name	DON
type	player
health		65
mpset		43 1 0 0 0 0 0
mp		43
chargerate	1
speed		8
#antigravity	-10
holdblock	1
#blockpain	1
bounce		0
gfxshadow	1
grabdistance	34
#risetime	-0.8
falldie		1
makeinv		2
mprate		1
nodieblink	1
nolife		1
noquake		1
summonkill	1
score		0 0
thold		9
throw		2.6 8
throwdamage	5
typeshot	0
atchain		1 2 3 4
running		15 4 2 2 0
jumpheight	3.8
jumpmove	1 2
jumpspeed	11
#com d f a freespecial1
#com u u a freespecial3
#com u d j freespecial4
#com d f a freespecial5
com u d f a freespecial6
bflash bflash
icon		data/chars/don/icon3.gif
iconpain	data/chars/don/iconp.gif
icondie		data/chars/don/icond.gif
#iconmphigh data/sprites/mp2.gif
#iconmphalf data/sprites/mp1.gif
#iconmplow data/chars/misc/empty.gif
palette		data/chars/don/001.gif
alternatepal	data/chars/don/alt1.gif
alternatepal	data/chars/don/alt2.gif
alternatepal	data/chars/don/alt3.gif
alternatepal	data/chars/don/alt4.gif
parrow		data/chars/misc/p1.gif	-5 -90
parrow2		data/chars/misc/p2.gif	-5 -90
weapons	donsk DON
dust dust
load dongrtr
#load footthr
load bosf3
load dssk
load say1
didhitscript 	 data/scripts/hit1.c
animationscript  data/scripts/script.c
anim	spawn
	offset	24 62
	bbox	0 0 0 0
	custknife say1
	throwframe 0 40
	delay	1
	frame	data/chars/misc/empty.gif
	delay	5
	frame	data/chars/don/001.gif
	#sound   data/sounds/lkicksh.wav
	delay	100
	frame	data/chars/don/001.gif
	delay 	30
	frame	data/chars/don/001.gif
anim	respawn
	offset	24 62
	bbox	0 0 0 0
	delay	2
	frame	data/chars/misc/empty.gif
	#sound   data/sounds/lkicksh.wav
	frame	data/chars/don/001.gif
anim	idle
	loop	1
	offset	24 62
	delay	120
	bbox	19 13 22 38
	frame	data/chars/don/001.gif
        delay   15
	frame	data/chars/don/002.gif
        delay   300
	frame	data/chars/don/001.gif
	delay	50
	frame	data/chars/don/003.gif
	delay	300
	frame	data/chars/don/001.gif
        delay   10
	frame	data/chars/don/004.gif
	frame	data/chars/don/005.gif
	offset	21 62
	delay	120
	frame	data/chars/don/006.gif
	delay	30
	frame	data/chars/don/007.gif
        delay   400
	frame	data/chars/don/006.gif
	delay	10
	offset	24 62
	frame	data/chars/don/005.gif
	frame	data/chars/don/004.gif
	frame	data/chars/don/001.gif
anim	charge
anim	walk
	loop	1
	offset	14 61
	bbox	10 6 18 41
	delay	10
	frame	data/chars/don/008.gif
	frame	data/chars/don/009.gif
	frame	data/chars/don/010.gif
	frame	data/chars/don/011.gif
	frame	data/chars/don/012.gif
	frame	data/chars/don/013.gif
	frame	data/chars/don/014.gif
	frame	data/chars/don/015.gif
anim	up
	loop	1
	offset	20 62
	bbox	9 5 19 44
	delay	10
	frame	data/chars/don/016.gif
	frame	data/chars/don/017.gif
	frame	data/chars/don/018.gif
	frame	data/chars/don/019.gif
	frame	data/chars/don/020.gif
	frame	data/chars/don/021.gif
	frame	data/chars/don/022.gif
	frame	data/chars/don/023.gif
anim	down
	loop	1
	offset	14 61
	bbox	10 6 18 41
	delay	10
	frame	data/chars/don/008.gif
	frame	data/chars/don/009.gif
	frame	data/chars/don/010.gif
	frame	data/chars/don/011.gif
	frame	data/chars/don/012.gif
	frame	data/chars/don/013.gif
	frame	data/chars/don/014.gif
	frame	data/chars/don/015.gif
anim	jumpdelay
	offset	21 49
	delay	8
	frame	data/chars/don/151.gif
anim	jumpland
	offset	21 49
	delay	8
	frame	data/chars/don/151.gif
anim	waiting
	offset	26 174
	delay	15
	frame	data/chars/don/wait01.png
	delay	5
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait11.png
anim	select
	offset	26 174
	shadow	0
	delay	1
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait11.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait11.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait11.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait01.png
	frame	data/chars/don/wait02.png
	frame	data/chars/don/wait03.png
	frame	data/chars/don/wait04.png
	frame	data/chars/don/wait05.png
	frame	data/chars/don/wait06.png
	frame	data/chars/don/wait07.png
	frame	data/chars/don/wait08.png
