name	rockslrwp01
health	35
speed	9
type	enemy
aimove	chase
#aimove	normal
noatflash 1
flash bflash
nodrop 1
nolife 1
cantgrab 1
jumpheight 2
escapehits 3
nodieblink 0
falldie 2
hostile player npc
candamage player npc obstacle shoot
palette data/chars/rockslr/weap1/001.gif
#diesound data/sounds/die2.wav
combostyle 1
#atchain	1 1 3 0 4 4
escapehits 3
gfxshadow 1
anim	spawn
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	14 7 16 35
	delay	7
	quakeframe	1 12 1
	quakeframe	2 12 1
	quakeframe	4 12 1
	quakeframe	6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move	17
	attack	21 8 20 32 9 1 0 0 10 0
	dropv	1.9 3.6
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	idle
	loop	1
	offset	22 61
	bbox	10 2 21 48
	delay	20
	frame	data/chars/rockslr/weap1/001.gif
        frame	data/chars/rockslr/weap1/002.gif
anim	walk
	loop	1
	offset	22 61
	bbox	10 2 21 48
	delay   15
	frame	data/chars/rockslr/weap1/003.gif
        frame	data/chars/rockslr/weap1/004.gif
        frame	data/chars/rockslr/weap1/005.gif
        frame	data/chars/rockslr/weap1/004.gif
anim	attack1
	range	45 75
	hitfx	data/sounds/punch5.wav
	offset	22 61
	bbox	6 6 21 39
	delay	10
	frame	data/chars/rockslr/weap1/006.gif
	attack5	37 26 50 28 9 0 0 0 40 0
	frame	data/chars/rockslr/weap1/007.gif
	frame	data/chars/rockslr/weap1/006.gif
	frame	data/chars/rockslr/weap1/007.gif
	frame	data/chars/rockslr/weap1/006.gif
	frame	data/chars/rockslr/weap1/007.gif
anim	attack2
	range	45 75
	hitfx	data/sounds/punch5.wav
	offset	22 61
	bbox	6 6 21 39
	delay	10
	frame	data/chars/rockslr/weap1/006.gif
	attack5	37 26 50 28 9 0 0 0 40 0
	frame	data/chars/rockslr/weap1/007.gif
	frame	data/chars/rockslr/weap1/006.gif
	frame	data/chars/rockslr/weap1/007.gif
	frame	data/chars/rockslr/weap1/006.gif
	frame	data/chars/rockslr/weap1/007.gif
anim	attack3
	range	0 40
	hitfx	data/sounds/punch5.wav
	offset	63 56
	bbox	42 2 21 48
	delay	20
	frame	data/chars/rockslr/weap1/008.gif
	offset	28 55
	bbox	10 3 21 48
	delay	10
	attack3	29 17 46 32 9 1 0 0 20 0
	frame	data/chars/rockslr/weap1/009.gif
	attack3	10 6 53 56 10 1 0 0 20 0
	offset	56 112
	bbox	38 52 21 48
	frame	data/chars/rockslr/weap1/010.gif
        attack	0
	delay	20
	frame	data/chars/rockslr/weap1/010.gif
anim	attack4
	range	100 130
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	14 7 16 35
	delay	7
	quakeframe	1 12 1
	quakeframe	2 12 1
	quakeframe	4 12 1
	quakeframe	6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move	17
	attack	21 8 20 32 9 1 0 0 10 0
	dropv	1.9 3.6
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	attack5
	rangez	50 100
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	14 7 16 35
	delay	7
	quakeframe	1 12 1
	quakeframe	2 12 1
	quakeframe	4 12 1
	quakeframe	6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move	17
	attack	21 8 20 32 9 1 0 0 10 0
	dropv	1.9 3.6 -1
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	attack6
	range	80 120
	rangez	50 100
	hitfx	data/sounds/punch5.wav
	offset	30 55
	bbox	14 7 16 35
	delay	7
	quakeframe	1 12 1
	quakeframe	2 12 1
	quakeframe	4 12 1
	quakeframe	6 12 1
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	move	17
	attack	21 8 20 32 9 1 0 0 10 0
	dropv	1.9 3.6 -1
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/012.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/013.gif
	sound	data/sounds/run.wav
	frame	data/chars/rockslr/014.gif
	sound	data/sounds/stop.wav
anim	special2
	hitfx	data/sounds/punch5.wav
	offset	22 61
	bbox	0 0 0 0
	delay	10
	frame	data/chars/rockslr/weap1/006.gif
	attack5	37 26 50 28 9 0 0 0 40 0
	frame	data/chars/rockslr/weap1/007.gif
	frame	data/chars/rockslr/weap1/006.gif
	frame	data/chars/rockslr/weap1/007.gif
	frame	data/chars/rockslr/weap1/006.gif
	frame	data/chars/rockslr/weap1/007.gif   
anim	upper
	range	-20 60
	hitfx	data/sounds/punch5.wav
	offset	63 56
	bbox	42 2 21 48
	delay	15
	frame	data/chars/rockslr/weap1/008.gif
	offset	28 55
	bbox	10 3 21 48
	attack3	29 17 46 32 9 1 0 0 20 0
	frame	data/chars/rockslr/weap1/009.gif
	attack	0
	offset	56 112
	bbox	38 52 21 48
	attack3	10 6 53 56 9 1 0 0 20 0
	frame	data/chars/rockslr/weap1/010.gif
        attack	0
	delay	20
	frame	data/chars/rockslr/weap1/010.gif
anim	pain 
	offset	23 63
	bbox	10 2 21 48
	delay   5
	sound	data/sounds/punch1.wav
        frame	data/chars/rockslr/015.gif
	#move	-1
	offset	24 63
        frame	data/chars/rockslr/016.gif
	#move	-1
	offset	23 63
	frame	data/chars/rockslr/016.gif
	offset	24 63
        frame	data/chars/rockslr/016.gif
	offset	23 63
        frame	data/chars/rockslr/016.gif
anim	pain3
	offset	23 63
	bbox	30 22 25 48
	jumpframe 1 0 -1.5
	landframe 4
	delay   5
	sound	data/sounds/punch1.wav
        frame	data/chars/rockslr/015.gif
	#move	-1
	offset	24 63
        frame	data/chars/rockslr/016.gif
	#move	-1
	offset	23 63
	frame	data/chars/rockslr/016.gif
	offset	24 63
        frame	data/chars/rockslr/016.gif
	offset	23 63
        frame	data/chars/rockslr/016.gif
anim	fall
	offset	23 63
	bbox	30 22 25 48
	jumpframe 1 0 -1
	delay	15
	sound	data/sounds/punch2.wav
	frame	data/chars/rockslr/016.gif
	offset	23 43
        frame	data/chars/rockslr/017.gif
anim	rise
	offset	38 83
	bbox	30 22 25 48
	delay	10
	frame	data/chars/rockslr/006.gif
