name	fsword
health	19
speed	8
type	enemy
aimove	chasex
aimove	normal
#diesound data/sounds/die1.wav
falldie 2
nodieblink 2
paingrab 1
jumpheight 3
throw	2 4
nolife 1
grabdistance 20
throwdamage	20
noquake 1
dust dust
hostile player npc
candamage player npc obstacle
palette data/chars/foot/01.gif
remap data/chars/foot/01.gif data/chars/foot/alt1.gif
remap data/chars/foot/01.gif data/chars/foot/alt2.gif
remap data/chars/foot/01.gif data/chars/foot/alt3.gif
remap data/chars/foot/01.gif data/chars/foot/alt4.gif
remap data/chars/foot/01.gif data/chars/foot/alt5.gif 
remap data/chars/foot/01.gif data/chars/foot/alt6.gif
gfxshadow 1
load	boom01
anim	spawn
	offset	26 62
	bbox	19 9 16 41
	delay	1
	frame	data/chars/foot/b8.gif
anim	idle
	loop	1
	offset	26 80
	bbox	18 31 17 38
	delay	30
	frame	data/chars/foot/sword/01.gif
        frame	data/chars/foot/sword/01a.gif
anim	walk
	loop	1
	offset	26 79
	bbox	18 31 17 38
	delay	18
	frame	data/chars/foot/sword/02.gif
	frame	data/chars/foot/sword/03.gif
        frame	data/chars/foot/sword/04.gif
        frame	data/chars/foot/sword/03.gif
anim	backwalk
	loop	1
	offset	26 79
	bbox	18 31 17 38
	delay	18
	frame	data/chars/foot/sword/02.gif
	frame	data/chars/foot/sword/03.gif
        frame	data/chars/foot/sword/04.gif
        frame	data/chars/foot/sword/03.gif
anim	attack1
	range	20 40
	offset	26 80
	delay	10
        bbox	18 31 17 38
        hitfx   data/sounds/knifes.wav
	frame	data/chars/foot/sword/a14.gif
        frame	data/chars/foot/sword/a15.gif
        attack  35 36 47 15 6 0 0 0 15
        frame	data/chars/foot/sword/a16.gif
        attack  0 0 0 0 0 0
        frame	data/chars/foot/sword/a17.gif
anim	attack2
	range	20 40
	offset	26 80
	delay	10
        bbox	18 31 17 38
        hitfx   data/sounds/knifes.wav
        frame	data/chars/foot/sword/a09.gif
        frame	data/chars/foot/sword/a10.gif
        attack5	40 41 59 12 6 0 0 0 10
        frame	data/chars/foot/sword/a11.gif
        attack5	0
        frame	data/chars/foot/sword/a12.gif
        frame	data/chars/foot/sword/a13.gif
anim	attack3
	range	20 40
	offset	26 80
	delay	10
        bbox	18 31 17 38
        hitfx   data/sounds/knifes.wav
        frame	data/chars/foot/sword/a09.gif
        frame	data/chars/foot/sword/a10.gif
        attack3 40 41 59 12 4 0 0 0 10
        frame	data/chars/foot/sword/a11.gif
        attack3 0
        frame	data/chars/foot/sword/a12.gif
        frame	data/chars/foot/sword/a13.gif
	frame	data/chars/foot/sword/a14.gif
        frame	data/chars/foot/sword/a15.gif
        attack5 35 36 47 15 10 0 0 0 15
        frame	data/chars/foot/sword/a16.gif
        attack5 0
        frame	data/chars/foot/sword/a17.gif
anim	attack4
        range	90 110
        jumpframe 1 4 1 0
        landframe 5
        hitfx   data/sounds/knifes.wav
	offset	26 80
	delay	10
        bbox	18 31 17 38
        frame	data/chars/foot/sword/a01.gif
        delay 15
        frame	data/chars/foot/sword/a02.gif
        frame	data/chars/foot/sword/a03.gif
        offset	30 80
        frame	data/chars/foot/sword/a04.gif
        delay   1000
        attack5  34 49 30 18 10 0 0 0 20
        frame	data/chars/foot/sword/a05.gif
        offset	26 80
        delay 20
        frame	data/chars/foot/sword/a06.gif
        delay 10
        frame	data/chars/foot/sword/a07.gif
anim	attack5
	range	20 40
	offset	26 80
	delay	25
        bbox	18 31 17 38
        hitfx   data/sounds/knifes.wav
        frame	data/chars/foot/sword/a09.gif
        delay	10
        frame	data/chars/foot/sword/a10.gif
        attack3	40 41 59 12 6 0 0 20
        frame	data/chars/foot/sword/a11.gif
        attack3	0