	frame	data/chars/don/wait09.png
	frame	data/chars/don/wait10.png
	frame	data/chars/don/wait11.png
anim	run
	loop	1
	delay	8
	offset	23 64
	bbox	12 12 22 36
	frame	data/chars/don/024.gif
	frame	data/chars/don/025.gif
	frame	data/chars/don/026.gif
	frame	data/chars/don/027.gif
	frame	data/chars/don/028.gif
	frame	data/chars/don/029.gif
	frame	data/chars/don/030.gif
	frame	data/chars/don/031.gif
anim	runattack
	offset	22 60
	bbox	17 12 17 34
	jumpframe	0 2 1.7
	landframe	3
	hitflash	bflash
	sound	data/sounds/jump.wav
	attack3	24 14 24 30 4 1 0 0 14 0
	dropv	1.9 3
	delay	20
	frame	data/chars/don/069.gif
	offset	18 53
	delay	15
	frame	data/chars/don/068.gif
	attack3	0
	offset	35 57
	delay	30
	attack	24 14 24 30 3 0 0 0 14 0
	dropv	1.9 2.5
	frame	data/chars/don/069_2.gif
	delay	15
	attack	37 14 24 30 3 0 0 0 14 0
	dropv	1.9 2.5
	frame	data/chars/don/069_2.gif
	attack	0
anim	get
	offset	38 66
	delay	20
	frame	data/chars/don/136.gif
	delay	20
	frame	data/chars/don/137.gif
anim	attack1
	offset	75 77
	bbox	46 18 20 57
	hitflash	bflash
	delay	8
	frame	data/chars/don/040.gif
	delay	4
	frame	data/chars/don/041.gif
	sound	data/sounds/swing3.wav
	bbox	62 18 20 48
	frame	data/chars/don/042.gif
	bbox	71 31 23 34
	frame	data/chars/don/043.gif
	attack	79 27 71 42 3 0 0 0 12 0
	dropv	1.7 2.2
	bbox	70 48 39 20
	frame	data/chars/don/044.gif
	bbox	74 53 39 20
	attack	79 45 83 33 3 0 0 0 12 0
	dropv	1.7 2.2
	frame	data/chars/don/045.gif
	attack	95 53 71 25 3 0 0 0 12 0
	dropv	1.8 2.4
	frame	data/chars/don/046.gif
	attack  0
anim	attack2
	offset	46 84
	bbox	28 32 21 50
	hitflash	bflash
	delay	8
	sound	data/sounds/swing3.wav
	frame	data/chars/don/047.gif
	bbox	36 30 21 40
	delay	5
	frame	data/chars/don/048.gif
	bbox	37 28 24 40
	frame	data/chars/don/049.gif
	frame	data/chars/don/050.gif
	attack	68 43 68 14 3 0 0 0 12 0
	dropv	1.8 0 -2
	frame	data/chars/don/051.gif
	attack	0 0 0 0 0 0 0 0 0 0
	bbox	35 29 26 39
	frame	data/chars/don/052.gif
	dropv	0
	frame	data/chars/don/053.gif
	frame	data/chars/don/053.gif
anim	attack3
	offset	27 62
	bbox	22 7 22 47
	hitflash	bflash
	delay	8
	sound	data/sounds/swing4.wav
	frame	data/chars/don/054.gif
	bbox	31 8 22 39
	delay	4
	frame	data/chars/don/055.gif
	bbox	31 10 28 38
	frame	data/chars/don/056.gif
	bbox	37 21 31 36
	frame	data/chars/don/057.gif
	frame	data/chars/don/058.gif
	attack	60 31 86 13 3 0 0 0 12 0
	dropv	1.8 3.2
	frame	data/chars/don/059.gif
	frame	data/chars/don/059.gif
anim	attack4
	offset	53 90
	bbox	32 33 25 47
	hitflash cflash
	delay	10
	sound	data/sounds/swing4.wav
	frame	data/chars/don/060.gif
	delay	7
	frame	data/chars/don/060.gif
	delay	4
	sound	data/sounds/ayoo.wav
	bbox	49 30 25 47
	frame	data/chars/don/061.gif
	bbox	55 37 28 37
	frame	data/chars/don/062.gif
	frame	data/chars/don/063.gif
	attack3	83 22 60 70 4 1 0 0 5 0
	dropv	1.7 2.5
	bbox	51 41 35 37
	frame	data/chars/don/064.gif
	attack3	0
	attack3	81 25 69 65 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/065.gif
	attack3	0
	attack3	83 22 60 70 4 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/064.gif
	attack3	0 0 0 0 0 0 0 0 0 0
	bbox	51 41 41 37
	frame	data/chars/don/066.gif
	delay	25
	frame	data/chars/don/067.gif
anim	attackbackward
	offset	53 90
	bbox	34 38 19 28
	hitflash cflash
	delay	22
	flipframe	0
	frame	data/chars/don/060.gif
	delay	5
	sound	data/sounds/ayoo.wav
	frame	data/chars/don/061.gif
	sound	data/sounds/swing4.wav
	frame	data/chars/don/062.gif
	frame	data/chars/don/063.gif
	attack	83 22 60 70 3 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/064.gif
	attack	0
	attack	81 25 69 65 3 1 0 0 5 0
	dropv	1.7 2.5
	frame	data/chars/don/065.gif
	attack	0
	frame	data/chars/don/066.gif
	delay	25
	frame	data/chars/don/067.gif
anim	attackup
	offset	46 84
	bbox	36 30 21 40
	hitflash	bflash
	delay	11
	frame	data/chars/don/048.gif
	bbox	37 28 24 40
	delay	6
