name		mouser
type		enemy
aimove		chase
health		1
speed		14
cantgrab	1
throw		2 4
nolife		1
grabdistance	20
throwdamage	20
noquake		1
noatflash	1
falldie		2
nodieblink	2
gfxshadow	1
flash		bflash
dust		dust
hostile		player npc
candamage	player npc
palette		data/chars/mouser/1.gif
remap		data/chars/mouser/1.gif data/chars/mouser/alt1.gif
diesound	data/sounds/boom01.wav
load		boom01
anim	spawn
	offset	22 55
	bbox	17 26 24 23
	delay	1
	frame	data/chars/mouser/1.gif
anim	idle
	loop	1
	offset	22 55
	bbox	17 26 24 23
	delay	30
	frame	data/chars/mouser/1.gif
anim	walk
	loop	1
	offset	22 55
	bbox	17 26 24 23
	delay	10
	frame	data/chars/mouser/2.gif
        frame	data/chars/mouser/3.gif
        frame	data/chars/mouser/4.gif
        frame	data/chars/mouser/1.gif
anim	attack1
	hitfx	data/sounds/punch6.wav
        range   0 19
	offset	22 55
	bbox	17 26 24 23
	delay	10
        jumpframe 0 0 -1 0
	frame	data/chars/mouser/2.gif
        frame	data/chars/mouser/3.gif
        frame	data/chars/mouser/4.gif
        frame	data/chars/mouser/1.gif
        frame	data/chars/mouser/2.gif
        frame	data/chars/mouser/3.gif
        frame	data/chars/mouser/4.gif
        frame	data/chars/mouser/1.gif
anim	attack2
	hitfx	data/sounds/punch6.wav
        range   10 20
        offset	22 55
        delay 1
        followanim 1
        followcond 3
	bbox	17 26 24 23
        attack6	25 18 24 38 6 0 1 0 0
        hitflash bflash
        frame	data/chars/mouser/5.gif
anim	attack3
	hitfx	data/sounds/punch6.wav
        range   10 45
        offset	22 55
        delay 1
	bbox	17 26 24 23
        jumpframe 1 3 1 0
        landframe 2
        hitflash  bflash
        frame	data/chars/mouser/5.gif
        delay	100
        attack	25 18 24 38 6 0 1 0 0
        frame	data/chars/mouser/5.gif
        delay	1
        attack	0 0 0 0 0
        frame	data/chars/mouser/1.gif
anim	pain
	offset	22 55
	bbox	17 26 24 23
	delay	1
        jumpframe 1 2
	sound   data/sounds/rrodney04.wav
	frame	data/chars/mouser/6.gif
        delay 2
        move -2
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
	frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
	frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/6.gif
anim	fall
	offset	22 55
	bbox	17 26 24 23
	delay	20
        sound   data/sounds/rrodney04.wav
	frame	data/chars/mouser/6.gif
        frame	data/chars/mouser/7.gif
anim	rise
	offset	22 55
	bbox	17 26 24 23
	delay	5
	frame	data/chars/mouser/6.gif
anim	follow1
        offset	22 55
        delay 100
        bbox	17 26 24 23
        move -10
        fshadow 0
        frame	data/chars/misc/empty.gif
        delay 10
        move 0
        fshadow 1
        frame	data/chars/mouser/spw1.gif
        frame	data/chars/mouser/spw2.gif
        frame	data/chars/mouser/spw1.gif
        frame	data/chars/mouser/spw2.gif 
        frame	data/chars/mouser/spw1.gif
        frame	data/chars/mouser/spw2.gif 
        frame	data/chars/mouser/spw1.gif
        frame	data/chars/mouser/spw2.gif 
anim	death
        sound   data/sounds/rrodney04.wav
	offset	22 55
	bbox	17 26 24 23
	custknife boom01
	throwframe 1 50
	delay	5
	frame	data/chars/mouser/7.gif
	frame	data/chars/misc/empty.gif