        frame	data/chars/foot/sword/a12.gif
        frame	data/chars/foot/sword/a13.gif
anim	riseattack
anim	upper
anim	pain
	offset	26 60
	bbox	19 9 16 41
	delay	5
	sound	data/sounds/punch1.wav
	frame	data/chars/foot/081.gif
	offset	27 60
	frame	data/chars/foot/082.gif
	offset	26 60
	frame	data/chars/foot/081.gif
	offset	27 60
        frame	data/chars/foot/082.gif
	offset	26 60
	frame	data/chars/foot/082.gif
	offset	27 60
	frame	data/chars/foot/081.gif
	offset	26 60
        frame	data/chars/foot/082.gif
anim	death
	custknife boom01
	throwframe 1 50
	offset	26 60
	bbox	19 21 18 25
	delay	15
        bbox	0 0 0 0
        frame	data/chars/foot/10.gif
	frame	data/chars/misc/empty.gif
anim pain8
        offset	15 95
	delay	5
        bbox	0 0 0 0
	frame	data/chars/foot/sword/a1.gif
        delay 14
        move 27
        offset	53 92
        frame	data/chars/foot/sword/a2.gif
        delay 10
        move 20
        bbox	70 0 8 7
        offset	91 92
        frame	data/chars/foot/sword/a6.gif
        move  15
        offset	98 92
        bbox    54 21 32 39
        frame	data/chars/foot/sword/a7.gif
anim death8
        offset	98 92
        delay 1
        movez 1
        movea 1
        dropframe 52
        bbox	0 0 0 0
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        sound   data/sounds/die1.wav
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
         frame	data/chars/foot/sword/a7.gif
        offset	68 132
         frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc1.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc2.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        frame	data/chars/foot/sword/cc3.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim fall8
        offset	98 92
        delay 1
        movez 2
        movea 1
        dropframe 48
        bbox	0 0 0 0 
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        sound	data/sounds/launch.wav
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        frame	data/chars/foot/sword/a7.gif
        offset	71 130
        frame	data/chars/foot/sword/dd1.gif
        frame	data/chars/foot/sword/dd1.gif
        frame	data/chars/foot/sword/dd1.gif
        frame	data/chars/foot/sword/dd1.gif
        frame	data/chars/foot/sword/dd1.gif
        frame	data/chars/foot/sword/dd1.gif
       frame	data/chars/foot/sword/dd1.gif
        frame	data/chars/foot/sword/dd1.gif
       frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd2.gif
       frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd2.gif
        frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd3.gif
       frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd3.gif
        frame	data/chars/foot/sword/dd4.gif
        frame	data/chars/foot/sword/dd4.gif
        frame	data/chars/foot/sword/dd4.gif
        frame	data/chars/foot/sword/dd4.gif
        frame	data/chars/foot/sword/dd4.gif
        frame	data/chars/foot/sword/dd4.gif
       frame	data/chars/foot/sword/dd4.gif
        frame	data/chars/foot/sword/dd4.gif
         frame	data/chars/foot/sword/dd5.gif
        frame	data/chars/foot/sword/dd5.gif
        frame	data/chars/foot/sword/dd5.gif
        frame	data/chars/foot/sword/dd5.gif
        frame	data/chars/foot/sword/dd5.gif
        frame	data/chars/foot/sword/dd5.gif
       frame	data/chars/foot/sword/dd5.gif
        frame	data/chars/foot/sword/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim grabbed
	offset	15 95
	bbox	12 45 21 39
	delay	5
	frame	data/chars/foot/sword/16a.gif
anim pain10
        offset	15 95
	bbox	0 0 0 0
	delay	1
	frame	data/chars/foot/sword/16.gif
        delay 9