	frame	data/chars/don/049.gif
	sound	data/sounds/swing4.wav
	frame	data/chars/don/050.gif
	offset	53 90
	bbox	55 38 18 32
	attack2	70 7 35 52 1 1 0 0 10 0
	frame	data/chars/don/062.gif
	attack2	50 7 51 51 1 1 0 0 10 0
	delay	10
	attack2	50 7 51 51 1 1 0 0 10 0
	frame	data/chars/don/061.gif
anim	chargeattack
	offset	27 62
	hitflash bflash
	delay	15
	frame	data/chars/don/054.gif
	delay	5
	sound	data/sounds/swing4.wav
	frame	data/chars/don/055.gif
	bbox	0 0 0 0
	frame	data/chars/don/056.gif
	bbox	0 0 0 0
	offset	53 90
	attack	73 49 76 17 1 0 0 0 15 0
	frame	data/chars/don/067_2.gif
	dropv	1.8 2.5
	attack	0
	offset	27 62
	frame	data/chars/don/055.gif
	frame	data/chars/don/056.gif
	offset	53 90
	attack	80 67 55 24 1 0 0 0 15 0
	dropv	1.8 2.5
	frame	data/chars/don/067.gif
	attack	0
	sound	data/sounds/swing4.wav
	offset	27 62
	frame	data/chars/don/055.gif
	frame	data/chars/don/056.gif
	offset	53 90
	attack	86 27 52 27 2 0 0 0 15 0
	dropv	1.8 2.5
	frame	data/chars/don/067_3.gif
	attack	0
	offset	27 62
	frame	data/chars/don/055.gif
	bbox	0 0 0 0
	frame	data/chars/don/056.gif
	bbox	0 0 0 0
	sound	data/sounds/swing4.wav
	offset	53 90
	attack	73 49 76 17 2 0 0 0 15 0
	frame	data/chars/don/067_2.gif
	dropv	1.8 2.5
	attack	0
	offset	27 62
	frame	data/chars/don/055.gif
	frame	data/chars/don/056.gif
	sound	data/sounds/swing4.wav
	offset	53 90
	attack	86 27 52 27 3 0 0 0 15 0
	dropv	1.8 2.5
	frame	data/chars/don/067_3.gif
	attack	0
	offset	27 62
	frame	data/chars/don/055.gif
	frame	data/chars/don/056.gif
	sound	data/sounds/swing4.wav
	offset	53 90
	attack	80 67 55 24 3 0 0 0 15 0
	dropv	1.8 2.5
	frame	data/chars/don/067.gif
	attack	0
	offset	27 62
	move	2
	frame	data/chars/don/055.gif
	bbox	0 0 0 0
	move	3
	frame	data/chars/don/056.gif
	move	4
	frame	data/chars/don/057.gif
	sound	data/sounds/swing4.wav
	attack3	60 34 76 17 3 1 0 0 15 0
	dropv	1.8 2.5
	frame	data/chars/don/058.gif
	delay	25
	move	0
	frame	data/chars/don/059.gif
	attack	0
anim	freespecial1
	mponly		1
        energycost	0
	hitflash cflash
	counterframe 0 1 0
	followanim 9
	offset	40 80
	bbox	43 26 32 27
	delay 	20
	frame	data/chars/don/125.gif
anim	special
	mponly		1
	energycost	15
	jumpframe	5 2 2.8 0
	landframe	8
	hitflash	cflash
	offset	34 76
	delay	10
	frame	data/chars/don/087.gif
	frame	data/chars/don/088.gif
	frame	data/chars/don/089_1.gif
	delay	16
	frame	data/chars/don/089.gif
	sound	data/sounds/aya.wav
	delay	5
	frame	data/chars/don/090_1.gif
	frame	data/chars/don/090.gif
	delay	25
	blast	61 30 64 29 10 5 0 1 14 0
	dropv	2.8 3.4
	frame	data/chars/don/091.gif
	blast	0 0 0 0 0
	delay	70
	frame	data/chars/don/092.gif
	delay	5
	frame	data/chars/don/092.gif
anim	special2
	mponly	1
	energycost	15
	offset	21 49
	#bbox	17 4 22 43
	jumpframe	1 2.6 2.5
	landframe	14
	hitflash	bflash
	delay	10
	frame	data/chars/don/151.gif
	offset	38 94
	delay	12
	frame	data/chars/don/080.gif
	delay	3
	sound	data/sounds/swing1.wav
	frame	data/chars/don/081.gif
	attack	28 23 63 51 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082.gif
	sound	data/sounds/swing1.wav
	attack	28 31 49 66 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_2.gif
	attack	0 36 67 47 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_3.gif
	sound	data/sounds/swing1.wav
	attack	11 4 50 66 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_4.gif
	attack	25 24 66 50 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082.gif
	sound	data/sounds/swing1.wav
	attack	28 31 50 66 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_2.gif
	attack	0 33 66 50 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/082_3.gif
	sound	data/sounds/swing1.wav
	attack	11 4 50 66 10 1 0 0 13 5
	dropv	1.7 2.7
	frame	data/chars/don/082_4.gif
	attack	25 38 50 41 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/083.gif
	sound	data/sounds/swing1.wav
	attack	24 38 66 54 10 1 0 0 13 5
	frame	data/chars/don/084.gif
