	24 57
	frame	data/chars/mhead/055.gif
	delay	15
	frame	data/chars/mhead/056.gif
	delay	8
	frame	data/chars/mhead/057.gif
	frame	data/chars/mhead/058.gif
	frame	data/chars/mhead/059.gif
	frame	data/chars/mhead/060.gif
	frame	data/chars/mhead/056.gif
	frame	data/chars/mhead/055.gif
	offset	24 63
	frame	data/chars/mhead/054.gif
	offset	24 57
	frame	data/chars/mhead/053.gif
anim	special
	offset	21 55
	bbox	10 10 10 10
	delay	15
	frame	data/chars/mhead/040.gif
	delay	6
	frame	data/chars/mhead/041.gif
	attack	33 12 55 15 10 1 0 0 0 0
	dropv	1.7 2.7
	frame	data/chars/mhead/042.gif
	attack	0
	attack	29 12 75 15 10 1 0 0 0 0
	dropv	1.7 2.8
	frame	data/chars/mhead/043.gif
	attack	0
	offset	21 56
	delay	10
	attack	27 12 92 15 10 1 0 0 0 0
	dropv	1.7 2.9
	frame	data/chars/mhead/044.gif
	attack	0
	offset	21 55
	delay	6
	frame	data/chars/mhead/045.gif
	frame	data/chars/mhead/046.gif
	frame	data/chars/mhead/047.gif
anim	special2
	offset	18 56
	bbox	10 4 23 48
	delay	6
	frame	data/chars/mhead/034.gif
	frame	data/chars/mhead/035.gif
	delay	10
	frame	data/chars/mhead/036.gif
	offset	18 56
	delay	6
	frame	data/chars/mhead/048.gif
	offset	17 56
	attack	47 10 45 16 10 1 0 0 0 0
	dropv	1.7 2.6
	frame	data/chars/mhead/049.gif
	attack	0
	attack	43 10 74 16 10 1 0 0 0 0
	dropv	1.7 2.8
	offset	18 56
	delay	10
	frame	data/chars/mhead/050.gif
	attack	0
	offset	18 56
	delay	6
	frame	data/chars/mhead/051.gif
	offset	18 56
	frame	data/chars/mhead/052.gif
	offset	18 56
	frame	data/chars/mhead/036.gif
anim	freespecial1
	range	80 145
	offset	21 69
	jumpframe	3 2.6 2.5
	landframe	9
	delay	5
	frame	data/chars/mhead/061.gif
	frame	data/chars/mhead/062.gif
	frame	data/chars/mhead/063.gif
	delay	7
	frame	data/chars/mhead/064.gif
	frame	data/chars/mhead/065.gif
	frame	data/chars/mhead/066.gif
	offset	27 66
	delay	10
	attack5	37 16 43 26 5 0 0 0 0 0
	frame	data/chars/mhead/067.gif
	frame	data/chars/mhead/068.gif
	delay	50
	frame	data/chars/mhead/069.gif
	attack5 0
	offset	22 61
	delay	15
	frame	data/chars/mhead/001.gif
anim	attackup
	range	0 55
	offset	22 61
	bbox	13 8 24 37
	delay	10
	frame	data/chars/mhead/005.gif
	offset	21 62
	delay	6
	frame	data/chars/mhead/026.gif
	frame	data/chars/mhead/027.gif
	frame	data/chars/mhead/028.gif
	attack2	37 10 27 25 2 1 0 0 0 0
	frame	data/chars/mhead/029.gif
	attack2	0
	offset	21 71
	bbox	17 15 24 37
	delay	13
	attack2	41 1 40 44 2 1 0 0 0 0
	frame	data/chars/mhead/030.gif
	delay	7
	frame	data/chars/mhead/031.gif
	attack2	0
	offset	21 62
	frame	data/chars/mhead/032.gif
	frame	data/chars/mhead/033.gif
anim	jumpdelay
	offset	22 61
	delay	12
	frame	data/chars/mhead/001.gif
anim	jumpland
	offset	22 61
	delay	15
	frame	data/chars/mhead/001.gif
anim	jump
	offset	21 69
	delay	5
	frame	data/chars/mhead/061.gif
	frame	data/chars/mhead/062.gif
	frame	data/chars/mhead/063.gif
	frame	data/chars/mhead/064.gif
	frame	data/chars/mhead/065.gif
	frame	data/chars/mhead/064.gif
	frame	data/chars/mhead/063.gif
	frame	data/chars/mhead/062.gif
anim	jumpattack
	offset	27 66
	delay	10
	frame	data/chars/mhead/066.gif
	attack	30 27 23 25 5 1 0 0 0 0
	dropv	1.7 2.4
	frame	data/chars/mhead/066_2.gif
	attack	0
anim	jumpforward
	offset	27 66
	delay	10
	frame	data/chars/mhead/066.gif
	attack	37 16 43 26 5 1 0 0 0 0
	dropv	1.7 2.6
	frame	data/chars/mhead/067.gif
	frame	data/chars/mhead/068.gif
	frame	data/chars/mhead/069.gif
anim	pain
	sound	data/sounds/punch4.wav
	offset	23 63
	#bbox	18 16 18 39
	delay	4
	frame	data/chars/mhead/073.gif
	frame	data/chars/mhead/074.gif
	frame	data/chars/mhead/075.gif
	frame	data/chars/mhead/076.gif
anim	pain3
	sound	data/sounds/punch4.wav
	jumpframe 0 0 -1.5
	landframe 5
	offset	22 56
	delay	5
	frame	data/chars/mhead/077.gif
	frame	data/chars/mhead/078.gif
	frame	data/chars/mhead/079.gif
	frame	data/chars/mhead/080.gif
	frame	data/chars/mhead/077.gif
	delay	12
	frame	data/chars/mhead/078.gif
anim	death
	custknife boom01
	throwframe 19 70
	offset	22 69
	bbox	30 22 25 48
	delay	10
	frame	data/chars/mhead/086.gif
	frame	data/chars/mhead/085.gif
	frame	data/chars/mhead/086.gif
	frame	data/chars/mhead/085.gif
	frame	data/chars/mhead/086.gif
	frame	data/chars/mhead/085.gif
	delay	8
	frame	data/chars/mhead/087.gif
	frame	data/chars/mhead/088.gif
	frame	data/chars/mhead/087.gif
	drawmethod 256 256 1 0 0 0 -1
	frame	data/chars/mhead/088.gif
	nodrawmethod 1
	frame	data/chars/mhead/087.gif
	frame	data/chars/mhead/088.gif
	frame	data/chars/mhead/087.gif
	drawmethod 256 256 1 0 0 0 -1
	frame	data/chars/mhead/088.gif
	nodrawmethod 1
	frame	data/chars/mhead/087.gif
	frame	data/chars/mhead/088.gif
	frame	data/chars/mhead/087.gif
	drawmethod 256 256 1 0 0 0 -1
	frame	data/chars/mhead/088.gif
	nodrawmethod 1
	frame	data/chars/mhead/087.gif
	delay	30
	frame	data/chars/mhead/086.gif