        move 27
        offset	53 92
        frame	data/chars/foot/sword/17.gif
        move 46
        delay 10
        offset	99 92
        frame	data/chars/foot/sword/18.gif
        move  19
        offset	118 92
        bbox	12 45 21 39
        frame	data/chars/foot/sword/19.gif
        move 0
        frame	data/chars/foot/sword/20.gif
anim death10
        offset	15 95
	bbox	12 45 21 39
	delay	1
	frame	data/chars/foot/sword/16.gif
        delay 9
        move 27
        offset	53 92
        frame	data/chars/foot/sword/17.gif
        move 46
        delay 10
        offset	99 92
        frame	data/chars/foot/sword/18.gif
        move  19
        offset	118 92
        frame	data/chars/foot/sword/19.gif
        move 0
        bbox	12 45 21 39
        frame	data/chars/foot/sword/20.gif
anim pain5
	offset	26 60
	delay	200
        frame	data/chars/foot/sword/11.gif
        offset	26 60
	delay	20
	frame	data/chars/foot/sword/12.gif
anim fall
	offset	26 60
	delay	30
        hitflash bflash
        bbox	0 0 0 0
        landframe 2
	sound	data/sounds/punch2.wav
	frame	data/chars/foot/sword/10.gif
        delay   1000
        attack  10 23 19 32 6 1 0 0 10
	frame	data/chars/foot/sword/10.gif
        attack  0
        delay   11
	bbox	4 44 40 17
        frame	data/chars/foot/sword/11.gif
anim fall2
	offset	26 60
	delay	1
        jumpframe 1 3.8 -0.45 0
        bbox    11 23 23 28
        landframe 2
	sound	data/sounds/punch1.wav
	frame	data/chars/foot/sword/10.gif
        delay	1000
	frame	data/chars/foot/sword/10.gif
        bbox    0 0 0 0
        delay	11
        frame	data/chars/foot/sword/11.gif
anim bpain
	offset	26 60
	delay	1
        jumpframe 1 4 -1 0
        bbox    11 23 23 28
        landframe 2
	frame	data/chars/foot/sword/10.gif
        delay 1000
	frame	data/chars/foot/sword/10.gif
        bbox    0 0 0 0
        delay 11
        frame	data/chars/foot/sword/11.gif
anim rise
        offset	26 60
	delay	20
	frame	data/chars/foot/sword/12.gif
anim spain
        offset	26 60
	bbox	19 9 16 41
        delay   5
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
         frame	data/chars/foot/sh1.gif
anim shock
        offset	26 60
	bbox	19 9 16 41
        delay   5
        landframe 17
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/10.gif
anim sdie
        offset	26 60
	bbox	19 9 16 41
        delay   5
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
        frame	data/chars/foot/sh2.gif
        frame	data/chars/foot/sh1.gif
anim pain3
	sound	data/sounds/launch.wav
        offset	98 92
        delay 1
        movez 1
        movea 1
         bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
anim pain4
	sound	data/sounds/launch.wav
        offset	98 92
        delay 1
        movez 1
        movea 1 
        bbox	0 0 0 0
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        frame	data/chars/foot/a7.gif
        offset	71 130
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd1.gif
        frame	data/chars/foot/dd1.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
       frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd2.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
       frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd3.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
       frame	data/chars/foot/dd4.gif
        frame	data/chars/foot/dd4.gif
         frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
       frame	data/chars/foot/dd5.gif
        frame	data/chars/foot/dd5.gif
        move -500
        movez 0
        delay 200
        frame	data/chars/misc/empty.gif
        