	attack	24 38 66 54 10 1 0 0 13 5
	dropv	1.7 2.9
	frame	data/chars/don/084.gif
	offset	21 49
	delay	10
	frame	data/chars/don/151.gif
anim	jump
	offset	18 98
	bbox	10 33 21 40
	delay	30
	frame	data/chars/don/032.gif
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/039.gif
anim	jumpattack
	offset	30 68
	bbox	19 9 16 28
	hitflash bflash
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/don/085.gif
	delay	100
	attack	33 34 33 26 3 1 0 0 14 0
	dropv	1.8 2.3
	frame	data/chars/don/085.gif
anim	jumpattack2
	offset	38 94
	bbox	28 31 22 43
	hitflash bflash
	delay	15
	frame	data/chars/don/080.gif
	delay	5
	frame	data/chars/don/081.gif
	sound	data/sound/swing2.wav
	frame	data/chars/don/082.gif
	attack	50 69 43 28 3 1 0 0 14 0
	dropv	1.7 2.6
	frame	data/chars/don/083.gif
	frame	data/chars/don/084.gif
	attack	0 0 0 0
	frame	data/chars/don/084.gif
anim	jumpattack3
	hitflash bflash
	offset	33 70
	delay	5
	sound	data/sounds/ayoo.wav
	frame	data/chars/don/076.gif
	frame	data/chars/don/077.gif
	frame	data/chars/don/078.gif
	attack2	39 2 18 38 1 1 0 0 8 3
	frame	data/chars/don/079.gif
	delay	10
	attack	39 2 18 38 3 0 0 0 14 0
	frame	data/chars/don/079.gif
anim	jumpforward
	hitflash bflash
	offset	30 68
	bbox	19 9 16 28
	sound	data/sounds/swing2.wav
	dive	3.2 3.6
	delay	4
	frame	data/chars/don/085.gif
	delay	100
	attack	33 34 33 26 3 1 0 0 14 0
	dropv	1.7 2.6
	frame	data/chars/don/085.gif
anim	jumpspecial
	mponly	1
	energycost 5
	hitflash bflash
	sound	data/sounds/swing3.wav
	offset	38 72
	bbox	22 11 13 30
	delay	5
	attack	31 4 40 64 4 1 0 0 6 2
	dropv	1.5 2.5
	frame	data/chars/don/js001.gif
	offset	38 70
	frame	data/chars/don/js002.gif
	offset	38 72
	sound	data/sounds/swing3.wav
	frame	data/chars/don/js001.gif
	offset	38 70
	frame	data/chars/don/js002.gif
	offset	38 72
	sound	data/sounds/swing3.wav
	frame	data/chars/don/js001.gif
	offset	38 70
	frame	data/chars/don/js002.gif
	sound	data/sounds/swing3.wav
	offset	38 72
	frame	data/chars/don/js001.gif
	offset	38 70
	frame	data/chars/don/js002.gif
	sound	data/sounds/swing3.wav
	offset	38 72
	frame	data/chars/don/js001.gif
	offset	38 70
	frame	data/chars/don/js002.gif
	sound	data/sounds/swing3.wav
	offset	38 72
	frame	data/chars/don/js001.gif
	offset	38 70
	frame	data/chars/don/js002.gif
anim	runjumpattack
	offset	30 78
	bbox	18 33 18 31
	hitflash	bflash
	sound	data/sounds/swing2.wav
	dive	3.5 3.2
	delay	4
	frame	data/chars/don/086.gif
	delay	100
	attack	36 32 34 31 3 1 0 0 14 0
	dropv	1.7 2.6
	frame	data/chars/don/086.gif
anim	grabbed
	loop 1
	offset	24 62
	bbox	19 13 22 38
	delay	30
	frame	data/chars/don/170.gif
	frame	data/chars/don/171.gif
anim	grab
	offset	43 59
	bbox	35 13 22 28
	frame	data/chars/don/102.gif
anim	grabattack
	offset	38 94
	bbox	28 31 22 43
	hitflash bflash
	delay	8
	frame	data/chars/don/080.gif
	delay	4
	frame	data/chars/don/081.gif
	sound	data/sound/swing2.wav
	frame	data/chars/don/082.gif
	attack	50 69 43 28 2 0 0 0 20 0
	dropv	1.7 2.5
	frame	data/chars/don/083.gif
	frame	data/chars/don/084.gif
	attack	0 0 0 0
	frame	data/chars/don/084.gif
anim	grabattack2
	hitflash	bflash
	offset	75 77
	bbox	46 18 20 57
	delay	15
	frame	data/chars/don/040.gif
	offset	16 81
	bbox	3 33 21 40
	delay	5
	frame	data/chars/don/ga001.gif
	sound	data/sounds/swing4.wav
	offset	18 73
	attack	25 0 55 54 3 1 0 0 15 0
	dropv   1.7 2.5
	frame	data/chars/don/ga002.gif
	attack  0
	offset	18 48
	delay	10
	frame	data/chars/don/ga003.gif
anim	freespecial9
	offset	18 98
	bbox	10 33 21 40
	hitflash bflash
	jumpframe	0 3.2 0
	quakeframe	13 2
	delay	15
	frame	data/chars/don/032.gif
	delay	5
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	sound	data/sounds/aya.wav
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	offset	75 77
	bbox	46 18 20 57
	delay	7
	frame	data/chars/don/040.gif
	delay	4
	frame	data/chars/don/041.gif
	sound	data/sounds/swing3.wav
