name	bebop
type	enemy
aimove	chase
aimove	normal
health	100
nolife	1
speed	8
throw 2 3
jumpheight 3
cantgrab 1
escapehits 1
grabdistance 30
dust dust
falldie 2
nodieblink 1
throwdamage	20
hostile		player npc
candamage	player npc enemy obstacle
palette		data/chars/bebop/06.gif
alternatepal	data/chars/bebop/alt3.gif
diesound	data/sounds/die2.wav
score 1 2
gfxshadow 1
load	sho2
anim	spawn
	quakeframe 1 16 1
	offset	65 94
	seta 1
	bbox	0 0 0 0
	delay	7
	frame	data/chars/bebop/18.gif
        offset	76 96
        attack	65 36 37 42 10 1 1 0 0
	dropv	1.7 2.7
        move    15
	sound	data/sounds/bospn2.wav
       	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
        frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	attack	0
anim	idle
	loop	1
	offset	65 94
        seta 1
	bbox	54 18 26 57
	delay	10
	frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
        frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
        delay	15
        offset	76 110
	bbox	65 35 26 58
        frame	data/chars/bebop/07.gif
	frame	data/chars/bebop/08.gif
        frame	data/chars/bebop/05.gif
	frame	data/chars/bebop/06.gif
        frame	data/chars/bebop/07.gif
	frame	data/chars/bebop/08.gif
        frame	data/chars/bebop/05.gif
	frame	data/chars/bebop/06.gif
        frame	data/chars/bebop/07.gif
	frame	data/chars/bebop/08.gif
        frame	data/chars/bebop/05.gif
	frame	data/chars/bebop/06.gif
anim	walk
	loop	1
	delay	10
	offset	27 81
        seta	1
	bbox	15 7 27 57
	frame	data/chars/bebop/31.gif
	frame	data/chars/bebop/32.gif
        frame	data/chars/bebop/33.gif
	frame	data/chars/bebop/34.gif
        frame	data/chars/bebop/35.gif
	frame	data/chars/bebop/36.gif
anim	upper
	hitfx	data/sounds/punch5.wav
	offset	71 94
        seta	1
	bbox	61 17 23 59
	delay	8
	frame	data/chars/bebop/25.gif
	frame	data/chars/bebop/26.gif
        frame	data/chars/bebop/27.gif
        delay   5
	frame	data/chars/bebop/28.gif
        frame	data/chars/bebop/28.gif
        delay   10
        attack3 78 16 38 37 10 1 1 0 30
        frame	data/chars/bebop/29.gif
	frame	data/chars/bebop/30.gif
        attack3 0
anim	attack1
	hitfx	data/sounds/punch5.wav
	range	10 50
	offset	71 94
        seta 1
	bbox	61 17 23 59
	delay	5
	frame	data/chars/bebop/25.gif
	frame	data/chars/bebop/26.gif
        frame	data/chars/bebop/27.gif
        delay   5
	frame	data/chars/bebop/28.gif
        frame	data/chars/bebop/28.gif
        delay   10
        attack3 78 16 38 37 10 1 1 0 30
	dropv	4 3
        frame	data/chars/bebop/29.gif
	frame	data/chars/bebop/30.gif
	attack3 0
anim	attack2
	hitfx	data/sounds/punch5.wav
	range	100 200
	quakeframe	1 16 1
	offset	65 94
	seta	1
	bbox	54 18 26 57
	delay	10
	frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
	frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
	delay	10
	offset	76 96
	attack	65 36 37 42 10 1 1 0 0
	dropv	1.7 2.7
	move	15
 	bbox	62 42 15 31
	sound	data/sounds/bospn2.wav
	frame	data/chars/bebop/01.gif
	frame	data/chars/bebop/02.gif
	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
	frame	data/chars/bebop/02.gif
	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
	frame	data/chars/bebop/02.gif
	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
	frame	data/chars/bebop/02.gif
	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	attack	0
anim	attack3
	range	0 57
	hitfx	data/sounds/punch5.wav
	hitflash cflash
	offset	65 94
	bbox	56 20 21 52
	delay	10
	frame	data/chars/bebop/37.gif
	delay	5
	frame	data/chars/bebop/38.gif
	frame	data/chars/bebop/39.gif
	delay	20
	attack5	63 46 43 23 10 0 1 0 0
	frame	data/chars/bebop/40.gif
	attack5 0
	delay	5
	frame	data/chars/bebop/39.gif
	frame	data/chars/bebop/38.gif
	frame	data/chars/bebop/37.gif
anim	attack4
	range	80 200
	offset	65 94
        seta 1
	bbox	54 18 26 57
	delay	10
     	frame	data/chars/bebop/19.gif
	frame	data/chars/bebop/20.gif
        frame	data/chars/bebop/21.gif
	custknife sho2
	throwframe 3 40 4
        #@cmd    shoot "sho2"
	frame	data/chars/bebop/22.gif
        frame	data/chars/bebop/23.gif
        frame	data/chars/bebop/24.gif
