name	branch01
type	enemy
health	1
#onspawnscript	data/scripts/enemy.c
animationscript	data/scripts/route.c
anim	spawn
	loop	1
	delay	10
	@cmd	selectbranch "what we will do?" "" "go up here" "keep going forward"
	frame	data/chars/misc/empty.gif
anim	idle
	loop	1
	delay	10
	frame	data/chars/misc/empty.gif