	bbox	62 18 20 48
	frame	data/chars/don/042.gif
	bbox	71 31 23 34
	frame	data/chars/don/043.gif
	attack	87 46 80 34 3 1 0 0 15 0
	dropv	1.6 2.7
	bbox	70 48 39 20
	frame	data/chars/don/044.gif
	bbox	74 53 39 20
	frame	data/chars/don/045.gif
	delay	20
	frame	data/chars/don/046.gif
	attack	0
anim	grabup
	offset	30 77
	bbox	7 24 23 37
	delay	12
	frame	data/chars/don/141.gif
	delay	8
	frame	data/chars/don/140.gif
	frame	data/chars/don/141.gif
	attack	46 9 23 18 4 1 1 1 0 0
	dropv	1.7 2.1
	frame	data/chars/don/142.gif
	delay	20
	frame	data/chars/don/143.gif
anim	grabdown
	hitflash bflash
	offset	53 61
	bbox	45 8 26 53
	jumpframe	0 2 0
	landframe	4
	delay   10
	frame	data/chars/don/s001.gif
	bbox	41 8 28 44
	delay   5
	frame	data/chars/don/s002.gif
	sound	data/sounds/ayoo.wav
	attack	65 9 62 24 4 1 0 0 0
	dropv	1.7 2.5
	frame	data/chars/don/s003.gif
	frame	data/chars/don/s004.gif
	delay	20
	frame	data/chars/don/s004.gif
#anim	grabup
	#offset	43 59
	#bbox	35 13 22 28
        #hitflash aaaaaa
        #hitfx data/sounds/empty.wav
        #followcond 1
        #followanim   3
        #attack8  36 13 46 24 -1 0 1 1
	#frame	data/chars/don/102.gif
#anim	grabdown
	#offset	43 59
	#bbox	19 13 22 38
        #hitflash aaaaaa
        #hitfx data/sounds/empty.wav
        #followcond	1
        #followanim	1
        #attack10  36 13 46 24 -1 0 1 1
	#frame	data/chars/don/102.gif
anim	grabforward
	offset	49 72
	hitflash bflash
	delay	7
	frame	data/chars/don/071.gif
	frame	data/chars/don/072.gif
	frame	data/chars/don/073.gif
	attack	38 15 36 25 2 0 0 0 5 0
	dropv	1.6 2.5
	frame	data/chars/don/074.gif
	attack	0
	frame	data/chars/don/075.gif
anim	grabforward2
	offset	33 70
	bbox	98 51 23 40
	hitflash bflash
	jumpframe	4 2
	landframe	7
	hitflash bflash
	delay	4
	frame	data/chars/don/076_1.gif
	frame	data/chars/don/076_2.gif
	frame	data/chars/don/076_3.gif
	frame	data/chars/don/076.gif
	delay	5
	move	2
	frame	data/chars/don/077.gif
	frame	data/chars/don/078.gif
	move	3
	sound	data/sounds/ayoo.wav
	attack2	37 2 20 35 1 1 0 0 20 0
	delay	150
	frame	data/chars/don/079.gif
	delay	1
	frame	data/chars/don/079.gif
anim	throw
	hitflash	bflash
	throwframewait	3
	offset	27 62
	sound	data/sounds/swing4.wav
	delay	10
	frame	data/chars/don/056.gif
	delay	5
	frame	data/chars/don/057.gif
	offset	17 73
	frame	data/chars/don/tw001.gif
	offset	17 95
	frame	data/chars/don/tw002.gif
	offset	41 90
	frame	data/chars/don/tw003.gif
	offset	68 56
	delay	25
	frame	data/chars/don/tw004.gif
anim	pain
	offset	48 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/don/152.gif
	frame	data/chars/don/153.gif
	delay	20
	frame	data/chars/don/154.gif
	delay	5
	frame	data/chars/don/155.gif
	frame	data/chars/don/156.gif
anim	fall
	offset	30 58
	bbox	0 0 0 0
	#bouncefactor	3
	landframe	2
	delay	15
	frame	data/chars/don/161.gif
	hitflash	cflash
	offset	44 50
	delay	200
	attack	21 45 43 6 8 1 0 0 0 10
	frame	data/chars/don/172.gif
	attack	0
	delay	20
	frame	data/chars/don/173.gif
anim	death
	offset	24 62
	bbox	0 0 0 0
	custknife	dssk
        throwframe	11 40
	jumpframe	1 0 -1.5
	landframe	8 0 0
	delay	10
	frame	data/chars/don/166.gif
	frame	data/chars/don/167.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/168.gif
	frame	data/chars/don/169.gif
	offset	21 62
	frame	data/chars/don/164.gif
	frame	data/chars/don/165.gif
	offset	28 76
	frame	data/chars/don/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	frame	data/chars/don/183.gif
	delay	120
        frame	data/chars/don/183.gif
anim	pain2
	offset	60 77
	bbox	0 0 0 0
	delay	5
	frame	data/chars/don/157.gif
	frame	data/chars/don/158.gif
	frame	data/chars/don/159.gif
	delay	20
	frame	data/chars/don/160.gif
	offset	51 77
	delay	5
	frame	data/chars/don/155.gif
	frame	data/chars/don/156.gif
anim	fall2
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 0 4 -0.7 0
	landframe 2
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   200
