name	rockstmp1
health	50
type	none
shadow	3
speed	8
icon	 data/chars/rocksteady/icon.gif
diesound data/sounds/bossdie.wav
throw 2 3
jumpheight 3
cantgrab 1
dust dust
hostile player npc
candamage player npc enemy obstacle 
grabdistance 30
throwdamage	20
nodieblink 1
falldie 2
load rocktlk
load shotup
score 1 2
escapehits 4
weapons rockste3 rocksteadyy
weaploss 3
running  8 4 2 1 0
load    shot
#animationscript data/scripts/escript.c
anim faint
	loop	1
	offset	64 95
        bbox	44 68 28 55
	delay   5
        sound   data/sounds/mshgun.wav
		custknife shot
		shootframe 0 0 0
        #@cmd    shoot "shot" 0 0 0
	frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
anim idle
	loop	1
	offset	64 95
        bbox	44 68 28 55
	delay   5
        sound   data/sounds/mshgun.wav
		custknife shot
		shootframe 0 0 0
        #@cmd    shoot "shot" 0 0 0
	frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
anim pain
	offset	56 135
        bbox	44 68 28 55
        delay   12
	frame	data/chars/rocksteady/sh6.gif
	frame	data/chars/rocksteady/sh7.gif
        frame	data/chars/rocksteady/sh6.gif
	frame	data/chars/rocksteady/sh7.gif
        frame	data/chars/rocksteady/sh6.gif
	frame	data/chars/rocksteady/sh7.gif
anim death
	offset	58 76
	delay	25
        bbox    0 0 0 0
	frame	data/chars/rocksteady/e1.gif
	frame	data/chars/rocksteady/e2.gif
	frame	data/chars/rocksteady/e1.gif
	frame	data/chars/rocksteady/e2.gif
        frame	data/chars/rocksteady/e1.gif
	frame	data/chars/rocksteady/e2.gif
        frame	data/chars/rocksteady/e1.gif
	frame	data/chars/rocksteady/e2.gif
        frame	data/chars/rocksteady/e1.gif
	frame	data/chars/rocksteady/e2.gif
        frame	data/chars/rocksteady/e1.gif
	frame	data/chars/rocksteady/e2.gif
anim fall
        delay 30
	offset	63 65
	bbox	0 0 0 0
	delay	15
        hitflash bflash
        landframe 2
	frame	data/chars/rocksteady/f1.gif
        attack  44 9 21 51 10 1 0 0 20
        delay 1000
        frame	data/chars/rocksteady/f1.gif
        delay 40
        attack  0 0 0 0 0
        offset	63 65
	frame	data/chars/rocksteady/r1.gif
anim fall2
	offset	63 65
	delay	1
        jumpframe 1 3 -1 0
        landframe 2
        bbox    44 20 29 40
	frame	data/chars/rocksteady/f1.gif
        delay 1000
	frame	data/chars/rocksteady/f1.gif
        bbox    0 0 0 0
	delay	40
        offset	63 65
	frame	data/chars/rocksteady/r1.gif
anim walk
	loop	1
	delay	10
	offset	33 72
	bbox	25 7 24 46
	frame	data/chars/rocksteady/x07.gif
        frame	data/chars/rocksteady/x08.gif
        frame	data/chars/rocksteady/x09.gif
        frame	data/chars/rocksteady/x10.gif
        frame	data/chars/rocksteady/x11.gif
        frame	data/chars/rocksteady/x12.gif
anim run
	loop	1
	delay	10
	offset	33 72
	bbox	25 7 24 46
	frame	data/chars/rocksteady/x07.gif
        frame	data/chars/rocksteady/x08.gif
        frame	data/chars/rocksteady/x09.gif
        frame	data/chars/rocksteady/x10.gif
        frame	data/chars/rocksteady/x11.gif
        frame	data/chars/rocksteady/x12.gif
anim rise
        delay	10
        bbox    0 0 0 0
	offset	63 65
	frame	data/chars/rocksteady/r1.gif
        offset	67 69
	frame	data/chars/rocksteady/r2.gif
        offset	58 76
        frame	data/chars/rocksteady/h1.gif
        offset	63 137
	bbox	47 68 28 53
	frame	data/chars/rocksteady/sh2.gif
        frame	data/chars/rocksteady/sh9.gif
	frame	data/chars/rocksteady/sh3.gif
	frame	data/chars/rocksteady/sh4a.gif
        frame	data/chars/rocksteady/sh10.gif
anim riseattack
	range	-60 60
	offset	63 65
	delay	1
        followcond 1
        followanim 1
