name	fauto
type	enemy
subtype arrow
health	50
speed	12
nomove 0 1
grabdistance 50
jumpheight 0
noatflash 1
flash cflash
nolife 1
falldie 1
nopain	1
nodieblink 2
palette	data/chars/foot/auto/01.gif
alternatepal	data/chars/foot/auto/alt1.gif
alternatepal	data/chars/foot/auto/alt2.gif
alternatepal	data/chars/foot/auto/alt3.gif
candamage enemy obstacle shot npc player
#animationscript data/scripts/escript.c
anim	spawn
	sound   data/sounds/auto.wav
	offset	94 97
	delay	1
	frame	data/chars/foot/auto/01.gif
anim	idle
	hitfx	data/sounds/punch5.wav
	loop	1
	offset	94 97
	delay	5
        blast	52 36 136 68 20 1 1 1 0
        #bbox   52 36 136 68
        sound   data/sounds/bike.wav
	frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
anim	walk
	hitfx	data/sounds/punch10.wav
	loop	1
	offset	94 108
	delay	5
        #bbox   52 36 136 68
        blast	52 36 136 68 10 1 1 1 0
        sound   data/sounds/bike.wav
	frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
anim	pain
	offset	94 108
	delay	5
        #bbox	52 36 136 68 
        sound   data/sounds/bike.wav
	frame	data/chars/foot/auto/01.gif
        offset	95 108
        frame	data/chars/foot/auto/02.gif
        offset	94 108
        frame	data/chars/foot/auto/01.gif
        offset	95 108
        frame	data/chars/foot/auto/02.gif
        offset	94 108
        frame	data/chars/foot/auto/01.gif
        offset	95 108
        frame	data/chars/foot/auto/02.gif
        offset	94 108
        frame	data/chars/foot/auto/01.gif
        offset	95 108
        frame	data/chars/foot/auto/02.gif
        offset	94 108
        frame	data/chars/foot/auto/01.gif
        offset	95 108
        frame	data/chars/foot/auto/02.gif
anim	fall
	offset	94 108
	delay	5
        #bbox	52 36 136 68 
        sound   data/sounds/bike.wav
	frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
        frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
        frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
        frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
        frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
anim	rise
	offset	94 108
	delay	5
        #bbox	52 36 136 68 
        sound   data/sounds/bike.wav
	frame	data/chars/foot/auto/01.gif
        frame	data/chars/foot/auto/02.gif
anim	death
	offset	94 97
	delay	5
        #bbox	0 0 0 0
        sound   data/sounds/bike.wav
	frame	data/chars/foot/auto/01.gif
        delay	145
        frame	data/chars/foot/auto/01.gif