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	frame	data/chars/don/173.gif
	frame	data/chars/don/174.gif
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	frame	data/chars/don/179.gif
	delay	40
	frame	data/chars/don/180.gif
anim	death2
	custknife	dssk
	throwframe	12 50
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 1 4 -0.7 0
	landframe 3
	offset	44 63
	delay	10
	frame	data/chars/don/164.gif
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   100
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	move	3
	frame	data/chars/don/173.gif
	move	2
	frame	data/chars/don/174.gif
	move	0
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/179.gif
	frame	data/chars/don/180.gif
	delay	100
	frame	data/chars/don/180.gif
anim	pain3
	offset	30 58
	bbox	0 0 0 0
	delay	7
	frame	data/chars/don/161.gif
	frame	data/chars/don/162.gif
	delay	25
	frame	data/chars/don/163.gif
	offset	21 49
	delay	15
	frame	data/chars/don/151.gif
anim	fall3
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 0 4 -0.7 0
	landframe 2
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   100
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	frame	data/chars/don/173.gif
	frame	data/chars/don/174.gif
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	frame	data/chars/don/179.gif
	frame	data/chars/don/180.gif
anim	death3
	custknife	dssk
	throwframe	12 50
	offset	29 63
	bbox    0 0 0 0
	delay	10
        jumpframe 1 4 -0.7 0
	landframe 3
	offset	44 63
	delay	10
	frame	data/chars/don/164.gif
	offset	49 54
	delay	35
	frame	data/chars/don/185.gif
	delay   100
	frame	data/chars/don/172.gif
	delay	7
	frame	data/chars/don/172.gif
	move	3
	frame	data/chars/don/173.gif
	move	2
	frame	data/chars/don/174.gif
	move	0
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/179.gif
	frame	data/chars/don/180.gif
	delay	100
	frame	data/chars/don/180.gif
anim	pain4
	offset	60 77
	bbox	0 0 0 0
	delay	10
	frame	data/chars/don/157.gif
	offset	44 63
	frame	data/chars/don/164.gif
	delay	25
	frame	data/chars/don/165.gif
	offset	51 77
	delay	5
	frame	data/chars/don/155.gif
	frame	data/chars/don/156.gif
anim	blockpain5
	offset	24 62
	bbox	19 13 22 38
	delay	5
	jumpframe 0 0 -1
	frame	data/chars/don/135.gif
	frame	data/chars/don/134.gif
	frame	data/chars/don/133.gif
anim	pain5
	offset	24 62
	bbox	0 0 0 0
	jumpframe 1 0 -1.5
	landframe 6 0 0
	delay	10
	frame	data/chars/don/166.gif
	frame	data/chars/don/167.gif
	frame	data/chars/don/168.gif
	frame	data/chars/don/169.gif
	offset	21 62
	frame	data/chars/don/164.gif
	frame	data/chars/don/165.gif
	offset	28 76
	frame	data/chars/don/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	35
	frame	data/chars/don/148.gif
	delay	10
	frame	data/chars/don/149.gif
	frame	data/chars/don/150.gif
	frame	data/chars/don/151.gif
anim	death5
	offset	24 62
	bbox	0 0 0 0
	custknife dssk
        throwframe 11 40
	jumpframe 1 0 -1.5
	landframe 8 0 0
	delay	10
	frame	data/chars/don/166.gif
	frame	data/chars/don/167.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/168.gif
	frame	data/chars/don/169.gif
	offset	21 62
	frame	data/chars/don/164.gif
	frame	data/chars/don/165.gif
	offset	28 76
	frame	data/chars/don/155.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	frame	data/chars/don/183.gif
	delay	120
        frame	data/chars/don/183.gif
anim	pain6
	offset	60 77
	bbox	0 0 0 0
	jumpframe 0 0 -1
	delay	10
	frame	data/chars/don/157.gif
	offset	44 63
	delay	10
	frame	data/chars/don/164.gif
	delay	15
	frame	data/chars/don/165.gif
	offset	44 50
	delay	8
	frame	data/chars/don/172.gif
	frame	data/chars/don/173.gif
	delay	20
	frame	data/chars/don/174.gif
	@cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
	delay	8
	frame	data/chars/don/175.gif
	frame	data/chars/don/176.gif
	frame	data/chars/don/177.gif
	frame	data/chars/don/178.gif
	frame	data/chars/don/179.gif
	delay	30