        bbox    0 0 0 0
        hitflash bflash
	frame	data/chars/rocksteady/r1.gif
        offset	67 69
	frame	data/chars/rocksteady/r2.gif
	offset	58 76
	bbox	0 0 0 0
	frame	data/chars/rocksteady/p1.gif
	blast	56 29 49 27 10 1 0 20
        bbox	35 9 29 45
        delay 20
	frame	data/chars/rocksteady/p2.gif
        blast   0 0 0 0 0
        delay	10
	frame	data/chars/rocksteady/p1.gif
        offset	63 137
	bbox	47 68 28 53
	frame	data/chars/rocksteady/sh2.gif
        frame	data/chars/rocksteady/sh9.gif
	frame	data/chars/rocksteady/sh3.gif
	frame	data/chars/rocksteady/sh4a.gif
        frame	data/chars/rocksteady/sh10.gif
anim runattack
anim attack2
anim attack3
anim attack4
anim attack5
anim attack6
anim attack1
	range	100 200
        offset	64 95
        bbox	44 68 28 55
	delay   5
        sound   data/sounds/mshgun.wav
		custknife shot
		shootframe 0 0 0
        #@cmd    shoot "shot" 0 0 0
	frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	63 137
	bbox	47 68 28 53
        delay	5
        sound   data/sounds/mshgun.wav
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	63 137
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	63 137
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	64 95
        bbox	44 68 28 55
	delay   1
        #@cmd flipdir
	frame	data/chars/rocksteady/sh5.gif
        delay   5
        #@cmd    shoot "shot" 0 0 0
        sound   data/sounds/mshgun.wav
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	63 137
	bbox	47 68 28 53
        delay	5
        sound   data/sounds/mshgun.wav
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	63 137
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        #@cmd    shoot "shotup" 35 86 0
        offset	63 137
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	64 95
        bbox	44 68 28 55
	delay   1
        #@cmd flipdir
        frame	data/chars/rocksteady/sh5.gif
        delay 5
        sound   data/sounds/mshgun.wav
        #@cmd    shoot "shot" 0 0 0
	frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        #@cmd    shoot "shot" 0 0 0
        offset	64 95
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	63 137
	bbox	47 68 28 53
        delay	5
        sound   data/sounds/mshgun.wav
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	63 137
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        #@cmd    shoot "shotup" 35 86 0
        offset	63 137
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
anim attack7
anim attack8
anim upper
        offset	63 137
	bbox	47 68 28 53
        delay	5
        sound   data/sounds/mshgun.wav
		custknife shotup
		shootframe 0 0 0
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	63 137
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
        offset	63 137
        #@cmd    shoot "shotup" 35 86 0
        frame	data/chars/rocksteady/sh8.gif
        offset	64 137
        frame	data/chars/rocksteady/sh8a.gif
anim throw
        delay	10
	offset	58 76
	bbox    0 0 0 0
	frame	data/chars/rocksteady/t2.gif
        offset	56 135
	delay	30
        sound   data/sounds/bospn2.wav
	frame	data/chars/rocksteady/sh7.gif
anim special2
        range   0 100
	offset	64 95
        bbox	44 68 28 55
	delay   5
        sound   data/sounds/mshgun.wav
		custknife shot
		shootframe 0 0 0
        #@cmd    shoot "shot" 0 0 0
	frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
        offset	64 95
        #@cmd    shoot "shot" 0 0 0
        frame	data/chars/rocksteady/sh5.gif
        offset	65 95
        frame	data/chars/rocksteady/h2.gif
anim follow1
