name	fbike
type	enemy
subtype arrow
health	10
speed	11
nolife	1
jumpheight 0
grabdistance 20
nodrop	1
nomove	0 1
risetime 500
#death 1
falldie	1
nodieblink 2
noatflash 1
flash bflash
candamage enemy obstacle shot player npc
palette	data/chars/foot/bike/motor1.gif
anim	spawn
	sound   data/sounds/bike1.wav
	offset	78 110
	delay	1
        #bbox    54 39 27 55
        seta 1
        platform 1 1 1 1 1
	frame	data/chars/foot/bike/motor1.gif
anim 	idle
	hitfx	data/sounds/punch10.wav
	loop	1
	offset	78 110
	delay	5
        followanim 1
        followcond 1
        #bbox    54 39 27 55
        attack4 37 60 100 40 10 0 1 1 0 
        seta	1
        platform 1 1 1 1 1
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
anim	follow1
	hitfx	data/sounds/punch5.wav
	loop	1
	offset	78 110
	delay	5
        followanim 1
        followcond 1
        seta 1
        platform 1 1 1 1 1
        #bbox    54 39 27 55
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
        frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
        frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
        frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
        frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
        frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
	frame	data/chars/foot/bike/motor2.gif
        frame	data/chars/foot/bike/motor2a.gif
anim	walk
	hitfx	data/sounds/punch5.wav
	loop	1
	offset	78 110
	delay	5
        #bbox    54 39 27 55
        blast	37 60 100 40 10 0 1 1 0 
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
anim	pain
	offset	78 110
	delay	5
        #bbox    54 39 27 55
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
         frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
anim	fall
	offset	78 110
	delay	5
        #bbox    54 39 27 55
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
anim	rise
	offset	78 110
	delay	5
        #bbox    54 39 27 55
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
anim	death
	offset	78 110
	delay	5
        #bbox 0 0 0 0
	frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        frame	data/chars/foot/bike/motor1.gif
        frame	data/chars/foot/bike/motor1a.gif
        delay	10
        offset  1000 444
        frame	data/chars/bosf/b2.gif