	frame	data/chars/don/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
        frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
anim	death9
        offset	24 61
	bbox	0 0 0 0
	delay	15
        custknife dssk
        throwframe 17 40
        jumpframe 1 0 -1.5 0
	frame	data/chars/don/166.gif
        offset	18 73
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/038.gif
	sound	data/sounds/shellsh.wav
	frame	data/chars/don/037.gif
	frame	data/chars/don/036.gif
        frame	data/chars/don/035.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/033.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/036.gif
        frame	data/chars/don/035.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/033.gif
	offset	21 49
	delay	10
        #set	0
        @cmd	changeentityproperty getlocalvar("self") "velocity" 0 0 0
       	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	#@cmd	geteentityproperty getlocalvar("position")
	delay	120
        frame	data/chars/don/183.gif
anim	bpain
	sound	data/sounds/burn.wav
	offset	22 103
	delay	5
	frame	data/chars/don/burn01.gif
	frame	data/chars/don/burn02.gif
	frame	data/chars/don/burn03.gif
	frame	data/chars/don/burn04.gif
	frame	data/chars/don/burn05.gif
	frame	data/chars/don/burn06.gif
	frame	data/chars/don/burn01.gif
	frame	data/chars/don/burn02.gif
	frame	data/chars/don/burn03.gif
	frame	data/chars/don/burn04.gif
	frame	data/chars/don/burn05.gif
	frame	data/chars/don/burn06.gif
	frame	data/chars/don/burn01.gif
	frame	data/chars/don/burn02.gif
	frame	data/chars/don/burn03.gif
	frame	data/chars/don/burn04.gif
	frame	data/chars/don/burn05.gif
	frame	data/chars/don/burn06.gif
	frame	data/chars/don/burn01.gif
anim	bdie
	sound	data/sounds/shellsh.wav
	offset	22 103
	bbox	0 0 0 0
	custknife dssk
	throwframe 1 50
	frame	data/chars/don/burn01.gif
	delay	150
	frame	data/chars/don/burn01.gif
anim	spain
	sound	data/sounds/traped.wav
	offset	24 62
	bbox	0 0 0 0
        delay   5
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/spain2.gif
        frame	data/chars/don/spain.gif
anim	shock
        offset	24 62
	bbox	0 0 0 0
	delay	5
        landframe 27  
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/shock2.gif
anim	sdie
        offset	24 61
	bbox	0 0 0 0
        seta 1
        delay   5
	custknife dssk
        throwframe 20 40
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
        frame	data/chars/don/spain.gif    
        frame	data/chars/don/shock2.gif
        frame	data/chars/don/shock1.gif
	sound	data/sounds/shellsh.wav
	offset	21 49
	delay	10
	frame	data/chars/don/148.gif
	offset	21 47
	frame	data/chars/don/181.gif
	frame	data/chars/don/182.gif
	frame	data/chars/don/183.gif
	delay	120
        frame	data/chars/don/183.gif
anim	freespecial5
	offset	40 80
	bbox	43 26 32 27
	delay 	55
	counterframe 0 1 0
	followanim 8
	frame	data/chars/don/125.gif
anim	freespecial6
	mponly	1
	energycost	1
	jumpframe	0 2 2.2 0
	landframe	6
	hitflash	bflash
	offset	34 76
	delay	20
	frame	data/chars/don/090_1.gif
	delay	5
	offset	75 77
	bbox	46 18 20 57
	delay	10
	frame	data/chars/don/041.gif
	sound	data/sounds/swing3.wav
	bbox	62 18 20 48
	frame	data/chars/don/042.gif
	bbox	71 31 23 34
	attack	72 30 35 43 5 1 0 0 0 0
	dropv	1.8 2.3
	frame	data/chars/don/043.gif
	attack	87 46 80 34 1 0 0 0 0
	dropv	1.8 2.5
	bbox	70 48 39 20
	frame	data/chars/don/044.gif
	attack	0
	bbox	74 53 39 20
	frame	data/chars/don/045.gif
	delay	30
	frame	data/chars/don/046.gif
anim	freespecial8
	offset	21 58
	bbox	1000000000 0 1 1
	cancel  0 2 1 a freespecial1
	delay	10
	custknife	dongrtr
	throwframe	3 -1
	hitfx	data/sounds/fall.wav
	quakeframe	2 2 3
	frame	data/chars/don/103.gif
	frame	data/chars/don/104.gif
	attack9	0 49 17 12 19 1 1 1 15 0
	sound	data/sounds/fall.wav
	frame	data/chars/don/105.gif
	frame	data/chars/don/106.gif
anim	rise1
	offset	44 50
	delay	100