        frame	data/chars/bebop/23.gif
        frame	data/chars/bebop/20.gif
anim	attack5
	hitfx	data/sounds/punch5.wav
        rangez  15 30
	range	100 200
        quakeframe 1 16 1
	offset	65 94
        seta 1
	bbox	54 18 26 57
	delay	10
	frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
        frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
        delay 10
        movez 2
        offset	76 96
        attack  65 36 37 42 10 1 1 0 0
        move    15
	sound	data/sounds/bospn2.wav
        bbox	59 44 8 27
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
        attack	65 36 37 42 10 1 1 0 0
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
        attack	65 36 37 42 16 1 1 0 0
        frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
anim	attack6
	hitfx	data/sounds/punch5.wav
        rangez  -30 15
	range	100 200
        quakeframe 1 16 1
	offset	65 94
        seta	1
	bbox	54 18 26 57
	delay	10
	frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
        frame	data/chars/bebop/17.gif
	frame	data/chars/bebop/18.gif
        delay	10
        movez	-2
        offset	76 96
        attack	65 36 37 42 10 1 1 0 0
        move    15
	sound	data/sounds/bospn2.wav
        bbox	59 44 8 27
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
        attack	65 36 37 42 10 1 1 0 0
	dropv	1.7 2.6
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
        frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
       	frame	data/chars/bebop/02.gif
       	frame	data/chars/bebop/03.gif
	frame	data/chars/bebop/04.gif
	attack	0
anim	special2
	hitfx	data/sounds/punch5.wav
	range	-10 80
	offset	71 94
	seta	1
	jumpframe	4 0 2 0
	landframe	3
	bbox	0 0 0 0
	delay	5
	frame	data/chars/bebop/25.gif
	frame	data/chars/bebop/26.gif
	frame	data/chars/bebop/27.gif
	frame	data/chars/bebop/28.gif
	attack	63 44 38 37 10 1 1 0 30 0
	dropv	1.7 2.7
	offset	76 96
	delay	10
	frame	data/chars/bebop/04.gif
	frame	data/chars/bebop/01.gif
	frame	data/chars/bebop/02.gif
	frame	data/chars/bebop/01.gif
	attack	0
	delay	20
	frame	data/chars/bebop/02.gif
anim	pain
	sound	data/sounds/punch4.wav
	seta	1
	offset	72 94
	bbox	43 30 41 39
	delay	15
	frame	data/chars/bebop/15.gif
	delay	25
	frame	data/chars/bebop/16.gif
anim	fall
	sound	data/sounds/punch4.wav
	offset	65 85
	delay	1
        hitflash bflash
        landframe 3
        jumpframe 1 2 -1 0
	frame	data/chars/bebop/09.gif
        delay   30
        frame	data/chars/bebop/09.gif
        delay   200
        frame	data/chars/bebop/09.gif
        offset	65 81
        delay	10
        frame	data/chars/bebop/10.gif
anim	death
	custknife bsay
	throwframe 0 30
        offset	65 81
        delay	200
        frame	data/chars/bebop/10.gif
        delay	10
        frame	data/chars/bebop/10.gif
anim	fall2
	sound	data/sounds/punch4.wav
	offset	65 85
	bbox	45 38 38 48
	delay	1
        landframe 2
        jumpframe 1 2 -1 0
	frame	data/chars/bebop/09.gif
        delay	200
        frame	data/chars/bebop/09.gif
	offset	65 81
	delay	10
        frame	data/chars/bebop/10.gif
anim	pain3
	sound	data/sounds/punch4.wav
	seta	1
	jumpframe 0 0 -1.5
	landframe 1
	offset	72 94
	bbox	43 30 41 39
	delay	10
	frame	data/chars/bebop/15.gif
	frame	data/chars/bebop/16.gif
anim	rise
	offset	65 85
        seta	1
	bbox	0 0 0 0
	delay	10
	frame	data/chars/bebop/09.gif
        frame	data/chars/bebop/12.gif
        frame	data/chars/bebop/13.gif
        frame	data/chars/bebop/14.gif
anim	riseattack
	hitfx	data/sounds/punch5.wav
	range	10 50
        offset	65 94
        seta	1
	bbox	0 0 0 0
	delay	5
	frame	data/chars/bebop/09.gif
        frame	data/chars/bebop/12.gif
        frame	data/chars/bebop/13.gif
        frame	data/chars/bebop/14.gif
	range	0 100
	offset	71 94
	seta	1
	bbox	0 0 0 0
	delay	7
	frame	data/chars/bebop/25.gif
	frame	data/chars/bebop/26.gif
        frame	data/chars/bebop/27.gif
        delay   5
	frame	data/chars/bebop/28.gif
        frame	data/chars/bebop/28.gif
        delay   5
        attack5	78 16 38 37 10 0 1 0 30
        frame	data/chars/bebop/29.gif
        attack5	0
	frame	data/chars/bebop/30.gif