	frame	data/chars/don/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
        frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
	offset	40 80
	delay	15
        frame	data/chars/don/132.gif
anim	rise2
	offset	44 50
	delay	50
	frame	data/chars/don/180.gif
	offset	40 80
	delay	10
	frame	data/chars/don/128.gif
	frame	data/chars/don/129.gif
        frame	data/chars/don/130.gif
	frame	data/chars/don/131.gif
	offset	40 80
	delay	15
        frame	data/chars/don/132.gif
anim	land
	offset	24 62
	delay	200
       	frame	data/chars/don/173.gif
anim	block
	offset	20 58
	bbox	19 13 22 38
	delay	10
	counterframe 3 1 1
	#followanim 2
	frame	data/chars/don/133.gif
	frame	data/chars/don/134.gif
	delay	110
	frame	data/chars/don/135.gif
	delay	10
	frame	data/chars/don/135.gif
anim	follow1
	offset	21 58
	bbox	1000000000 0 1 1
	cancel  2 3 1 d d a freespecial8
	delay	10
	custknife	dongrtr
	throwframe	3 -1
	hitfx	data/sounds/fall.wav
	quakeframe	2 2 3
	frame	data/chars/don/103.gif
	frame	data/chars/don/104.gif
	attack9	0 49 17 12 19 1 1 1 15 0
	sound	data/sounds/fall.wav
	frame	data/chars/don/105.gif
	frame	data/chars/don/106.gif
anim	follow2
	offset	18 98
	bbox	10 33 21 40
	delay	30
	frame	data/chars/don/032.gif
	delay	8
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	frame	data/chars/don/039.gif
	cancel	1 2 0 d d s freespecial2
anim	follow3
	offset	26 63
	bbox	0 0 0 0
	delay	5
	custknife	footthr
	throwframe	3 50
	hitflash	aaaaaa
	hitfx	data/sounds/aya.wav
	frame	data/chars/don/114.gif
	frame	data/chars/don/115.gif
	frame	data/chars/don/116.gif
	frame	data/chars/don/117.gif
	frame	data/chars/don/118.gif
	frame	data/chars/don/119.gif
	frame	data/chars/don/120.gif
	frame	data/chars/don/121.gif
	attack8	49 7 32 39 34 1 1 1 0 0
	frame	data/chars/don/122.gif
	frame	data/chars/don/123.gif
	delay	30
	frame	data/chars/don/124.gif
anim	follow5
	offset	18 73
	delay	8
	bbox	0 0 0 0
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 1 0
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	9
	frame	data/chars/don/149.gif
	frame	data/chars/don/150.gif
	frame	data/chars/don/151.gif
anim	follow6
	offset	18 73
	delay	8
	bbox	0 0 0 0
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 -1 0
	frame	data/chars/don/033.gif
	frame	data/chars/don/034.gif
	frame	data/chars/don/035.gif
	frame	data/chars/don/036.gif
	frame	data/chars/don/037.gif
	frame	data/chars/don/038.gif
	@cmd changeentityproperty getlocalvar("self") "velocity" 0 0 0
	offset	21 49
	delay	9
	frame	data/chars/don/149.gif
	frame	data/chars/don/150.gif
	frame	data/chars/don/151.gif
anim	follow7
	hitflash	cflash
	jumpframe	1 2.3 1.5
	landframe	3
	offset	40 80
	bbox	0 0 0 0
	delay	18
	frame	data/chars/don/128.gif
	sound	data/sounds/aya.wav
	delay	30
	attack	35 23 42 25 2 1 0 0 0 0
	dropv   1.9 2.8
	frame	data/chars/don/130.gif
	attack	0
	delay	12
	attack	35 23 42 25 2 1 0 0 0 0
	dropv   1.7 2.5
	frame	data/chars/don/131.gif
	delay	5
	frame	data/chars/don/132.gif
	attack	0
	delay	15
	offset	21 49
	frame	data/chars/don/151.gif
anim	follow8
	offset	27 62
	delay	7
	sound	data/sounds/swing4.wav
	frame	data/chars/don/054.gif
	frame	data/chars/don/055.gif
	bbox	0 0 0 0
	frame	data/chars/don/056.gif
	bbox	0 0 0 0
	frame	data/chars/don/057.gif
	attack	60 34 76 17 2 1 0 0 15 0
	dropv	1.7 3
	frame	data/chars/don/058.gif
	delay	10
	frame	data/chars/don/059.gif
	attack	0 0 0 0 0
anim	follow9
	hitflash	cflash
	offset	63 73
	delay	5
	sound	data/sounds/ayoo.wav
	dropv	1.7 -1.6
	frame	data/chars/don/094.gif
	dropv	1.7 0 1.2
	frame	data/chars/don/095.gif
	attack	0 33 51 43 0 1 0 0 5 0
	dropv	1.7 1.8 1.2
	frame	data/chars/don/096.gif
	attack	84 29 58 42 0 1 0 0 5 0
	dropv	1.7 1.8
	frame	data/chars/don/097.gif
	attack	71 3 58 37 0 1 0 0 5 0
	dropv	1.7 1.8 1.2
	frame	data/chars/don/098.gif
	attack	0
	frame	data/chars/don/099.gif
	frame	data/chars/don/100.gif
	frame	data/chars/don/101.gif
